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relic-mercs-game

Intro

This is a co-petetive turn-based adventure game where players travel a fantasy world to be the first ones to find a lost relic

How It Works

To play the game, you would run the backend server on a machine to which every participant has network access (Note, the server is currently only written for Linux x86_64). The clients all then connect to it through the browser.

It should be fairly self explanatory how it goes on from there, but I may write a gameplay guide if it is necessary.

Building and Running

Dependencies

Building The Project:

Running The Server:

  • Run the server with: ./relicServer
  • Connect with client browser to https://SERVER_IP:7676

Frontend Test Server

There's also a node server for frontend testing in the test-clients folder, if you're so inclined. (note: Node server is deprecated)

Code Organisation

The game server is written in C, and resides in the "source" directory and depends on the libraries in the "dependencies" directory.

The client is written in Javascript+WebGL and will reside in the "test-client/website" directory.

There are also miscellaneous tools littered in the root directory, like:

  • A python UV coordinate picker
  • A bash script to make TLS certs

Contributing

Fork this repository, make a feature branch and then make a pull request. There are a lot of things that could be implemented better, ranging from hard to beginner level! Refer to the project plan. Contact me at [email protected] or @Bixkitts on Telegram, I don't bite and I'm happy to discuss the project, exchange commits on projects, or just explain stuff for the sake of sharing knowledge!

Project Plan

I try to keep an up to date project plan in the "project-plan" folder. This should serve as a reference for people looking to contribute, and as information for people simply interested in the game and how it will work from a technical and gameplay perspective. You can (hopefully) also view the project plan directly at https://www.bixkitts.de/relic-mercs/Project_Plan.html