From 215bdc5eb3f68a0b0576eabf11cbcbf4a03145a6 Mon Sep 17 00:00:00 2001 From: Rich Geldreich Date: Wed, 11 Sep 2024 01:30:21 -0400 Subject: [PATCH] Update README.md --- README.md | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index ac7b6f6f..fae7af87 100644 --- a/README.md +++ b/README.md @@ -8,9 +8,11 @@ Basis Universal Supercompressed LDR/HDR GPU Texture Transcoding System Intro ----- -Basis Universal is an open source [supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf) LDR/HDR GPU texture interchange system from Binomial LLC that supports two intermediate file formats: the [.KTX2 open standard from the Khronos Group](https://github.khronos.org/KTX-Specification/), and our own ".basis" file format. These file formats support rapid transcoding to virtually any [GPU texture format](https://en.wikipedia.org/wiki/Texture_compression) released in the past ~25 years. Our overall goal is to simplify the encoding and efficient distribution of LDR and HDR GPU texture, image, and texture video content in a way that works well on any GPU. +Basis Universal is an open source [supercompressed](http://gamma.cs.unc.edu/GST/gst.pdf) LDR/HDR GPU texture interchange system from Binomial LLC that supports two intermediate file formats: the [.KTX2 open standard from the Khronos Group](https://github.khronos.org/KTX-Specification/), and our own ".basis" file format. These file formats support rapid transcoding to virtually any [GPU texture format](https://en.wikipedia.org/wiki/Texture_compression) released in the past ~25 years. -The current system supports three modes: ETC1S, UASTC LDR, and UASTC HDR. The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly. All encoder/transcoder features can be accessed from Javascript. +Our overall goal with this project is to simplify the encoding and efficient distribution of LDR and HDR GPU texture, image, and texture video content in a way that is compatible with any GPU or API. + +The system supports three modes: ETC1S, UASTC LDR, and UASTC HDR. The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly. All encoder/transcoder features can be accessed from Javascript. Links -----