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picom-a.conf
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picom-a.conf
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#################################
# Animations #
#################################
# zoom, slide-up, slide-down
transition-length = 100
transition-pow-x = 0.1
transition-pow-y = 0.1
transition-pow-w = 0.1
transition-pow-h = 0.1
animation-exclude = [
"class_g = 'fcitx'",
"class_g = 'flameshot'",
"class_g = 'Dunst'",
"class_g = 'Rofi'",
"WM_CLASS@:s *= 'screenkey'",
#"_NET_WM_STATE@:32a *= '_NET_WM_STATE_SKIP_TASKBAR'",
];
#enable or disable animations
animations = true;
#change animation speed of windows in current tag e.g open window in current tag
animation-stiffness-in-tag = 125;
#change animation speed of windows when tag changes
animation-stiffness-tag-change = 90.0;
animation-window-mass = 0.4;
animation-dampening = 15;
animation-clamping = true;
animation-for-open-window = "zoom";
animation-for-unmap-window = "slide-down";
# enum open_window_animation animation_for_transient_window;
#popup windows
animation-for-transient-window = "slide-down";
#available options:
#slide-up, slide-down, slide-left, slide-right, squeeze, squeeze-bottom, zoom
#set animation for windows being transitioned out while changings tags
animation-for-prev-tag = "slide-up";
#enables fading for windows being transitioned out while changings tags
enable-fading-prev-tag = true;
#set animation for windows being transitioned in while changings tags
animation-for-next-tag = "slide-down";
#enables fading for windows being transitioned in while changings tags
enable-fading-next-tag = true;
#################################
# Shadows #
#################################
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Add this one too for ...
# "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
# Add this one above to the list to have no shadow in Openbox menu
# "! name~=''",
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
# 阴影
shadow = true;
detect-rounded-corners = true;
shadow-opacity = 0.35
shadow-radius = 10;
shadow-offset-x = -19;
shadow-offset-y = 2;
shadow-exclude = [
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
"_GTK_FRAME_EXTENTS@:c",
"override_redirect = 1 && !WM_CLASS@:s",
"name = 'Notification'",
"class_g ?= 'Dmenu'",
"class_g *= 'Conky'",
"class_g *= 'conky1'",
"class_g *= 'GLava'",
"class_g *= 'fcitx'",
"class_g *= 'Wine'",
"name = 'broken'",
"name = 'Dunst'",
"name = '图片查看'",
"WM_NAME@:s *= 'broken'",
"name = 'broken'",
"class_g = 'ToDesk'"
];
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = false;
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.3;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
fade-delta = 1
# Specify a list of conditions of windows that should not be faded.
fade-exclude = [
"class_g = 'fcitx'",
"class_g = 'flameshot'",
"class_g = 'Dunst'",
"class_g = 'Rofi'",
"WM_CLASS@:s *= 'screenkey'",
"_NET_WM_STATE@:32a *= '_NET_WM_STATE_SKIP_TASKBAR'",
]
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
# inactive-opacity = 1.0;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1.0;
# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
#inactive-dim = 5
# Specify a list of conditions of windows that should never be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
#"100: window_type = 'desktop'",
"100:_NET_WM_STATE@:32a *= '_NET_WM_STATE_FULLSCREEN'",
"70:class_g = 'dwmsystray'",
"100:class_g *= 'dwm'",
"100:class_g *= 'crx_'",
"100:class_g *= 'Ristretto'",
"100:class_g = 'ristretto'",
"100:class_g *= 'flameshot'",
"100:class_g *= 'sunloginclient'",
"100:class_g *= 'Conky'",
"100:WM_CLASS@:s *= 'tim.exe'",
"100:class_g = 'Vmware'",
"100:class_g = 'GStreamer'",
"100:_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'",
"100:class_g = 'mpv'",
"100:class_g = 'Surf'",
"100:class_g = 'qutebrowser'",
"100:name *? = 'Sunflower'",
"100:WM_NAME@:s *= 'bilibili'",
"100:class_g = 'obs'",
"100:class_g = 'Gimp'",
"100:class_g = 'vlc'",
"100:class_g *= 'wemeetapp'",
"100:class_g = 'bilibili'",
"95:class_g *= 'fcitx'",
"0:name = 'broken'",
"0:name *? = 'broken'",
"0:WM_NAME@:s *= 'broken'",
"86: focused",
#"70:class_g = 'kitty'",
"50:class_g = 'Dunst'",
"97:class_g = 'tabby'",
"95:class_g = 'Wine'",
"77: !focused",
]
#################################
# Corners #
#################################
# Sets the radius of rounded window corners. When > 0, the compositor will
# round the corners of windows. Does not interact well with
# `transparent-clipping`.
corner-radius = 4
round-borders = 10;
# Exclude conditions for rounded corners.
rounded-corners-exclude = [
"window_type = 'desktop'",
"window_type = 'tooltip'",
"class_g = 'shutter'",
"class_g = 'dwm'",
"class_g = 'dwmsystray'",
"class_g = 'eww-*'",
"class_g = 'activate-linux'",
"class_g = 'escrotum'",
"class_g = 'Peek'",
"_GTK_FRAME_EXTENTS@:c",
# "class_g = 'Bar'",
"class_g = 'eww-background-closer'",
# "class_g = 'GLava'",
];
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
blur-method = "dual_kawase";
blur-size = 12
#
blur-deviation = true
#
blur-strength = 4.8
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = true
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = true
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ""
# blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
# "window_type = 'desktop'",
"window_type = 'menu'",
"_GTK_FRAME_EXTENTS@:c",
"class_g ~= '^((?!eww-powermenu).)eww-*$'",
"class_g = 'activate-linux'",
"class_g = 'escrotum'",
"class_g = 'Peek'",
"class_g = 'Tint2'",
"class_g = 'Slop'",
"class_g = 'slop'",
"class_g = 'conky'"
];
#################################
# General Settings #
#################################
# Enable remote control via D-Bus. See the man page for more details.
# dbus = true
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
backend = "glx"
# backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = true;
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;
# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true;
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. This usually means windows from the same application
# will be considered focused or unfocused at the same time.
# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
#
# detect-client-leader = false
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
glx-no-stencil = true
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
glx-no-rebind-pixmap = true
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true;
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ""
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = "/path/to/your/log/file"
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = "/path/to/your/log/file"
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow=true
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# clip-shadow-above:::
# Controls wether shadows that would have been drawn above the window should
# be clipped. Useful for dock windows that should have no shadow painted on top.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
# vsync_use_glfinish = true
wintypes:
{
tooltip = { fade = true; shadow = false; opacity = 1.0; focus = true; full-shadow = false; };
dock = { shadow = true; }
dnd = { shadow = true; }
popup_menu = { opacity = 1.0; }
dropdown_menu = { opacity = 1.0; }
};