You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Mancala is a classic two-player strategy board game with a history spanning thousands of years. The objective is simple yet challenging: capture the most seeds by the end of the game. Played on a board with 48 seeds, 12 small pits and 2 larger mancalas ( stores ), players take turns distributing seeds in a counter-clockwise direction, employing tactics to outmaneuver their opponent.
Realm of Ra's on-chain implementation of Mancala aims to preserve the game's traditional charm while offering next-gen technology.
Features
Multiple Mancala Variants:
Classic Oware: The traditional African version of the game
High Stakes: A more competitive version with modified rules
Customizable Gaming Experience:
Branded boards with unique designs and themes
Diverse seed variants
NFT Integration:
NFT-based game, which can be transferred similar to loot survivor
Potential for rare, collectible game pieces
Target Audience
Primary Audience:
Board game enthusiasts, particularly those from African and diaspora communities
Mancala is a popular board game in different regions in Africa and diasopra, I believe it will serve as a relatable experience to help onboard more people of this community to on-chain gaming experience. I have also been in close communication with folks from Starknet Africa to help support this initiative.
Secondary Audience:
General strategy game players looking for new challenges
Our goal is to create a bridge between traditional board game lovers and the world of blockchain gaming, offering an experience that is both familiar and innovative.
What Excites Us
This project started as an experiment for me to learn on-chain game development using Dojo engine. Since its inception, my knowledge and skills have grown significantly. As Mancala is a game I cherished in my childhood, I'm thrilled to investigate how on-chain game mechanics can transform it into a more contemporary gaming experience.
I believe it can serve as an engaging gateway for those familiar with the traditional game to discover and explore the Starknet ecosystem and also on-board more players to the RealmWorld ecosystem. Furthermore, its simple yet strategic nature makes it an ideal game to integrate as a mini-game within larger game.
Character
I have been actively involved in the Starknet ecosystem for approximately 8 months. During this time, I have contributed to multiple projects, with my most recent being Shinigami. For this project, I contributed to writing some of the Bitcoin OPCODE in Cairo and made significant contributions to the frontend, currently ranking as the third-highest contributor overall.
Beyond project contributions, I have also played a role in ecosystem growth by teaching a Starknet Basecamp course, which successfully onboarded multiple developers to the Starknet ecosystem. Additionally, I am proud to be recognized as a top 1% contributor on OnlyDust.
Timeline
Start Date: on-going
End Date: Q1 2025
Launch games to a closed group of people and other interested Realms member to test and gather feedback.
Launch game to Starknet mainnet
Bi-weekly updates will be provided throughout the project to ensure transparency and community engagement.
The text was updated successfully, but these errors were encountered:
Realm of Ra - Mancala
Introduction
Name or social handle of proposer: Twitter: @sudo_okhai
Starknet Mainnet Address: [0x067f9ffb4a1b4f9c233abbad4fc5fc543724ac913e02b99b9e0cbe9875bfae66] (To receive funds)
Twitter handle: [@realm_of_ra]
Any relevant links/Websites (optional):
https://realmofra.com
https://github.com/realm-of-ra/mancala
Introduction video link (optional):
Project Detail
Mancala is a classic two-player strategy board game with a history spanning thousands of years. The objective is simple yet challenging: capture the most seeds by the end of the game. Played on a board with 48 seeds, 12 small pits and 2 larger mancalas ( stores ), players take turns distributing seeds in a counter-clockwise direction, employing tactics to outmaneuver their opponent.
Realm of Ra's on-chain implementation of Mancala aims to preserve the game's traditional charm while offering next-gen technology.
Features
Multiple Mancala Variants:
Customizable Gaming Experience:
NFT Integration:
Target Audience
Primary Audience:
Secondary Audience:
Our goal is to create a bridge between traditional board game lovers and the world of blockchain gaming, offering an experience that is both familiar and innovative.
What Excites Us
This project started as an experiment for me to learn on-chain game development using Dojo engine. Since its inception, my knowledge and skills have grown significantly. As Mancala is a game I cherished in my childhood, I'm thrilled to investigate how on-chain game mechanics can transform it into a more contemporary gaming experience.
I believe it can serve as an engaging gateway for those familiar with the traditional game to discover and explore the Starknet ecosystem and also on-board more players to the RealmWorld ecosystem. Furthermore, its simple yet strategic nature makes it an ideal game to integrate as a mini-game within larger game.
Character
I have been actively involved in the Starknet ecosystem for approximately 8 months. During this time, I have contributed to multiple projects, with my most recent being Shinigami. For this project, I contributed to writing some of the Bitcoin OPCODE in Cairo and made significant contributions to the frontend, currently ranking as the third-highest contributor overall.
Beyond project contributions, I have also played a role in ecosystem growth by teaching a Starknet Basecamp course, which successfully onboarded multiple developers to the Starknet ecosystem. Additionally, I am proud to be recognized as a top 1% contributor on OnlyDust.
Timeline
Start Date: on-going
End Date: Q1 2025
Bi-weekly updates will be provided throughout the project to ensure transparency and community engagement.
The text was updated successfully, but these errors were encountered: