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For given seed, could work out likely treasure found if digging solely in the tile with highest probability (perhaps average over several theoretical runs)
Could provide useful metric for comparing performance when using different seeds.
Or instead of theoretical maximum, calculate average over series of runs with different exploit rate? Gives a more achievable goal.
The text was updated successfully, but these errors were encountered:
For given seed, could work out likely treasure found if digging solely in the tile with highest probability (perhaps average over several theoretical runs)
Could provide useful metric for comparing performance when using different seeds.
Or instead of theoretical maximum, calculate average over series of runs with different exploit rate? Gives a more achievable goal.
The text was updated successfully, but these errors were encountered: