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Vibration

Native free plugin for Unity for iOS and Android. Use custom vibrations on mobile.

If you like this free plugin, that's be cool if you can buy me a coffee 😀☕️ Send tips to https://paypal.me/UnityVibrationPlugin

Installation

The minimal checked Unity Version is 2019.3.* LTS

Open Package Manager and "Add package from git url..." using next string:

  • https://github.com/BenoitFreslon/Vibration.git

You also can edit Packages/manifest.json manually, just add:

  • "com.benoitfreslon.vibration": "https://github.com/BenoitFreslon/Vibration.git",

Or you can simply copy and paste the entire Vibration folder to your Unity3D Assets folder.

Use

Initialization

Initialize the plugin with this line before using vibrations:

Vibration.Init();

Vibrations

iOS and Android

Default vibration

Use Vibration.Vibrate(); for a classic default ~400ms vibration

Pop vibration

Pop vibration: weak boom (For iOS: only available with the haptic engine. iPhone 6s minimum or Android)

Vibration.VibratePop();

Peek Vibration

Peek vibration: strong boom (For iOS: only available on iOS with the haptic engine. iPhone 6s minimum or Android)

Vibration.VibratePeek();

Nope Vibration

Nope vibration: series of three weak booms (For iOS: only available with the haptic engine. iPhone 6s minimum or Android)

Vibration.VibrateNope();


Android Only

Custom duration in milliseconds

Vibration.Vibrate(500);

Pattern

long [] pattern = { 0, 1000, 1000, 1000, 1000 };
Vibration.Vibrate ( pattern, -1 );

Cancel

Vibration.Cancel();


IOS only

vibration using haptic engine

Vibration.VibrateIOS(ImpactFeedbackStyle.Light);

Vibration.VibrateIOS(ImpactFeedbackStyle.Medium);

Vibration.VibrateIOS(ImpactFeedbackStyle.Heavy);

Vibration.VibrateIOS(ImpactFeedbackStyle.Rigid);

Vibration.VibrateIOS(ImpactFeedbackStyle.Soft);

Vibration.VibrateIOS(NotificationFeedbackStyle.Error);

Vibration.VibrateIOS(NotificationFeedbackStyle.Success);

Vibration.VibrateIOS(NotificationFeedbackStyle.Warning);

Vibration.VibrateIOS_SelectionChanged();