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perks.html
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<!DOCTYPE html><meta charset="UTF-8"><link href="blue.css" rel="stylesheet"><link href="dark.css" rel="stylesheet" id="dark"><script src="lz-string.js"></script><script src="perks.js"></script><title>Perky</title><h1>Perky</h1><p id="alert"></p><form class="flexbox" action="javascript:main()"><div class="filler"></div><fieldset class="box" style="flex: 2 0 320px;"><legend>Inputs</legend><label title="Export your Trimps save and paste it here."><textarea id="save" onfocus="this.value = """ onpaste="handle_paste(event, read_save, main)"></textarea>Import save (<a onclick='get_paste_back()'>get it back</a>)</label><label title="Check this when respeccing from the View Perks screen."><input id="respec" type="checkbox" onchange="handle_respec(this.checked)">Mid-run respec</label><label title="The base zone used in calculations. Set this to a few zone before your planned portalling zone, for example the zone on which you do your Void Maps."><input id="zone" type="text" required pattern="\d{2,3}" onchange="if (game) update_dg()" data-saved="">Target zone</label><label title="Suggested weights for various situations."><select id="preset" onchange="select_preset(this.value)" data-saved><option disabled>— Normal progression —</option><option value="early">z1–59</option><option value="broken">z60–99</option><option value="mid">z100–180</option><option value="corruption">z181–229</option><option value="magma">z230–280</option><option value="z280">z280–400</option><option value="z400">z400–450</option><option value="z450">z450+</option><option disabled>— Special-purpose presets —</option><option value="spire" data-hide="200">Spire respec</option><option value="nerfed">Nerfed feat</option><option value="tent">Tent City feat</option><option value="scientist">Scientist challenge</option><option value="carp" data-hide="65">Trapper² (initial)</option><option value="trapper" data-hide="65">Trapper² (respec)</option><option value="coord" data-hide="65">Coordinate²</option><option value="trimp" data-hide="65">Trimp²</option><option value="metal" data-hide="65">Metal²</option><option value="c2" data-hide="65">Other c²</option><option value="income">Income</option><option value="unesscented">Unesscented</option><option value="nerfeder">Nerfeder</option></select>Presets</label><label title="How much you value +1% Helium income."><input id="weight-he" type="text" oninput="check_input(this)" required data-saved="">Weight: Helium</label><label title="How much you value +1% attack."><input id="weight-atk" type="text" oninput="check_input(this)" required data-saved="">Weight: Attack</label><label title="How much you value +1% survivability (health and block)."><input id="weight-hp" type="text" oninput="check_input(this)" required data-saved="">Weight: Health</label><label title="How much you value +1% Fluffy exp gain." data-hide="301"><input id="weight-xp" type="text" oninput="check_input(this)" required data-saved="">Weight: Fluffy</label><label title="A list of perks that you don’t want to change, for example “power=42, carp=31”"><input id="fixed" type="text" oninput="validate_fixed()" data-saved="">Fixed perks</label><div class="tabs"><label for="advanced">Toggle manual input</label><input id="advanced" type="checkbox" data-saved=""><label title="Total Helium Earned, as displayed on the Stats screen"><input id="helium" type="text" required oninput="check_input(this)" pattern="[^-].*">Total Helium</label><label title="Number of trimps generated by your DG (before carpentry)" data-hide="230"><input id="dg" type="text" value="0" oninput="check_input(this)">DG housing</label><label title="A comma-separated list of perks you have unlocked"><input id="unlocks" type="text" value="Agility,Bait,Trumps,Pheromones,Packrat,Motivation,Power,Toughness,Looting">Unlocked perks</label><label title="Uncheck this if you didn’t unlock the Whipimp"><input id="whipimp" type="checkbox" checked="">Whipimp</label><label title="Uncheck this if you didn’t unlock the Magnimp"><input id="magnimp" type="checkbox" checked="">Magnimp</label><label title="Uncheck this if you didn’t unlock the Tauntimp"><input id="tauntimp" type="checkbox" checked="">Tauntimp</label><label title="Uncheck this if you didn’t unlock the Venimp"><input id="venimp" type="checkbox" checked="">Venimp</label><label title="Seconds of income per 100 cells cleared. This includes Chronoimp, Jestimp, and caches."><input id="chronojest" type="text" value="42" pattern="\d+">Chronojest mod</label><label title="Multiplier for production"><input id="prod" type="text" oninput="check_input(this)" value="1">Production mod</label><label title="Multiplier for regular loot"><input id="loot" type="text" oninput="check_input(this)" value="1">Loot mod</label><label title="Your usual breed timer" data-hide="70"><input id="breed-timer" type="text" value="30" pattern="\d+">Breed timer</label><label title="How much you value +1% population. WARNING: the effects of population on attack/health are already counted"><input id="weight-trimps" type="text" value="0" oninput="check_input(this)" data-saved="">Weight: Population</label></div><button class="centered" type="submit">Optimize!</button></fieldset><div class="filler"></div><div class="filler"></div><div id="results" style="opacity: 0; flex: 2 0 640px; margin: 0 auto; white-space: nowrap;"><div class="flexbox" id="details"><h2 id="he-left"></h2><button id="info" type="button" onclick="toggle_info()"></button></div><div class="flexbox" id="perks"></div><textarea id="perkstring" style="width: 100%;" onfocus="this.select()" readonly></textarea></div><div class="filler"></div></form><div id="test-text" style="display: inline-block; visibility: hidden; height: 0;"></div><nav class="flexbox"><a href="zfarm.html">zFarm</a><a class="active" href="perks.html">Perky</a><span class="centered"></span><a onclick="switch_theme()">Switch theme</a><a href="changelog.html">Changelog</a><a href="https://github.com/Grimy/Grimy.github.io/issues/new">Report a bug</a><a href="https://github.com/Grimy/Grimy.github.io/tree/master/src">View the source</a><a href="https://github.com/Grimy">By Grimy</a></nav>