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ActionCycle.h
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ActionCycle.h
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/*
* Copyright 2020 Benoit Pelletier
*
* This file is part of Sound Generator.
*
* Sound Generator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Sound Generator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Sound Generator. If not, see <https://www.gnu.org/licenses/>.
*
*/
#ifndef ACTIONCYCLE_H
#define ACTIONCYCLE_H
#include <QAction>
class ActionCycle : public QAction
{
Q_OBJECT
public:
ActionCycle(QObject* _parent = nullptr);
void addAction(const QString &_text);
void addAction(const QString &_text, const QIcon &_icon);
void setIndex(int _index);
public slots:
inline void reset() { setIndex(0); }
private :
void _updateAction();
signals:
void triggered(int _index);
private slots:
void onTrigger();
private:
int m_currentIndex;
QList<QString> m_texts;
QList<QIcon> m_icons;
};
#endif // ACTIONCYCLE_H