-
Notifications
You must be signed in to change notification settings - Fork 674
/
parallel_node.h
79 lines (66 loc) · 3.03 KB
/
parallel_node.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
/* Copyright (C) 2015-2018 Michele Colledanchise - All Rights Reserved
* Copyright (C) 2018-2022 Davide Faconti, Eurecat - All Rights Reserved
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <set>
#include "behaviortree_cpp/control_node.h"
namespace BT
{
/**
* @brief The ParallelNode execute all its children
* __concurrently__, but not in separate threads!
*
* Even if this may look similar to ReactiveSequence,
* this Control Node is the __only__ one that can have
* multiple children RUNNING at the same time.
*
* The Node is completed either when the THRESHOLD_SUCCESS
* or THRESHOLD_FAILURE number is reached (both configured using ports).
*
* If any of the thresholds is reached, and other children are still running,
* they will be halted.
*
* Note that threshold indexes work as in Python:
* https://www.i2tutorials.com/what-are-negative-indexes-and-why-are-they-used/
*
* Therefore -1 is equivalent to the number of children.
*/
class ParallelNode : public ControlNode
{
public:
ParallelNode(const std::string& name);
ParallelNode(const std::string& name, const NodeConfig& config);
static PortsList providedPorts()
{
return {InputPort<int>(THRESHOLD_SUCCESS, -1,
"number of children which need to succeed to trigger a "
"SUCCESS"),
InputPort<int>(THRESHOLD_FAILURE, 1,
"number of children which need to fail to trigger a FAILURE")};
}
~ParallelNode() override = default;
virtual void halt() override;
size_t successThreshold() const;
size_t failureThreshold() const;
void setSuccessThreshold(int threshold);
void setFailureThreshold(int threshold);
private:
int success_threshold_;
int failure_threshold_;
std::set<size_t> skip_list_;
bool all_skipped_ = true;
bool read_parameter_from_ports_;
static constexpr const char* THRESHOLD_SUCCESS = "success_count";
static constexpr const char* THRESHOLD_FAILURE = "failure_count";
virtual BT::NodeStatus tick() override;
};
} // namespace BT