Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game servers deployments that ensures security, access control, telemetry data, metrics and more without the end user having to custom build and integrate this functionality into their game clients and servers directly.
- Embark Studios: Say hi to Quilkin, an open-source UDP proxy
- Google Cloud: Introducing Quilkin: open-source UDP proxies built for game server communication
Project is currently in alpha status, and is being actively developed. Expect things to break.
Not to be used in production systems.
- v0.6.0 (guides, api, macros)
- v0.5.0 (guides, api, macros)
- v0.4.0 (guides, api, macros)
- v0.3.0 (guides, api, macros)
- v0.2.0 (guides, api, macros)
- v0.1.0 (guides, api, macros).
This documentation is for the development version of Quilkin, currently active on the
main
branch. To view the documentation for a specific release, click on the appropriate release documentation link above.
Participation in this project comes under the Contributor Covenant Code of Conduct
Please read the contributing guide for directions on writing code and submitting Pull Requests.
Quilkin is in active development - we would love your help in shaping its future!
There are lots of ways to engage with the Quilkin community:
- Here on Github via issues and pull requests.
- Join our mailing list, which also gives you access to our continuous integration builds.
- Join our Discord chat server.
- Follow up on Twitter.
- Join our monthly community meetings (webcal, ical, recordings).
Many concepts and architectural decisions were inspired by Envoy Proxy. Huge thanks to that team for the inspiration they provided with all their hard work.
Apache 2.0