The Counter example:
use zoon::*;
#[static_ref]
fn counter() -> &'static Mutable<i32> {
Mutable::new(0)
}
fn increment() {
counter().update(|counter| counter + 1)
}
fn decrement() {
counter().update(|counter| counter - 1)
}
fn root() -> impl Element {
Column::new()
.item(Button::new().label("-").on_press(decrement))
.item(Text::with_signal(counter().signal()))
.item(Button::new().label("+").on_press(increment))
}
#[wasm_bindgen(start)]
pub fn start() {
start_app("app", root);
}
The alternative Counter example:
use zoon::{*, println};
use std::rc::Rc;
fn root() -> impl Element {
println!("I'm different.");
let counter = Rc::new(Mutable::new(0));
let on_press = clone!((counter) move |step: i32| *counter.lock_mut() += step);
Column::new()
.item(Button::new().label("-").on_press(clone!((on_press) move || on_press(-1))))
.item_signal(counter.signal())
.item(Button::new().label("+").on_press(move || on_press(1)))
}
#[wasm_bindgen(start)]
pub fn start() {
start_app("app", root);
}
-
The function
start
is invoked automatically from the Javascript code. -
Zoon's function
start_app
appends the element returned from theroot
function to the element with the idapp
.-
You can pass also the value
None
instead of"app"
to mount directly tobody
but it's not recommended. -
When the
root
function is invoked (note: it's invoked only once), all elements are immediately created and rendered to the browser DOM. (It means, for instance, methodsColumn::new()
or.item(..)
writes to DOM.) -
Data stored in functions marked by the attribute
#[static_ref]
are lazily initialized on the first call.
-
-
The user clicks the decrement button.
-
The function
decrement
is invoked. -
counter
's value is decremented. -
counter
has typeMutable
- it sends its updated value to all associated signals. -
The new
counter
value is received through a signal and the corresponding text is updated.- In the original example, only the content of the
Text
element is changed. - In the alternative examples, the
counter
value is automatically transformed to a newText
element.
- In the original example, only the content of the
Notes:
- Read the excellent tutorial for
Mutable
and signals in thefutures_signals
crate. zoon::*
reimports most needed types and you can access some Zoon's dependencies byzoon::library
likezoon::futures_signals
.clone!
is a type alias for enclose::enc.static_ref
,clone!
and other things can be disabled or set by Zoon's features.
The Counter example part:
Button::new().label("-").on_press(decrement)
The Button
element:
- Notes:
- The only requirement is that the element has to implement the trait
Element
. Button
is a Zoon's element, but you'll create custom ones the same way.- The code below may differ from the current
Button
implementation in the Zoon.
- The only requirement is that the element has to implement the trait
use zoon::*;
use std::marker::PhantomData;
// ------ ------
// Element
// ------ ------
make_flags!(Label, OnPress);
pub struct Button<LabelFlag, OnPressFlag> {
raw_el: RawEl,
flags: PhantomData<(LabelFlag, OnPressFlag)>
}
impl Button<LabelFlagNotSet, OnPressFlagNotSet> {
pub fn new() -> Self {
Self {
raw_el: RawEl::new("div")
.attr("class", "button")
.attr("role", "button")
.attr("tabindex", "0"),
flags: PhantomData,
}
}
}
impl<OnPressFlag> Element for Button<LabelFlagSet, OnPressFlag> {
fn into_raw_element(self) -> RawElement {
self.raw_el.into()
}
}
// ------ ------
// Attributes
// ------ ------
impl<'a, LabelFlag, OnPressFlag> Button<LabelFlag, OnPressFlag> {
pub fn label(
self,
label: impl IntoElement<'a> + 'a
) -> Button<LabelFlagSet, OnPressFlag>
where LabelFlag: FlagNotSet
{
Button {
raw_el: self.raw_el.child(label),
flags: PhantomData
}
}
pub fn label_signal(
self,
label: impl Signal<Item = impl IntoElement<'a>> + Unpin + 'static
) -> Button<LabelFlagSet, OnPressFlag>
where LabelFlag: FlagNotSet
{
Button {
raw_el: self.raw_el.child_signal(label),
flags: PhantomData
}
}
pub fn on_press(
self,
on_press: impl FnOnce() + Clone + 'static
) -> Button<LabelFlag, OnPressFlagSet>
where OnPressFlag: FlagNotSet
{
Button {
raw_el: self.raw_el.event_handler(move |_: events::Click| (on_press.clone())()),
flags: PhantomData
}
}
}
make_flags!(Label, OnPress);
generates code like:
struct LabelFlagSet;
struct LabelFlagNotSet;
impl zoon::FlagSet for LabelFlagSet {}
impl zoon::FlagNotSet for LabelFlagNotSet {}
struct OnPressFlagSet;
struct OnPressFlagNotSet;
impl zoon::FlagSet for OnPressFlagSet {}
impl zoon::FlagNotSet for OnPressFlagNotSet {}
The only purpose of flags is to enforce extra rules by the Rust compiler.
The compiler doesn't allow to call label
or label_signal
if the label is already set. The same rule applies for on_press
handler.
Button::new()
.label("-")
.label("+")
fails with
error[E0277]: the trait bound `LabelFlagSet: FlagNotSet` is not satisfied
--> frontend\src\lib.rs:20:14
|
20 |.label("+"))
| ^^^^^ the trait `FlagNotSet` is not implemented for `LabelFlagSet`
The Todos example part:
- Note: The code below may differ from the current Todos implementation.
fn todo(todo: Arc<super::Todo>) -> impl Element {
let checkbox_id = ElementId::new();
let (row_hovered, row_hovered_signal) = Mutable::new_and_signal(false);
let selected = {
let todo_id = todo.id;
super::selected_todo().signal(|selected_id| selected_id == Some(todo_id));
};
Row::new()
.style(Font::new().size(24))
.style(Padding::new().all(15))
.style(Spacing::new(10))
.on_hovered_change(move |hovered| row_hovered.set(hovered))
.item(
todo_checkbox(checkbox_id, &todo)
)
.item_signal(
selected.map(clone!((todo) move |selected| {
if selected { Box::new(selected_todo_title()) }
else { Box::new(todo_label(checkbox_id, &todo)) }
}))
)
.item_signal(
row_hovered_signal.map(|hovered| {
hovered.then(move || remove_todo_button(&todo))
})
)
}
-
CSS concepts / events like focus, hover and breakpoints are handled directly by Rust / Zoon elements.
-
There is no such thing as CSS margins or selectors. Padding and element nesting are more natural alternatives.
.style(Background::new().color(hsl(0, 0, 100)))
.style(
BorderShadow::new()
.offset_xy(0, 2)
.size(0)
.blur(4)
.color(hsla(0, 0, 0, 20))
)
.style(Font::new().color_signal(hovered.map(|hovered| {
if hovered { hsl(12, 35, 60) } else { hsl(10, 30, 50) }
})))
The most commonly used color code systems are:
- HEX -
#ffff00
, - RGB -
rgb(255, 255, 0)
- HSL -
hsl(60, 100%, 50%)
_
However when you want to:
- create color palettes and themes
- make sure the button is slightly lighter or darker on hover
- make the text more readable
you often need to set saturation and lightness directly. Also it's nice to identify the hue on the first look when you are reading the code. These two conditions basically renders HEX and RGB unusable.
_
But there is also a problem with HSL. Let's compare these two colors:
Are we sure they have the same lightness 50%
? I don't think so. The human eye perceives yellow as brighter than blue. Fortunately there is a color system that takes into account this perception: HSLuv.
That's why Zoon uses only HSLuv, represented in the code as hsl(h, s, l)
or hsla(h, s, l, a)
, where:
h
; hue ; 0 - 360s
; saturation ; 0 - 100l
; lightness ; 0 - 100a
; alpha channel / opacity ; 0 (transparent) - 100 (opaque)
Other examples why color theory and design in general are difficult
- The human eye recognizes differences between lighter tones better than between darker tones. This fact is important for creating color palettes.
- Too extreme contrast weakens reading stamina - you shouldn't use pure black and white too often (unless you are creating a special theme for low vision users).
- Relatively many people are at least slightly color blind. It means, for example:
- Red "Stop button" has to have also a text label.
- Do you want to show different routes on the map? Use rather different line styles (e.g. dashed, dottted) instead of different colors.
- The guy over there maybe doesn't know his T-shirt isn't gray but pink. (It's a typical issue for deutan color blindness; ~5% of men.)
- Pick colors and labels for charts carefully - some charts could become useless for color blind people or when you decide to print them in a gray-scale mode. (HSLuv mode can help here a bit because you can pick colors with different lightness values.)
CSS supports cm
, mm
, in
, px
, pt
, pc
, em
, ex
, ch
, rem
, vw
, vh
, vmin
, vmax
and %
. I'm sure there were reasons for each of them, but let's just use px
. Zoon may transform pixels to relative CSS units like rem
or do other computations under the hood to improve accessibility.
Have you ever ever tried to align an element with a text block? An example:
How we can measure or even remove the space above the Zoon
text? It's an incredibly difficult task because the space is different for each font and it's impossible in CSS without error-prone ugly hacks.
You will be able to resolve it in the future CSS with some new properties, mainly with leading-trim. One of the comments for the article Leading-Trim: The Future of Digital Typesetting:
"This has been a huge annoyance to me for decades! I hope this gets standardized and implemented quickly, thank you for setting this in motion!" - Tim Etler
_
Typography is one of the most complex parts of (web) design. But we have to somehow simplify it for our purposes.
So I suggest to make the font size an alias for the cap height. And the font size would be also equal to the line height. It means the code:
Paragraph::new()
.style(Font::new().size(40))
.style(Spacing::new(30))
.content("Moon")
.content("Zoon")
would be rendered as:
--
Related blog post: Font size is useless; let’s fix it by Nikita Prokopov
The Time Tracker example part:
- Note: The code below may differ from the current Time Tracker implementation.
fn root() -> impl IntoRoot {
View::new()
.on_click(super::view_clicked)
.viewport(
ViewPort::new()
.on_width_change(super::update_viewport_width)
)
.child(
Column::new()
.items(array::IntoIter::new([
header(),
menu_panel(),
page(),
])
)
}
View
represents the root container for the web page.Viewport
represents a part of the View currently visible by the user. It could be used for scrolling and to help with writing responsive elements.- The view/viewport concept will be probably used for scrollable elements, too.
- They will be probably written as standalone crates or they'll need to be activated by feature flags.
- Could be used as a timeout or stopwatch (to set an interval between callback calls).
- See
examples/timer
for the entire code.- Note: The code below may differ from the current
timer
implementation.
- Note: The code below may differ from the current
#[static_ref]
fn timeout() -> &'static Mutable<Option<Timer>> {
Mutable::new(None)
}
fn start_timeout() {
timeout().set(Some(Timer::new(2_000, stop_timeout)));
}
fn stop_timeout() {
timeout().set(None);
}
UpMsg
are sent from Zoon to Moon.DownMsg
in the opposite direction.UpMsg
could be buffered when the Moon (server) is offline. AndDownMsg
when the Zoon (client) is automatically reconnecting.UpMsg
are sent in a short-lived fetch request,DownMsg
are sent in a server-sent event to provide real-time communication.- A correlation id is automatically generated and sent to the Moon with each request. Moon sends it back. You can also send a token together with the
UpMsg
. - See
examples/chat
for the entire code.- Note: The code below may differ from the current
chat
implementation.
- Note: The code below may differ from the current
#[static_ref]
fn connection() -> &'static Mutable<Connection<UpMsg, DownMsg>> {
Connection::new(|down_msg, _| {
if let DownMsg::MessageReceived(message) = down_msg {
...
}
})
}
fn send_message() {
connection().lock_ref().send_up_msg(UpMsg::SendMessage(...), None);
}
- An example with the nested route
admin::Route
. - See
examples/pages
for the entire code.- Note: The code below may differ from the current
pages
implementation.
- Note: The code below may differ from the current
#[route]
enum Route {
#[route("admin", ..)]
Admin(admin::Route),
#[route()]
Root,
Unknown,
}
_
- A more complete example with guards and Zoon's URL helpers.
- See
examples/time_tracker
for the entire code.- Note: The code below may differ from the current
time_tracker
implementation.
- Note: The code below may differ from the current
#[route]
enum Route {
#[route("login")]
#[before_route(before_login_route)]
Login,
#[route("clients_and_projects")]
#[before_route(before_protected_route)]
ClientsAndProjects,
#[route()]
Home,
#[before_route(before_unknown_route)]
Unknown,
}
fn before_login_route(route: Route) -> Route {
if user().map(Option::is_none) {
return route
}
Route::home()
}
fn before_protected_route(route: Route) -> Route {
if user().map(Option::is_some) {
return route
}
Route::login()
}
fn before_unknown_route(route: Route) -> Route {
Route::home()
}
fn route() -> impl Signal<Item = Route> {
url().signal().map(Route::from)
}
fn set_route(route: Route) {
url().set(Url::from(route))
}
-
When the request comes from a robot (e.g. Googlebot), then MoonZoon renders elements to a HTML string and sends it back to the robot. (It's basically a limited Server-Side Rendering.)
-
You'll be able to configure the default page title, The Open Graph Metadata and other things in the Moon app. The example (draft API design):
async fn frontend() -> Frontend { Frontend::new().title("Time Tracker example") }
-
"Why another frontend framework? Are you mad??"
-
Because I have some problems with the existing ones. Some examples:
Problems with existing frontend frameworks
- I'm not brave enough to write apps and merge pull requests written in a dynamic language.
- I'm tired of configuring Webpack-like bundlers and fixing bugs caused by incorrectly typed JS libraries to Typescript.
- I want to share code between the client and server and I want server-side rendering and I don't want to switch context (language, ecosystem, best practices, etc.) while I'm writing both frontend and server.
- I don't want to read the entire stackoverflow.com and MDN docs to find out why my image on the website has incorrect size.
- I don't want to be afraid to refactor styles.
- I don't want to write code on the backend instead on the frontend because frontend is just too slow.
- Who have time and energy to properly learn, write and constantly think about accessibility and write unit tests that take into account weird things like
null
orundefined
? - I'm tired of searching for missing semicolons and brackets in HTML and CSS when it silently fails in the runtime.
- I don't want to choose a CSS framework, bundler, state manager, router, bundler plugins, CSS preprocessor plugins, test framework and debug their incompatibilities and learn new apis everytime I want to create a new web project.
- Why the layout is broken on iPhone, the app crashes on Safari, it's slow on Chrome and scrollbars don't work on Windows?
- I just want to send a message to a server. I don't want to handle retrying, set headers, set timeout, correctly serialize everything, handle errors by their numbers, constantly think about cookies, domains, protocols, XSS, CSRF, etc.
- What about SEO?
- Should I use standard routing, hash routing, query parameters, custom base paths? Is everything correctly encoded and decoded?
- etc.
-
-
"How are we taking care of animations?" (by None on chat)
- The API for animations haven't been designed yet. We'll probably focus on it once we have a proof-of-concept of the basic MoonZoon features.
- Inspiration:
- react-spring
- Framer Motion
- React UseGesture
- elm-animator
- "svelte has really good set of animation examples in their tutorial site. Incase it can help somehow [section 9 -11]" (by Ruman on chat)
- rust-dominator/examples/animation
-
"Hey Martin, what about Seed?"
- Zoon and Seed have very different features and goals. I assume we will be able to implement some interesting features inspired by Zoon in Seed, if needed. I'll maintain Seed as usual.