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___18924h.c
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___18924h.c
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#include "drally.h"
#include "drmemory.h"
#include "drally_structs_fixed.h"
#include "sfx.h"
extern __BYTE__ ___1866b8h[];
extern __BYTE__ ___1866b8h[];
extern __POINTER__ ___1a1138h__VESA101_BACKGROUND;
extern __POINTER__ ___1a112ch__VESA101_ACTIVESCREEN_PTR;
extern __DWORD__ ___24cc54h_sfx_volume;
extern __BYTE__ ___1866b8h[];
extern __BYTE__ ___185b58h[];
extern __BYTE__ ___1866b8h[];
extern __BYTE__ ___185a48h[];
extern __BYTE__ ___185a44h[];
extern __BYTE__ ___185a40h[];
extern __BYTE__ ___185a3ch[];
extern __DWORD__ ___243d44h;
extern __BYTE__ ___196ab4h[];
extern __POINTER__ ___1a0f9ch;
extern __BYTE__ ___1a1ef8h[];
extern __BYTE__ ___185a14h_UseWeapons[];
extern __BYTE__ ___1a01e0h[];
extern __DWORD__ ___196a94h_difficulty;
extern __BYTE__ ___1a0a50h[];
__DWORD__ ___146c4h_cdecl(__DWORD__);
char * itoa_watcom106(int value, char * buffer, int radix);
__DWORD__ GET_FILE_SIZE(const char *);
void ___18808h_cdecl(char * A1, const char * A2);
void ___13710h(__DWORD__, __DWORD__);
void ___12cb8h__VESA101_PRESENTSCREEN(void);
void dRally_Sound_pushEffect(__BYTE__ channel, __BYTE__ n, __DWORD__ unk, __DWORD__ a0, __DWORD__ a1, __DWORD__ a2);
void ___2a608h_cdecl(const char *);
__POINTER__ ___3f71ch__allocateMemory(__DWORD__);
static __BYTE__ ROL_BYTE(__BYTE__ b, int n){
return (b<<n)|(b>>(8-n));
}
// LOAD GAME
__DWORD__ ___18924h(void){
__DWORD__ eax, ebx, ecx, edx, edi, esi, ebp;
__BYTE__ esp[0x28];
__BYTE__ key;
int n;
FILE * fd;
racer_t * s_6c;
s_6c = (racer_t *)___1a01e0h;
n = -1;
while(++n < 8){
B(n+___185b58h+0x2d) = 1;
strcpy(0x32*n+___1866b8h+0x8ca, "Empty Slot");
strcpy(esp, "DR.SG");
itoa_watcom106(n, esp+0x20, 0xa);
strcat(esp, esp+0x20);
B(esp+n+0x10) = 0;
if(GET_FILE_SIZE(esp) > 0){
B(esp+n+0x10) = 1;
___18808h_cdecl(___1866b8h+0x8ca+0x32*n, esp);
}
}
strcpy(___1866b8h+0xa28, "Quicksave Slot");
while(1){
memcpy(___1a112ch__VESA101_ACTIVESCREEN_PTR+0x10680, ___1a1138h__VESA101_BACKGROUND+0x10680, 0x28f00);
___13710h(0, 0);
___13710h(1, 0);
___13710h(5, 1);
___12cb8h__VESA101_PRESENTSCREEN();
n = ___146c4h_cdecl(5);
if((B(esp+n+0x10) == 0)&&(n != -1)) dRally_Sound_pushEffect(1, SFX_BUMMER, 0, ___24cc54h_sfx_volume, 0x28000, 0x8000);
if((n >= 0)&&(n <= 7)&&(B(esp+n+0x10) == 1)) break;
if(n == -1) break;
}
if(n < 0){
eax = 0;
}
else {
B(___185b58h+1) = 0;
B(___185b58h+0xa) = 1;
B(___185b58h+0xb) = 1;
strcpy(___1866b8h+0x1c2, "Enter The Shop");
B(___185b58h+0xd) = 1;
D(___185a48h) = 0;
D(___185a44h) = 0;
D(___185a40h) = 0;
D(___185a3ch) = 0;
___243d44h = 0;
D(___196ab4h) = 0;
strcpy(___1866b8h, "Continue Racing");
___1a0f9ch = ___3f71ch__allocateMemory(0x883);
memset(___1a0f9ch, 0, 0x883);
strcpy(esp, "DR.SG");
itoa_watcom106(n, esp+0x20, 0xa);
fd = strupr_fopen(strcat(esp, esp+0x20), "rb");
fread(___1a0f9ch, 0x883, 1, fd);
fclose(fd);
key = B(___1a0f9ch);
n = 0;
while(++n < 0x883) B(___1a0f9ch+n) = ROL_BYTE(B(___1a0f9ch+n), n%6)+key-0x11*n;
D(___1a1ef8h) = B(___1a0f9ch+1);
D(___185a14h_UseWeapons) = B(___1a0f9ch+2);
___196a94h_difficulty = B(___1a0f9ch+3);
memcpy(s_6c, ___1a0f9ch+0x13, 20*sizeof(racer_t));
for (int i = 0; i < 20; i++) {
racer_t* rc = &s_6c[i];
rc->damage = SDL_SwapLE32(rc->damage);
rc->engine = SDL_SwapLE32(rc->engine);
rc->tires = SDL_SwapLE32(rc->tires);
rc->armor = SDL_SwapLE32(rc->armor);
rc->car = SDL_SwapLE32(rc->car);
rc->color = SDL_SwapLE32(rc->color);
rc->money = SDL_SwapLE32(rc->money);
rc->loanshark_type = SDL_SwapLE32(rc->loanshark_type);
rc->loanshark_counter = SDL_SwapLE32(rc->loanshark_counter);
rc->refund = SDL_SwapLE32(rc->refund);
rc->face = SDL_SwapLE32(rc->face);
rc->points = SDL_SwapLE32(rc->points);
rc->rank = SDL_SwapLE32(rc->rank);
rc->wins = SDL_SwapLE32(rc->wins);
rc->races = SDL_SwapLE32(rc->races);
rc->bonus = SDL_SwapLE32(rc->bonus);
rc->income = SDL_SwapLE32(rc->income);
rc->mines = SDL_SwapLE32(rc->mines);
rc->spikes = SDL_SwapLE32(rc->spikes);
rc->rocket_fuel = SDL_SwapLE32(rc->rocket_fuel);
rc->sabotage = SDL_SwapLE32(rc->sabotage);
}
dRMemory_free(___1a0f9ch);
D(___1a0a50h) = !!(s_6c[D(___1a1ef8h)].mines != 8);
D(___1a0a50h+4) = !!(s_6c[D(___1a1ef8h)].spikes != 1);
D(___1a0a50h+8) = !!(s_6c[D(___1a1ef8h)].rocket_fuel != 1);
D(___1a0a50h+0xc) = !!(s_6c[D(___1a1ef8h)].sabotage != 1);
___2a608h_cdecl("Game Loaded.");
eax = 1;
}
return eax;
}