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REFERENCE: Psychic Powers Standardization #2316
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It'd also help if every maintainer stated which approach their catalogues currently expose. |
Tyranids & Genestealer Cults are currently implemented as optional. My rationale was that these are not strictly part of roster building, as they are selected at the start of a game, and therefore may change within the same roster. |
Copy-pasta from the other thread:
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I'm against including them. They aren't apart of roster selection any more than decided what unit will ride in what transport. If someone can't remember what powers they want to choose then that is their fault and not our responsibility. It's a lot of work to include all that info and we have enough to deal with |
@acebauer it’s really not though when done correctly |
I'm for including defaults in everything - Psykers powers, warlord traits, c'tan powers, etc. Though my word means little in this discussion ... I write necrons :p |
@Kohato right! Forgot to add the third option: Required with defaultsIt would be essentially the same as required, except for units with one power, it'd be already selected? |
Can someone explain this further. What is illegal about not nominating psychic powers in your list?
You can drop the "often." This is just a standard rule that all games abide by AFAIK. BRB pg. 178 states: The ITC has modified this part -- they select psychic powers even earlier, before ANY dice are rolled. But they still select powers on a per-game basis. Not per-list. So it seems an overreach on Battlescribe's part to require that we select them in the list. |
Because psykers are ALMOST ALWAYS described has having X amount of powers from Y discipline KNOWN, that implies they they NEED to have x amount of powers selected, RAW.
Also Incorrect, ive seen just as many events require same psy powers throughout as not, it's just the ITC (which is the most prominent standardized format) doesn't. |
This still doesn't dispute the fact that the psyker section in the main rule book says that power selection happens immediately before deployment. |
Fair, however, counter-point: If we implement the pre-game stratagems as a function of BS, shouldn't that nullify this whole argument? You pick those strats before the game begins, and you pick psy powers before games begins. |
Yep. And @amis92 you might also add another "Con" to the Required list:
Can't tell you how many players I've gone up against who were happy & surprised to hear they're able to "change" their psychic powers pre-deployment from the ones they've selected in Battlescribe list. For good reason, players think because Battlescribe requires something it must be RAW. So why are psychic powers an exception? |
This really depends on where you draw the line at where the "battle" starts. To me, it's pretty clear that powers are supposed to be selected at the same time as your warlord trait - after you've set up the battlefield, but before anyone deploys any units. |
Then a “default” choice selection of something like: “No Power Selected - Power Must Be Selected in Pre-game” It both allows folks to “select a power in advance” and “allow folks to select a power immediately ‘pregame’” This encourages folks to understand the rules, while also allowing folks who want to preselect the option to do so. |
@OftKilted How'd that work with multiple-powers units? I can't remember how default (constrained to max 1) works in a group of min 2+. |
@amis92 it would have to not be max 1 on the "Selected in Pre-game" option, so you'd have 3x,2x,etc. of that if you wanted to generate that number of powers per game. I personally don't think it's necessary to go that far. |
After Discussion on gitter: Proposed changes/standardization
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@Kohato I think 2. and 3. are more into #2318 |
Not sure how I feel about Max 0 for psychic powers, I king of get where people are coming from but that seems less than great overall. |
Yeah, not sure what the Max 0 is for. It just needs to have the Max constraint set on each link. |
I think the max 0 is due to the Strategems and relics that let you go over the constraint |
Seems I am late to the discussion, but i maintain Space Marines, and I think all pre-game selections/CP expenditures should not be included in list building. Relics being the exception. |
@amis92 that would depend on how it was coded I would assume. (It is set to 2x 1 Power? Is the power chosen from a list that can be duplicated? If it is minimum X powers ...) |
I like @OftKilted 's idea. I don't think there should be a set default, but you should have to make a decision between "choose when in pre-game sequence" and "pick particular powers while list building" this gives players the option of when to select them, without forcing them down one path or another. We can build constraints based around the choice of now/later made when list building. |
Blood Angels catalogue currently uses the approach outlined in the first post. |
Yeah I feel @OftKilted's idea was a little lost in discussion. @OftKilted wrote:
@amis92 wrote:
@GenWilhelm wrote:
I suggest polling.
Comments welcome. I think it's a nice balance between required and optional but it would have to work by default ie no user action required to have a warning-less entry. |
While that’s a nice idea, I think it adds too much in the way of completely unnecessary constraints and modifiers where they’re not really needed |
Good point. I've not touched catalogues for so long I start to loose a feeling of how much work goes into them as-is ;D |
So since we've come to a consensus I think it's fair to edit and finalize:
Psy Disiplines are to be a SSEG
Each individual power is to have a max1 constraint on them
There is to be a max X constraint placed on the link to the SSEG from the unit entries, where X is the maximum number of powers known by that Psyker.
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