From 2d3d17c5fc12b9d7b255a1273119f104c10f0720 Mon Sep 17 00:00:00 2001 From: BHoMBot Date: Tue, 27 Sep 2022 14:22:11 +0100 Subject: [PATCH] Remove 5.3 Previous Version Attributes --- Analytical_Engine/Modify/CleanRegion.cs | 1 - Environment_Engine/Modify/SetShadePanels.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/Analytical_Engine/Modify/CleanRegion.cs b/Analytical_Engine/Modify/CleanRegion.cs index 0897ca005..89f9452be 100644 --- a/Analytical_Engine/Modify/CleanRegion.cs +++ b/Analytical_Engine/Modify/CleanRegion.cs @@ -40,7 +40,6 @@ public static partial class Modify [Input("angleTolerance", "The tolerance to be used for calculating angles when collapsing the perimeter to a polyline, and when cleaning the polyline as the tolerance defining a straight line. Default is set to BH.oM.Geometry.Tolerance.Angle.")] [Input("minimumSegmentLength", "The tolerance of how long a segment should be when cleaning the polyline of the region. Default is set to BH.oM.Geometry.Tolerance.Distance.")] [Output("region", "A region with a cleaned perimeter.")] - [PreviousVersion("5.3", "BH.Engine.Architecture.Modify.CleanRoom(BH.oM.Architecture.Elements.Room, System.Double, System.Double)")] public static void CleanRegion(this IRegion region, double angleTolerance = BH.oM.Geometry.Tolerance.Angle, double minimumSegmentLength = BH.oM.Geometry.Tolerance.Distance) { if (region == null) diff --git a/Environment_Engine/Modify/SetShadePanels.cs b/Environment_Engine/Modify/SetShadePanels.cs index b84ae1c54..f445897e1 100644 --- a/Environment_Engine/Modify/SetShadePanels.cs +++ b/Environment_Engine/Modify/SetShadePanels.cs @@ -44,7 +44,6 @@ public static partial class Modify [Input("panels", "A collection of Environment Panels.")] [Input("shadeType", "The type of shade to assign to the shade panels.")] [Output("shadePanels", "BHoM Environment panel representing the shade.")] - [PreviousVersion("5.3", "BH.Engine.Environment.Modify.SetShadePanels(System.Collections.Generic.List)")] public static List SetShadePanels(this List panels, PanelType shadeType = PanelType.Shade) { if (!shadeType.IsShade())