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This repository has been archived by the owner on Mar 12, 2023. It is now read-only.
After investigating why the server crashes I found out that few assets were the responsable of it.
Investigating further I realised that all these assets had one thing in common, they also made the server crash on maped or they directly didnt spawn.
One step ahead after some more investigations were that the assets that made the server crash had the scale below or higher than 1.0.
Example of one of these assets that made the server crash.
After removing such assets by setting the instance count to 0 by code, the server no longer crashed and let me in, but because I removed some assets the indexes broke so lots of assets would spawn on the wrong coordinates as seen below.
To fix this and to also have the removed assets back i swapped the physic data of the problematic assets by one with a scale of 1.0 from the same level and also setting the scale from the problematic asset at 1.0.
The reason is that some havok physic assets for specific scales do not exist, probably due to havok optimisations or similar. The only way (i think) to fix this is to set a scale for those objects that does exist, which will make the level a bit different to the original map as some objects will be scaled up or down
After investigating why the server crashes I found out that few assets were the responsable of it.
Investigating further I realised that all these assets had one thing in common, they also made the server crash on maped or they directly didnt spawn.
One step ahead after some more investigations were that the assets that made the server crash had the scale below or higher than
1.0
.Example of one of these assets that made the server crash.
After removing such assets by setting the instance count to 0 by code, the server no longer crashed and let me in, but because I removed some assets the indexes broke so lots of assets would spawn on the wrong coordinates as seen below.
To fix this and to also have the removed assets back i swapped the physic data of the problematic assets by one with a scale of
1.0
from the same level and also setting the scale from the problematic asset at1.0
.This fixed our issue and let me in.
Below I point which assets were the responsable ones.
This is the current list of assets that makes the server crash and in which map.
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