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BF3RM/NoHavok

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OLD VERSION

You can find the new version here https://github.com/BF3RM/NoHavokGen

nohavok (legacy)

This mod replaces all static model groups (StaticModelGroupEntityData) with individual entities for easier manipulation.

Known issues

This mod doesn't currently work on some maps:

Map Behavior
Teheran Highway (MP_003) Client kicked
Seine Crossing (MP_011) Server crash
Operation Metro (MP_Subway) Server crash
Death Valley (XP3_Valley) Server crash
Nebandan Flats (XP5_002) Server crash
Strike at Karkand (XP1_001) Client kicked
Sharqi Peninsula (XP1_003) Client kicked
Operation 925 (XP2_Office) Server crash

Other issues:

  • When setting an entity scale higher than 1.0, the server crashes.
  • In some maps, it creates invisible collision boxes (might be related to scale).
  • On high-latency connections, the client will fail to receive the relevant data and get kicked after loading the level because of data mismatch.

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