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Connecting multiple standing/reclined fizzlers to a custom fizzler breaks #1343

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vrad-exe opened this issue Jul 10, 2020 · 3 comments
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Bug Something isn't working correctly Compiler Issue pertains to the custom BEE compilers Done in next release This has been addressed in the next release

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@vrad-exe
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vrad-exe commented Jul 10, 2020

In the editor, the left MIF is connected to all of the standing fizzlers and the right MIF is connected to all of the reclined fizzlers:
image
However, in-game only one of the fizzlers will actually appear, seemingly chosen at random.
image
The expected behavior is that all of the connected fizzlers should be converted to MIFs (or whatever fizzler type is connected). If this would be impossible/difficult, then the rest should just appear as normal fizzlers instead of being missing.

@vrad-exe vrad-exe added Bug Something isn't working correctly Compiler Issue pertains to the custom BEE compilers Geometry labels Jul 10, 2020
@TeamSpen210
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I never considered users trying to do that sort of thing, but yeah it should duplicate the fizzler. What it does is "move" the fizzler over to the custom positions, so what's happening is that it gets moved to every position here.

@vrad-exe vrad-exe removed the Geometry label Jul 20, 2020
@LautaroL20
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There is another possible and important scenario where people would want to do another type of connection that I don´t see in the puzzlemaker screenshot of this issue, and it would be:
20200904111443_1

@vrad-exe
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vrad-exe commented Sep 4, 2020

It's the same issue really, both items use the same fizzler repositioning logic.

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Labels
Bug Something isn't working correctly Compiler Issue pertains to the custom BEE compilers Done in next release This has been addressed in the next release
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