Breaking items #4123
SimpleFoxOfficial
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Breaking items
#4123
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Not gonna lie, this would be great. The floor is pretty much the same as when you use triggers mixed with 90° panels, but it does seem cool. "Start Enabled" could make them not breakable, and getting an input would make them break instantly. Actually, why not send an output when it breaks? |
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Destroyable bricks wall will be like glass, but it's bricks and it can be destroyed by explosions/like monitors.
Floor, that was in chapter 1, where you find first portal gun. Breaks, if you stay on him
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