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Scenarios don't work #53

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Azurency opened this issue Sep 23, 2017 · 5 comments
Open

Scenarios don't work #53

Azurency opened this issue Sep 23, 2017 · 5 comments

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@Azurency
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Issue by maforget
Friday Dec 23, 2016 at 00:18 GMT
Originally opened as CQUI-Org/cqui#186


Pretty much self explanatory, there are no way to select production when playing one of the 2 new scenarios (Viking & Poland) with the mod.

The other multi player scenarios seems to work fine.

@Azurency
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Comment by chaorace
Monday Feb 27, 2017 at 05:45 GMT


See also: CTD using "Enhanced" keymap option in Australia scenario (maybe this affects the other scenarios too?)

@Azurency
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Comment by bestekov
Monday Feb 27, 2017 at 18:19 GMT


My off the cuff suspicion on this one is that the production cleanup mod that reorganizing the production list probably breaks when the collection of production items diverges from vanilla civ. Simple kludgy solution might be to wrap that whole functionality in an if block that checks for whether the game is in a scenario (if that is accessible information) and just turns off the prod panel reorganization in scenarios.

@Azurency
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Comment by chaorace
Wednesday Mar 01, 2017 at 00:41 GMT


@bestekov Boy, uh, that's not how any of the production panel code works. It was already spaghetti before some 6-7 different modders had a chance to really scramble things up back there. To be honest here: ProductionPanel.lua is going to need a full rewrite if we want to even begin debugging what's going on in this issue

@Azurency
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Comment by bolbass
Saturday Jun 24, 2017 at 06:33 GMT


Possible spy check in scenarios problem on civfanatics.

@GrantSP
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GrantSP commented Oct 12, 2017

So... any advance on a resolution for this?

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