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September 10 2019 Update breaks CQUI #406
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Can confirm. Here's what I've noticed:
Reverting to 1.0.0.328 solves the issue for me. |
Is 328 the June patch revision? How do you revert the September patch in Steam? Didn't think that was possible. |
Yes, the June update. I followed this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994 I think it may have broken the resource display at the top as well, all I see there now is (thermo)nuclear device count, available envoys (which is wrongly displaying zero), and trade unit count (also wrongly displaying zero). The civilopedia and game menu will not open from the icons, either. |
@wayneb64 You can get back to the June patch via the betas fairly easily... https://steamcommunity.com/app/289070/discussions/0/1629663273598430918/ This was something the devs added back during the launch of the June patch, and it appears they have kept up wtih it as it is confirmed working for going from the September patch back to the June patch. |
I've since dropped CQUI as a mod and installed individual mods to make up most of the functionality. The trade route mod is still broken with the September update, I assume because of the "Beter Trade Route Screen". I assume espionage will be as well but I don't have a game to load where I've reached that tech yet. |
@PacketFiend Is there a good list of mods somewhere that make up CQUI's functionality? |
@alexpolozov I don't think there is a list that will entirely get you up to what CQUI does. I had such a list that got close just after Gathering Storm, I should probably update that collection. |
I have not played without CQUI for so long I have forgotten all the things I didn't like about vanilla. Does the base game still have the multiple tabs in the production queue? It really annoyed me to have to click so many things when opening the city view if I want to manage citizens, buy a tile, or build something. Is there a mod that fixes that like CQUI? I also like all the information on the city header itself which I don't think vanilla provides, is there another mod for that? |
Base game doesn't have a production queue |
So did I miss something and this mod is no longer being maintained?? |
Vanilla game (base, R&F, and GS) have all had production queues for a while now. |
Okay?? I guess the only times I've not used the CQUI mod I enabled another mod that gave a production queue....apparently that was unnecessary? When did that get added? |
I think it was the patch at the same time GS was released. At that time the free patch for all versions had the queue / multi-queue added. When first released, you had to click the queue button every time you went into the city (perhaps not if there was already multiple items queued, don't quite remember). Since then, in another patch, they have added another option to the interface section of the options menu where you can have the production queue set to open every time you go into city production. |
I misspoke when I said vanilla. I should have said 'unmodded' or something like that. What I can't stand in the unmodded UI are the selectors on the city panel at the bottom right and top left: CQUI shows you citizens without another click or lets you purchase tiles immediately, not forcing yet another click. The queue shows gold, religion, and production costs for all items, not needing another click. You can see citizens just by mousing over the city instead of having to open the panel with CQUI. Yous can see district icons on the city header and unselected worker notification, turns to grow and complete production. What mod gives you these city features? |
I've made changes to the mod's code and made it work for myself again. Here are the changes #407 . Feel free to check if it works for yourself. |
@wayneb64 There's a pretty mod collection on Steam from Leonard who gives a lot of UI improvements, here it is : https://steamcommunity.com/sharedfiles/filedetails/?id=1819927193 |
I don't suppose there is a fork or remotely similar mod to CQUI? It's sad seeing it apparently die off.. I use other mods - the one piece i really miss are the housing and district info in the city header/nameplates. |
You can fork it yourself (or someone else who has the time and ability to maintain the mod), and just upload it to the workshop yourself as well. That's how this version of the mod came to be as well, as @Azurency isn't the original creator. The mod is licensed under MIT so anyone is free to pick it up and re-distribute (and modify) as they see fit. I think Azureny would be happy if the mod would be maintained by someone who had time to do so, as he clearly does not. There's enough capable people around to make this work, I'm sure. |
I'm really hopping to have some free time during Christmas to sort some things out, merge was has been done by the community and help with the remaining issues. It was really busy this couple of months and I did not even had the time to play civ :( |
Current version in the expansion2 branch should cover most of the issues observed - see PR #415 |
I submitted a PR to merge "expansion2" into "master": #420 |
I forked the repo, merged "expansion2" branch into "master": https://github.com/civfanatics/CQUI_Community-Edition everyone is welcome to submit fixes for the new Frontier version against the latest "master" in that fork. I am not familiar with Civ6 code, so I won't be the best reviewer, but hopefully we can find someone willing to participate in that. |
Describe the bug
Steam pushed the 1.0.0.341 (443561) update and it appears to have broken at least the use of spies. Can't select a mission or move cities. The border of the button turns yellow when I select them but the menu never pops up.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Should see the menu appear to give me either a list of missions or which city to move to.
Screenshots
If applicable, add screenshots to help explain your problem.
General informations
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