This repository has been archived by the owner on Aug 1, 2024. It is now read-only.
Fix misuse of System.Random in ExponentialRetry.cs #529
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Changed the random instance to be created at the class level. This prevents multiple calls to the ShouldRetry instance in the same Environment.TickCount period (~15 milliseconds) receiving the exact same GetNext() values from the random instance. This random needs to be protected with a lock, as System.Random is not threadsafe (this is a very simple threadsafe implementation, for high concurrency there are more performant implementations of threadsafe random access at the cost of higher complexity)
e.g. see https://blogs.msdn.microsoft.com/pfxteam/2009/02/19/getting-random-numbers-in-a-thread-safe-way/