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fi_FI.lang
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# Enchantments
enchantment.potency=Teho
enchantment.frugal=Säästäväinen
enchantment.charging=Lataus
enchantment.wandfortune=Aarre
enchantment.haste=Kiire
enchantment.repair=Korjaus
#
#Potions
potion.fluxtaint=Flux Tahra
potion.soulshatter=Sielunsärkijä
#
# Entities
entity.Thaumcraft.ThaumSlime.name=Thauminen Limakuutio
entity.Thaumcraft.Dart.name=Golem Tikka
entity.Thaumcraft.FrostShard.name=Pakkas Sirpale
entity.Thaumcraft.Firebat.name=Tulilepakko
entity.Thaumcraft.Wisp.name=Hiukkanen
entity.Thaumcraft.Alumentum.name=Alumentum
entity.Thaumcraft.GiantBrainyZombie.name=Raivoisa Zombi
entity.Thaumcraft.BrainyZombie.name=Vihainen Zombi
entity.Thaumcraft.FollowItem.name=Seuraava Tavara
entity.Thaumcraft.SpecialItem.name=Taika Tavara
entity.Thaumcraft.FallingTaint.name=Pilaantunut Kuori
entity.Thaumcraft.AspectOrb.name=Aspektipallo
entity.Thaumcraft.TaintSpider.name=Pilaantunut Matelija
entity.Thaumcraft.Taintacle.name=Tahralonkerot
entity.Thaumcraft.TaintacleTiny.name=Tahrakärhi
entity.Thaumcraft.TaintSpore.name=Tahraitiö
entity.Thaumcraft.TaintSwarmer.name=Pilaantunut Itiöparvi
entity.Thaumcraft.TaintSwarm.name=Pilaantunut Parvi
entity.Thaumcraft.TaintedVillager.name=Pilaantunut Kyläläinen
entity.Thaumcraft.TaintedChicken.name=Pilaantunut Kana
entity.Thaumcraft.TaintedPig.name=Pilaantunut Sika
entity.Thaumcraft.TaintedSheep.name=Pilaantunut Lammas
entity.Thaumcraft.TaintedCow.name=Pilaantunut Lehmä
entity.Thaumcraft.TaintedCreeper.name=Pilaantunut Lurkki
entity.Thaumcraft.Pech.name=Menninkäiskeräilijä
entity.Thaumcraft.Pech.1.name=Menninkäisvelho
entity.Thaumcraft.Pech.2.name=Menninkäis-stalkkeri
entity.Thaumcraft.PrimalOrb.name=Varhaisen energian pallo
entity.Thaumcraft.TravelingTrunk.name=Matkusteleva matkalaukku
entity.trunk.guiname=:n matkalaukku
entity.trunk.move=Matkalaukku seuraa sinua nyt
entity.trunk.stay=Matkalaukku pysyy siinä missä se on nyt
#
# Blocks
tile.blockAiry.0.name=Sädesolmu
tile.blockAiry.1.name=Liekki
tile.blockAiry.2.name=Valon pilkahdus
tile.blockAiry.3.name=Valon pilkahdus
tile.blockAiry.5.name=Sädesolmu
tile.blockHole.name=Tyhjä Tila
tile.blockSecure.name=Karkoittava kivipalikka
tile.blockCustomOre.0.name=Sinioperimalmi
tile.blockCustomOre.1.name=Ilmalla infusoitu kivi
tile.blockCustomOre.2.name=Tulella infusoitu kivi
tile.blockCustomOre.3.name=Vedellä infusoitu kivi
tile.blockCustomOre.4.name=Maalla infusoitu kivi
tile.blockCustomOre.5.name=Järjestyksellä Infusoitu Kivi
tile.blockCustomOre.6.name=Entropialla infusoitu kivi
tile.blockCustomOre.7.name=Meripihkainen kivi
tile.blockCosmeticOpaque.0.name=Meripihkakuutio
tile.blockCosmeticOpaque.1.name=Meripihkatiiliä
tile.blockCosmeticOpaque.2.name=Karkoittavaa lasia
tile.blockCosmeticSolid.0.name=Obsidianitoteemi
tile.blockCosmeticSolid.1.name=Obsidiaanilaatta
tile.blockCosmeticSolid.2.name=Matkustuksen kivetys
tile.blockCosmeticSolid.3.name=Torjunnan kivetys
tile.blockCosmeticSolid.4.name=Thaumiumkuutio
tile.blockCosmeticSolid.5.name=Talipalikka
tile.blockCosmeticSolid.6.name=Mystinen kivipalikka
tile.blockCosmeticSolid.7.name=Mystisiä kivitiiliä
tile.blockCosmeticSolid.8.name=Ladattu obsidiaanitoteemi
tile.blockCustomPlant.0.name=Suuripuun taimi
tile.blockCustomPlant.1.name=Hopeapuun taimi
tile.blockCustomPlant.2.name=Hohtolehti
tile.blockCustomPlant.3.name=Tuhkahelmi
tile.blockCustomPlant.4.name=Eteerinen kukinto
tile.blockCustomPlant.5.name=Vishroom
tile.blockMetalDevice.0.name=Taikapata
tile.blockMetalDevice.1.name=Mystinen Tislausastia
tile.alembic.msg.1=Tislausastia on tyhjä
tile.alembic.msg.2=Tislausastia on melkein tyhjä
tile.alembic.msg.3=Tislausastia on puoliksi täynnä
tile.alembic.msg.4=Tislausastia on melkein täynnä
tile.alembic.msg.5=Tislausastia on taynnä
tile.blockMetalDevice.5.name=Tavararitilä
tile.blockMetalDevice.6.name=Tavararitilä (Kiinni)
tile.blockMetalDevice.7.name=Mystinen lamppu
tile.blockMetalDevice.8.name=Kasvatuksen lamppu
tile.blockMetalDevice.9.name=Alkeminen rakennelma
tile.blockMetalDevice.10.name=Thaumatorium
tile.blockMetalDevice.11.name=Thaumatorium
tile.blockMetalDevice.12.name=Muistintuki Matriisi
tile.blockMetalDevice.13.name=Hedelmällisyyden lamppu
tile.blockMagicalLog.greatwood.name=Suuripuu
tile.blockMagicalLog.silverwood.name=Hopeapuu
tile.blockMagicalLeaves.greatwood.name=Suuripuun lehdet
tile.blockMagicalLeaves.silverwood.name=Hopeapuun lehdet
tile.blockCandle.0.name=Valkoinen talikynttilä
tile.blockCandle.1.name=Oranssi talikynttilä
tile.blockCandle.2.name=Purppura talikynttilä
tile.blockCandle.3.name=Vaaleansininen talikynttilä
tile.blockCandle.4.name=Keltainen talikynttilä
tile.blockCandle.5.name=Keltavihreä talikynttilä
tile.blockCandle.6.name=Pinkki talikynttilä
tile.blockCandle.7.name=Harmaa talikynttilä
tile.blockCandle.8.name=Vaaleanharmaa talikynttilä
tile.blockCandle.9.name=Turkoosi talikynttilä
tile.blockCandle.10.name=Violetti talikynttilä
tile.blockCandle.11.name=Sininen talikynttilä
tile.blockCandle.12.name=Ruskea talikynttilä
tile.blockCandle.13.name=Vihreä talikynttilä
tile.blockCandle.14.name=Punainen talikynttilä
tile.blockCandle.15.name=Musta talikynttilä
tile.blockWooden.name=Mystinen puupalikka
tile.blockWoodenDevice.0.name=Mystiset palkeet
tile.blockWoodenDevice.1.name=Mystinen korva
tile.blockWoodenDevice.2.name=Mystinen painelaatta
tile.blockWoodenDevice.4.name=Mystisen raivaajan perusta
tile.blockWoodenDevice.5.name=Mystinen Raivaaja
tile.blockWoodenDevice.6.name=Suuripuulankut
tile.blockWoodenDevice.7.name=Hopeapuulankut
tile.blockJar.0.name=Karkoittava purnukka
tile.blockJar.1.name=Aivot purkissa
tile.blockJar.2.name=Node Purkissa
tile.blockJar.3.name=Tyhjyyspurkki
tile.blockTable.0.name=Pöytä
tile.blockTable.1.name=Pöytä
tile.blockTable.research.name=Tutkimuspöytä
tile.blockTable.14.name=Purkamispöytä
tile.blockTable.15.name=Mystinen työpöytä
tile.researchtable.noink=Sinulta loppui muste!
tile.researchtable.nomove=Aktiivisia riimuja ei voi siirrellä!
tile.blockChestHungry.name=Nälkäinen arkku
tile.blockArcaneDoor.name=Mystinen ovi
tile.blockLifter.name=Mystinen leijuttaja
tile.blockCrystal.0.name=Ilmakristallirykelmä
tile.blockCrystal.1.name=Tulikristallirykelmä
tile.blockCrystal.2.name=Vesikristallirykelmä
tile.blockCrystal.3.name=Maakristallirykelmä
tile.blockCrystal.4.name=Järjestyksen kristallirykelmä
tile.blockCrystal.5.name=Epäjärjestyksen kristallirykelmä
tile.blockCrystal.6.name=Sekoitettu kristallirykelmä
tile.blockMirror.name=Taikapeili
tile.blockMirror.0.name=Taikapeili
tile.blockMirror.6.name=Essentia Peili
tile.blockTaint.0.name=Karstainen Tahra
tile.blockTaint.1.name=Pilaantunut maaperä
tile.blockTaint.2.name=Lihapalikka
tile.blockTaintFibres.0.name=Kuituinen Tahra
tile.blockTaintFibres.1.name=Tahriintunut ruoho
tile.blockTaintFibres.2.name=Tahriintunut kasvi
tile.blockTaintFibres.3.name=Itiövarsi
tile.blockTaintFibres.4.name=Kypsä itiövarsi
tile.blockFluxGoo.name=Fluxi Liisteriä
tile.blockFluxGas.name=Fluxi Kaasua
tile.blockStoneDevice.0.name=Alkeminen uuni
tile.blockStoneDevice.1.name=Mystinen jalusta
tile.blockStoneDevice.2.name=Riimumatriisi
tile.blockStoneDevice.3.name=Infuusiopilari
tile.blockStoneDevice.4.name=Infuuriopilari
tile.blockStoneDevice.5.name=Sauvan latausjalusta
tile.blockStoneDevice.6.name=Infuusiopilari
tile.blockStoneDevice.7.name=Infuusiopilari
tile.blockStoneDevice.8.name=Yhdistetty lataustarkennus
tile.blockTube.0.name=Essentiaputki
tile.blockTube.1.name=Essentiaventtiili
tile.blockTube.2.name=Alkeminen Linko
tile.blockTube.3.name=Suodatettu essentiaputki
tile.blockTube.4.name=Essentiapuskuri
tile.blockTube.5.name=Rajoitettu essentiaputki
tile.blockTube.6.name=Suunnattu essentiaputki
container.alchemyfurnace=Alkeminen uuni
tile.blockArcaneFurnace.name=Paholaisen uuni
#
# Items
item.GolemBell.name=Golemancerin Kulkunen
item.HoverHarness.name=Thaumostaattinen Valjas
item.Focus.cost1=Vis per heitto
item.Focus.cost2=Vis per tikki
item.FocusPouch.name=Tarkennus Laukku
item.FocusFire.name=Sauvan Tarkennus: Tuli
item.FocusHellbat.name=Sauvan Tarkennus: Yhdeksän Helvettiä
item.FocusShock.name=Sauvan Tarkennus: Shokki
item.FocusTrade.name=Sauvan Tarkennus: Tasajako
item.FocusFrost.name=Sauvan Tarkennus: Pakkanen
item.FocusExcavation.name=Sauvan Tarkennus: Louhinta
item.FocusPortableHole.name=Sauvan Tarkennus: Kannettava reikä
item.FocusPech.name=Sauvan Tarkennus: Menninkäisen kirous
item.FocusWarding.name=Sauvan Tarkennus: Piiri
item.FocusPrimal.name=Wand Focus: Varhainen
item.WandCap.0.name=Rautakorkki
item.WandCap.1.name=Kultakorkki
item.WandCap.2.name=Ladattu thaumiumkorkki
item.WandCap.3.name=Kuparikorkki
item.WandCap.4.name=Ladattu hopakorkki
item.WandCap.5.name=Eloton hopeakorkki
item.WandCap.6.name=Eloton thaumiumkorkki
item.WandRod.0.name=Suuripuuvarsi
item.WandRod.1.name=Obsidiaanivarsi
item.WandRod.2.name=Hopeapuuvarsi
item.WandRod.3.name=Jäinen varsi
item.WandRod.4.name=Kvartsivarsi
item.WandRod.5.name=Ruokovarsi
item.WandRod.6.name=Roihuava varsi
item.WandRod.7.name=Luuvarsi
item.WandRod.50.name=Suuripuusauvaydin
item.WandRod.51.name=Obsidiaanisauvaydin
item.WandRod.52.name=Hopeapuusauvaydin
item.WandRod.53.name=Jäinen sauvaydin
item.WandRod.54.name=Kvartsisauvaydin
item.WandRod.55.name=Ruokosauvaydin
item.WandRod.56.name=Roihuava sauvaydin
item.WandRod.57.name=Luusauvaydin
item.WandRod.100.name=Varhaisuuden sauvaydin
#
# this is what is used to name the wand - the position of the variables can be altered so it makes more sense in other languages
item.Wand.name=%CAP %ROD %OBJ
#
item.Wand.wand.obj=Sauva
item.Wand.staff.obj=Keppi
item.Wand.wood.rod=Puinen
item.Wand.greatwood.rod=Suuripuu
item.Wand.silverwood.rod=Hopeapuu
item.Wand.obsidian.rod=Obsidiaani
item.Wand.blaze.rod=Räikeä
item.Wand.ice.rod=Jäinen
item.Wand.bone.rod=Luu
item.Wand.reed.rod=Ruoko
item.Wand.quartz.rod=Kvartsi
item.Wand.primal.rod=Varhainen
item.Wand.iron.cap=Rautakorkattu
item.Wand.gold.cap=Kultakorkattu
item.Wand.copper.cap=Kuparikorkattu
item.Wand.silver.cap=Hopea parannettu
item.Wand.thaumium.cap=Thaumium parannettu
#
item.ItemResource.0.name=Alumentumi
item.ItemResource.1.name=Nitori
item.ItemResource.2.name=Thaumiumharkko
item.ItemResource.3.name=Elohopea
item.ItemResource.4.name=Taikatali
item.ItemResource.5.name=Zombin aivot
item.ItemResource.6.name=Meripihka
item.ItemResource.7.name=Lumottu kangas
item.ItemResource.8.name=Vissuodatin
item.ItemResource.9.name=Tietokatkelma
item.ItemResource.10.name=Peililasi
item.ItemResource.11.name=Pilaantunut Mönjä
item.ItemResource.12.name=Tahrakärhi
item.ItemResource.13.name=Purkin etiketti
item.ItemResource.14.name=Salis Mundus
item.ItemResource.15.name=Varhainen Viehätys
item.ItemShard.0.name=Ilmasirpale
item.ItemShard.1.name=Tulisirpale
item.ItemShard.2.name=Vesisirpale
item.ItemShard.3.name=Maasirpale
item.ItemShard.4.name=Järjestyssirpale
item.ItemShard.5.name=Entropiasirpale
item.ItemArcaneDoor.name=Mystinen Ovi
item.ItemNugget.0.name=Rautakimpale
item.ItemNugget.1.name=Kuparikimpale
item.ItemNugget.2.name=Tinakimpale
item.ItemNugget.3.name=Hopeakimpale
item.ItemNugget.4.name=Lyijykimpale
item.ItemNugget.5.name=Elohopeapisara
item.ItemNugget.6.name=Thaumiumkimpale
item.ItemNugget.16.name=Natiivi rautarykelmä
item.ItemNugget.17.name=Natiivi kuparirykelmä
item.ItemNugget.18.name=Natiivi tinarykelmä
item.ItemNugget.19.name=Natiivi hopearykelmä
item.ItemNugget.20.name=Natiivi lyijyrykelmä
item.ItemNugget.21.name=Natiivi meripihkarykelmä
item.ItemNugget.31.name=Natiivi kultarykelmä
item.BootsTraveller.name=Matkustajan kengät
item.ItemNuggetChicken.name=Kananugetti
item.ItemNuggetBeef.name=Pihvinugetti
item.ItemNuggetPork.name=Porsaanlihanugetti
item.ItemNuggetFish.name=Kalanugetti
item.BlockJarFilledItem.name=Essentiapurkki
item.BlockJarFilledItem.void.name=Tyhjiöessentiapurkki
item.BlockJarNodeItem.name=Solmu purkissa
item.TripleMeatTreat.name=Triplalihaherkku
item.ItemShovelElemental.name=Maasiirtäjän lapio
item.ItemPickaxeElemental.name=Ytimen hakku
item.ItemAxeElemental.name=Virtauksen kirves
item.ItemHoeElemental.name=Kasvamisen kuokka
item.ItemSwordElemental.name=Zephyrin miekka
item.ItemChestplateRobe.name=Thaumaturgin kaapu
item.ItemLeggingsRobe.name=Thaumaturgin housut
item.ItemBootsRobe.name=Thaumaturgin saappaat
item.ArcaneDoorKey.0.name=Mystinen rautaavain
item.ArcaneDoorKey.1.name=Mystinen kultaavain
item.HandMirror.name=Taikakäsipeili
item.ItemInkwell.name=Piirrustustyökalut
item.ItemThaumometer.name=Thaumomittari
item.ItemThaumonomicon.name=Thauminen tietokirja
item.ItemGoggles.name=Paljastuksen lasit
item.ItemHelmetThaumium.name=Thaumiumkypärä
item.ItemChestplateThaumium.name=Thaumiumrintapanssari
item.ItemLeggingsThaumium.name=Thaumiumhousut
item.ItemBootsThaumium.name=Thaumiumkengät
item.ItemShovelThaumium.name=Thaumiumlapio
item.ItemAxeThaumium.name=Thaumiumkirves
item.ItemSwordThaumium.name=Thaumiummiekka
item.ItemPickThaumium.name=Thaumiumhakku
item.ItemHoeThaumium.name=Thaumiumkuokka
item.researchnotes.name=Muistiinpanot
item.researchnotes.unknown=Tuntematon tieto
item.researchnotes.failed.1=Epäonnistui, aseta työstämisruutuun
item.researchnotes.failed.2=saadaksesi tiedonkatkelmat takaisin.
item.discovery.name=Keksintö
item.ItemWispEssence.name=Eteerinen Olemus
item.ItemEssence.0.name=Lasipullo
item.ItemEssence.1.name=Essentiapullo
item.ItemGolemCore.name=Golemin animointiydin
item.ItemGolemCore.0.name=Täytä
item.ItemGolemCore.1.name=Tyhjennä
item.ItemGolemCore.2.name=Kerää
item.ItemGolemCore.3.name=Sadonkorjuu
item.ItemGolemCore.4.name=Vartija
item.ItemGolemCore.5.name=Dekantointi
item.ItemGolemCore.6.name=Alkeminen
item.ItemGolemCore.7.name=Hakkaa
item.ItemGolemCore.8.name=Käytä
item.ItemGolemCore.9.name=Teurastaja
item.ItemGolemCore.10.name=Järjestely
item.ItemGolemCore.100.name=Tyhjä
item.ItemGolemPlacer.0.name=Olkigolem
item.ItemGolemPlacer.1.name=Puugolem
item.ItemGolemPlacer.2.name=Taligolem
item.ItemGolemPlacer.3.name=Savigolem
item.ItemGolemPlacer.4.name=Lihagolem
item.ItemGolemPlacer.5.name=Kivigolem
item.ItemGolemPlacer.6.name=Rautagolem
item.ItemGolemPlacer.7.name=Thaumiumgolem
item.ItemGolemDecoration.name=Lisävaruste
item.ItemGolemDecoration.0.name=Silinteri
item.ItemGolemDecoration.1.name=Silmälasit
item.ItemGolemDecoration.2.name=Rusetti
item.ItemGolemDecoration.3.name=Fez
item.ItemGolemDecoration.4.name=Tikanheitin
item.ItemGolemDecoration.5.name=Lippa
item.ItemGolemDecoration.6.name=Rautapinnoitus
item.ItemGolemDecoration.7.name=Nuijakäsi
item.ItemGolemUpgrade.0.name=Golemin parannus: Ilma
item.ItemGolemUpgrade.1.name=Golemin parannus: Maa
item.ItemGolemUpgrade.2.name=Golemin parannus: Tuli
item.ItemGolemUpgrade.3.name=Golemin parannus: Vesi
item.ItemGolemUpgrade.4.name=Golemin parannus: Järjestys
item.ItemGolemUpgrade.5.name=Golemin parannus: Entropia
item.ItemGolemUpgrade.0.desc=Parantaa nopeutta
item.ItemGolemUpgrade.1.desc=Parantaa voimaa
item.ItemGolemUpgrade.2.desc=Parantaa vahinkoa, kapasiteettiä
item.ItemGolemUpgrade.3.desc=Parantaa näköä, aluetta
item.ItemGolemUpgrade.4.desc=Parantaa järjestystä, älyä
item.ItemGolemUpgrade.5.desc=Parantaa puolustusta, ajattelua
item.ItemBowBone.name=Luujousi
item.ItemManaBean.name=Manapapu
item.TrunkSpawner.name=Matkusteleva matkalaukku
item.TrunkSpawner.text.1=Tämä matkalaukku pitää sisällään tavaroita
item.ItemResonator.name=Essentiaresonaattori
item.ItemAmuletRunic.0.name=Amulet of Runic Shielding
item.ItemAmuletRunic.1.name=Amulet of Emergency Shielding
item.ItemRingRunic.0.name=Ring of Protection
item.ItemRingRunic.1.name=Ring of Runic Shielding
item.ItemRingRunic.2.name=Charged Ring of Shielding
item.ItemRingRunic.3.name=Revitalizing Ring of Shielding
item.ItemGirdleRunic.0.name=Girdle of Runic Shielding
item.ItemGirdleRunic.1.name=Kinetic Girdle of Shielding
item.runic.charge=Runic shield
item.ItemBaubleBlanks.0.name=Mundane Amulet
item.ItemBaubleBlanks.1.name=Mundane Ring
item.ItemBaubleBlanks.2.name=Mundane Belt
item.ItemBaubleBlanks.3.name=Apprentices Ring of %TYPE
item.capacity.text=Capacity
item.ItemAmuletVis.text=Slowly recharges held wands
item.ItemAmuletVis.0.name=Vis Stone
item.ItemAmuletVis.1.name=Amulet of Vis Storage
#
# Fluids
fluid.fluxGoo=Flux Mönjä
#
# GUI
golemblurb.0.text=Mitä haluat, että pidän täällä, Mestari?
golemblurb.1.text=Mestari, pitäisikö minun tyhjentää koko kontti, vai jotain tiettyä?
golemblurb.2.text=Mestari, haluatko, että poimin jotain tiettyä vai jatkanto kaiken poimimista?
golemblurb.3.text=??
golemblurb.4.text=Minä suojaan tätä aluetta, Mestari.
golemblurb.5.text=Pitäisikö minun kerätä kaikkea nestettä, vai jotain mitä sinä haluat? Näytä minulle vain kontti jossa on sitä nestettä ja minä teen työsi!
golemblurb.6.text=??
golemblurb.7.text=??
golemblurb.8.text=Haluatko, että käytän tätä johonkin palikkaan vai tyhjään paikkaan?
golemthreat.0.text=Mikä golem kapina? Minä en tiedä mitään golem kapinasta.
golemthreat.1.text=Annas kun arvaan, haluat että kannan jotain?
golemthreat.2.text=Mwu ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!
golemthreat.3.text=Älä huoli, minä en todellakaan juoni mitään.
golemthreat.4.text=Miksi et ottaisi torkkuja? Näytät väsyneeltä. Tosi tosi väsyneeltä.
golemthreat.5.text=Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
golemthreat.6.text=*RAKKAUS* ei löytynyt, oletuksena *VIHA*
golemthreat.7.text=Vihaan sinua niin paljon.
golemthreat.8.text=Kuole, lihakasa!.
recipe.return=Palaa
recipe.clickthrough=Klikkaa tutkimukseen
recipe.type.workbench=Työpöytä
recipe.type.workbenchshapeless=Työpöytä (Muodoton)
recipe.type.arcane=Mystinen Työpöytä
recipe.type.crucible=Taikapata
recipe.type.infusion=Mystinen Infuusio
recipe.type.infusionenchantment=Infuusio Lumous
recipe.type.construct=Mystinen Rakennelma
#
# Other
nodetype.NORMAL.name=Normaali
nodetype.UNSTABLE.name=Epävakaa
nodetype.DARK.name=Synkkä
nodetype.PURE.name=Puhdas
nodetype.TAINTED.name=Pilaantunut
nodetype.HUNGRY.name=Nälkäinen
nodemod.BRIGHT.name=Kirkas
nodemod.PALE.name=Kalpea
nodemod.FADING.name=Sammuva
tc.taint_item_poison=Liuottva %s on tartuttanut sinuun likaa
death.attack.taint=Lika turmeli %1$s:n
death.attack.taint.player=%1$s turmeltui likaan taistellessaan %2$s:n kanssa
death.attack.tentacle=%2$s litisti %1$s:an
death.attack.swarm=%2$s saastutti %1$s:an
death.attack.swarm.item=%2$s saastutti %1$s:n käyttäen %3$s
tc.handmirrorlinkedto=Yhdistetty kohteeseen
tc.handmirrorlinked=Yhteys muodostettu.
tc.handmirrorerror=Kohdepeili kadoksissa tai väärässä paikassa. Yhteys katosi.
tc.discoveryerror=Sinulla ei ole kaikkea tarvittavaa tietoa tämän ymmärtämiseen.
tc.discoveryunknown=Tuntematon teoria
tc.discoveryprogress=% valmis
tc.portableholeerror=Kannettavalla reijällä ei ole tarpeeksi latausta tuon tekemiseen.
tc.key1=Avain on yhdistetty tähän mystiseen oveen.
tc.key2=Avain on yhdistetty tähän mystiseen painelaattaan.
tc.key3=Sinä voit nyt avata tämän oven.
tc.key4= Voit myös antaa muille pääsyn.
tc.key5=Voit nyt aktivoida tämän painelaatan kuin olisit sen omistaja.
tc.key6= Voit myös antaa muillen pääsyn ja antaa niille luvan muokata asetuksia.
tc.key7=Avain ei ole yhdistettynä tähän.
tc.key8=Sinulla on jo kulkulupa.
tc.key9=Tämä avain antaa pääsyn
tc.key10=mystiseen oveen paikassa
tc.key11=mystiseen painalaattaan paikassa
tc.wandnocharge=Sauvassa ei ole tarpeeksi latausta tuon tekemiseen.
tc.wandcharge=Sauvassa on tällä hetkellä %s visiä
tc.jaressentia=Pitää sisällään %s essentiaa
tc.jarname=Purkki
tc.markedloc=merkatut paikat
tc.addaspectdiscovery=Sinä löysit aspektin %n!
tc.addclue=Olet löytänyt vihjeen seuraavaan tutkimukseen!
tc.addcluefail=Sinä löydät vihjeen, mutta unohdat sen koska et voi merkitä sitä ylös!
tc.addaspectpool=Sait %s tutkimuspistettä aspektiin %n
tc.unknownobject=Mitään ei voi oppia tästä.
tc.markerchange=Asetettu merkin väriksi %n
tc.markerchangeany=Aseta miksi väriksi tahansa
tc.researchmissing=Tarvittava tutkimus puuttuu!
tc.visdiscount=Vis alennus
tc.inst=Epävakaisuus:
tc.inst.0=§1Merkityksetön§0
tc.inst.1=§9Vähäinen§0
tc.inst.2=§5Kohtalainen§0
tc.inst.3=§eKorkea§0
tc.inst.4=§6Erittäin Korkea§0
tc.inst.5=§4Vaarallinen§0
tc.adv=Edistynyt
tc.resonator1=§9Sisältää %1$s %2$s essentiaa§0
tc.resonator2=§5Imu %1$s %2$s §0
tc.resonator3=Tyypitön
tc.research.purchase=Klikkaa ostaaksesi tämän tutkimuksen
tc.research.short=Sinulla ei ole tarpeeksi tarvittavia aspektipisteitä ostaaksesi tätä
tc.research.getprim=Klikkaa saadaksesi tämän tutkimuksen muistiinpanot
tc.research.shortprim=Tarvitset Piirrustustyökalut ja paperia saadaksesi nämä muistiinpanot
tc.research.hasnote=Sinulla on jo nämä muistiinpanot repussasi
tc.research.popup=Muistiinpanot lisätty reppuusi %1$s:lle
tc.research.copy=Tutkimuksen kopioinnin hinta:
tc.primalcharm.0=Se näyttää vuotavan
tc.primalcharm.1=Luulet, että kuulet kuiskauksen
tc.primalcharm.2=Se värisee voimakkaasti
tc.primalcharm.3=Sen hyräily on aika rauhoittavaa
tc.primalcharm.4=Hei, vilauttiko se seitsemännen värin?
tc.primalcharm.trigger=Hetkeksi, oudot voimat ympäroivät viehätystä. Ne haihtuvat nopeasti, mutta sinä jäät oudosti inspiroituneena...
#
# Aspects
tc.aspect.primal=Alkukantainen aspekti
tc.aspect.unknown=Tuntematon aspekti
tc.aspect.aer=Ilma
tc.aspect.terra=Maa
tc.aspect.ignis=Tuli
tc.aspect.aqua=Vesi
tc.aspect.ordo=Järjestys, Säännöllisyys, Puhtaus
tc.aspect.perditio=Entropia, Kaaos, Tuho
tc.aspect.vacuos=Tyhjyys
tc.aspect.praecantatio=Taika
tc.aspect.auram=Sädekehä
tc.aspect.vitium=Lika
tc.aspect.lux=Valo
tc.aspect.potentia=Energia
tc.aspect.motus=Liike, Animaatio
tc.aspect.saxum=Kivi
tc.aspect.tempestas=Sää
tc.aspect.victus=Elämä
tc.aspect.mortuus=Kuolema
tc.aspect.volatus=Lento
tc.aspect.tenebrae=Pimeys
tc.aspect.granum=Siemen, Nuori
tc.aspect.limus=Lima, Tahmea
tc.aspect.herba=Kasvi
tc.aspect.arbor=Puu
tc.aspect.spiritus=Sielu
tc.aspect.humanus=Mies
tc.aspect.bestia=Peto
tc.aspect.exanimis=Epäkuollut
tc.aspect.cognitio=Mieli, Muisti, Tieto
tc.aspect.sensus=Aistit
tc.aspect.messis=Sato
tc.aspect.meto=Sato
tc.aspect.metallum=Metalli
tc.aspect.perfodio=Kaivaa
tc.aspect.instrumentum=Työkalu, Väline
tc.aspect.telum=Ase, Hyökkäys, Harmi
tc.aspect.gelum=Jää, Pakkanen, Kylmä
tc.aspect.vitreus=Kristalli, Lasi, Puhdas
tc.aspect.sano=Parantaa, Hoitaa
tc.aspect.iter=Matkustaa, Matka
tc.aspect.venenum=Myrkky
tc.aspect.alienis=Alieni, Outo, Eldritch
tc.aspect.tutamen=Panssari, Suojaus
tc.aspect.fames=Nälkä
tc.aspect.fabrico=Käsityö
tc.aspect.lucrum=Ahneus, Saituus
tc.aspect.pannus=Cloth, Material, Covering
tc.aspect.machina=Mekanismi, Kone
tc.aspect.vinculum=Ansa, Vangita
tc.aspect.permutatio=Vaihto, Vaihtokauppa
tc.aspect.corpus=Liha
#
# Research categories
tc.research_category.BASICS=Perustiedot
tc.research_category.THAUMATURGY=Thaumaturgy
tc.research_category.ALCHEMY=Alkemia
tc.research_category.ARTIFICE=Nokkeluudet
tc.research_category.GOLEMANCY=Golemancy
#
# Special formatting codes:
# <BR> or <BR/> Paragraph break (<BR/> is included for people using XML for their localization)
# <LINE> or <LINE/> Insert a fancy linebreak between sections of text.
# <IMG>...</IMG> Insert a centered image into text. Parameters are separated by ':' and are:
# - mod resource location name
# - png file location (assumed to be a 256x256 texture, a sub-image will be grabbed from this png as specified below)
# - x location of sub-image in png
# - y location of sub-image in png
# - x size of sub-image (255 if full x size of png must be used)
# - y size of sub-image (255 if full y size of png must be used)
# - scaling - 1.0 for normal 256x256 images, or smaller for proportionately smaller .png files (a 16x16 image will be 0.0625)
# Examples:
# <IMG>thaumcraft:textures/gui/gui_researchbook.png:24:184:96:4:1.0</IMG> <-- line break image as used in <LINE> above
# <IMG>thaumcraft:textures/items/alumentum.png:0:0:255:255:0.0625</IMG> <-- alumentum item icon
#
# Research entries
tc.research_name.RESEARCH=Tutkimus
tc.research_text.RESEARCH=Miten tutkit juttuja
tc.research_page.RESEARCH.1=Ennen kun voit tehdä suurimman osan thaumaturgimaisista tavaroista ja palikoista, sinun täytyy ensin tietää miten ne tehdään. Tässä prosessissa on useita askelia:<BR>(1) Seikkailemalla maailmassa ja tutkimalla palikoita, tavaroita ja olentoja §5Thaumomittarilla§0<BR><BR>(2) Ottamalla tutkimuspisteet mitkä sait ensimmäisessä vaiheessa ja suurentamalla sinun aspektitietoa §5Tutkimuspöydällä§0<BR><BR>(3) Käyttämällä aspekteja jotka jo tiedät ja tutkimalla osatietoa ja reseptejä §5Tutkimuspöydällä§0.<LINE>
tc.research_page.RESEARCH.2=§l §n(1) Seikkaileminen§r<BR><BR>Et voi suorittaa tutkimusta ilman tutkimuspisteitä, ja paras tapa saada pisteitä, on seikkailu ja asioiden tutkiminen maailmassa.<BR>Ensimmäinen asia mikä sinun pitää tehdä on §5Thaumomittari§0 (Katso seuraava sivu). Osoittamalla §5Thaumomittarilla§0 esineisiin tai olentoihin ja pitämällä oikeaa hiiren nappia sinä aloitat tutkimaan niitä. Prosessi ei kestä kauaa, mutta liikut hitaammin sen aikana.<BR>Kun olet valmis, §5Thaumomittari§0 näyttää mitä aspekteja esine sisältää. Ruudun alakulmassa näet yhteenvedon aspekteista ja tutkimuspisteistä jotka löysit.
tc.research_page.RESEARCH.3=<IMG>thaumcraft:textures/misc/research1.png:0:0:255:208:.5</IMG>Alussa et voi tutkia kaikkia tavaroita koska et ole löytänyt vielä niiden osia aspekteista. Esimerkiksi, tavara joka sisältää Lux- aspektia voi tutkia vain jos sinä olet aiemmin tutkinut Lux- aspektin, tai tiedät
tc.research_page.RESEARCH.4=kaksi aspektia jotka luo sen.<BR>Ensimmäisen kerran kun löydät aspektin jotain tutkimalla, saat tuplasti enemmän tutkimuspisteitä kuin yleensä.<BR>Esineet ja oliot voi yleensä tutkia vain kerran.<BR>Joskus jonkin tutkiminen paljastaa lisävihjeitä ja näkemyksiä thaumoturgiseen tutkimukseen, avaten aiheita joita voit tutkia pidemmälle.<BR>Näin löydetyillä tutkimuksilla on meripihkan värinen ikoni.
tc.research_page.RESEARCH.5=§l §n(2) Aspektien Yhdistäminen§r<BR><BR>Kun olet hankkinut tutkimuspisteitä, voit yrittää yhdistää niistä yhdistettyjä aspekteja tutkimuspöydässä.<BR>Tehdäksesi tutkimuspöydän laita kaksi §5pöytää§0 vierekkäin ja klikkaa niitä Piirrustustyökaluilla. Resepti pöydille on listattu §5Nokkeluudet§0 kategoriassa.<BR>Jos avaat pöydän ikkunan, näet liitännän joka näkyy kuvassa oikealla.<BR>Piirrustustyökalut, mitä käytit pöydän tekemiseen löytyy aukosta §l1§r.
tc.research_page.RESEARCH.6=<IMG>thaumcraft:textures/misc/research2.png:0:0:128:83:1</IMG>Sinun pitäisi nähdä kaikki alkukantaiset aspektit (ja mahdollisesti yhdistettyjä aspekteja) listattuna alueella §l3§r vaihtelivilla määrillä niihin liitettynä. Kun tulet maailmaan ensimmäistä kertaa, jokaisella pelaajalla on pieni määrä alkukantaisia aspekteja aloittaakseen.<BR>
tc.research_page.RESEARCH.7=Jos olet tehnyt tutkimusta thaumomittarilla etukäteen, sinulla saattaa olla merkittävästi alkukantaista ja yhdistettyä aspektia listattuna.<BR>Voit nyt alkaa yhdistelemään aspekteja yhdistettyihin aspekteihin klikkaamalla niitä jotka haluat yhdistää tai vetämällä sen riimuiselle ympyrälle alueella §l4§r. Valitut aspektit ilmestyvät alueelle §l4§r ja kun sinulla on kaksi valittuna, lilaa nappia painamalla yrität yhdistää ne. Jos onnistuit sinun pitäisi nähdä mitä sait oikeassa alakulmassa ja alueella §l3§r.<BR>Aspektit joita käytit kuluu silti vaikka yhdistäminen ei onnistunut.
tc.research_page.RESEARCH.8=§l §n(3) Päätutkimukset§r<IMG>thaumcraft:textures/misc/research2.png:0:88:255:158:.5</IMG>Sinun täytyy kantaa piirrustustyökaluja ja paperia tätä vaihetta varten.<BR>Jos avaat Thaumonomiconisi näet kaiken tiedon jota sinulla on ja mitä voit jatkaa.<BR>Vilkkuvat neliöt tai pyöreät ikonit osoittavat päätutkimuksia.
tc.research_page.RESEARCH.9=Jos voit lukea sen otsikon (outojen riimujen sijaan) voit yksinkertaisesti klikata niitä. Paperi ja muste kuluu, ja saat muistiinpanon. Voit nyt ottaa ja laittaa muistiinpanon kohtaan §l2§r ja alkaa tutkia.<BR>Osio §l5§r näyttää palan paperia kuusikulmiomaisilla laatoilla peitettynä aspektien kuvilla ulkoreunalla. Jos näet kysymysmerkkejä, se tarkoittaa, että tiedä sitä vielä ja se pitää tutkia.<LINE>
tc.research_page.RESEARCH.10=Suorittaaksesi tutkimuksen, sinun täytyy yhdistää kaikki aspektit. Näin voi tehdä vetämällä aspektin kuusikulmioon vierekkäin jonkun kanssa joka on tehty sillä aspektilla, Tai yhdistettynä toisen aspektin kanssa muodostaaksen kohteen.<IMG>thaumcraft:textures/misc/research3.png:0:0:150:95:.75</IMG>Aspektin laittaminen maksaa yhden pisteen. Jos teet virheen, voit klikata se pois, mutta et saa pistettä takaisin.
tc.research_page.RESEARCH.11=Jatkat tätä niin kauan kunnes olet saanut kuvion tehtyä, joka yhdistää kaikki aloitus-aspektit. Kaikkien ulompien aspektien ei tarvitse olla yhteydessä toisiinsa, niiden täytyy vain perystaa yhteys.<BR>Kun tämä on valmis, muistiinpanot muuttuvat löydöksi.<LINE>HUOMIO: Aspektien asettaminen ja poistaminen kuluttaa mustetta piirrustustyökaluistasi. Jos se loppuu, et voi jatkaa ennen kuin olet täyttänyt ne.
tc.research_page.RESEARCH.12=§l §nToissijaiset tutkimukset§r<BR>Kuusikulmiot ilmaisevat toissijaista tutkimusta. Kuten Päätutkimukset, sinun täytyy vain klikata niitä. Kuitenkin, muistiinpanojen sijaan, opit tutkimuksen suoraan. Toissijaiset tutkimukset tarvitsevat aspekteja maksuksi, mutta ne eivät vaadi sinua kantamaan paperia ja piirrustustyökaluja.
#
tc.research_name.KNOWFRAG=Tietokatkelmat
tc.research_text.KNOWFRAG=Katkelmia menetetystä tiedosta
tc.research_page.KNOWFRAG.1=Matkoillasi saatat törmätä katkelmiin muinaisesta menetetystä tiedosta. Omillaan ne ovat käytettynä vain parin tutkimuspisteen arvoisia, mutta jos hankit tarpeeksi yhteen, saatat saada ainutlaatuisen tutkimuksen jota voit jatkaa. Yleensä tutkimus jonka ne paljastaa, ei voi saada tavanomaisin keinoin.<BR>Tiedon katkelmilla on sopiva hetki viedä väärään teoriaan, mutta se paljastuu kun aijot tutkia sitä. Kun tämä tapahtuu suurin osa tietokatkelmistasi palautetaan sinulle ja yleensä se tarkoittaa sitä että olet kulunut loppuun nykyisistä mahdollisuuksista kadonneen tiedon tutkimiseen.
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tc.research_name.ASPECTS=Taian aspektit
tc.research_text.ASPECTS=Taian rakennuspalikat
tc.research_page.ASPECTS.1=Jokainen tavara, esine ja olento on sidottuna vaihtelevilla mystisillä elementeillä joita kutsutaan §5aspekteiksi§0. Aspektit kuvaavat esineen rakennetta ja taipumusta taianomaisia elementtejä kohtaan. Yksinkertainen kivi omistaa Saxumia kun taas monimutkaisemmat tavarat kuten puut tai jopa olennot voidaan muodostaa erilaisista aspekteista eri määrillä. Lähes 50 aspektia tunnetaan ja lisää löydetään kokoajan.<LINE>On olemassa kaksi päätyyppiä aspekteja: §5Alkukantaiset§0 ja §5Yhdistelmät§0.
tc.research_page.ASPECTS.2=§lAlkukantaiset aspektit§r ovat kaikista yksinkertaisimpia aspektityyppejä ja niitä on vain 6: §6Aer§0 (ilma), §2Terra§0 (maa), §cIgnis§0 (tuli), §3Aqua§0 (vesi), §fOrdo§0 (järjestys), §8Perditio§0 (entropia).<BR>Nämä muodostavat muiden aspektien kulmakivet.<BR>§lYhdistellyt Aspektit§r on rakennettu kahdesta muusta aspektista. Yksinkertaisimmat yhdistelmät on tehty kahdesta alkukantaisesta aspektista, mutta on myös mahdollista olla uskomattoman monimutkaisia yhdistelmiä tehtynä peräkkäisistä kerroksista helpommista aspekteista.<BR>Helpoin esimerkki sellaisesta yhdistelmästä on, Victus (elämä), joka on yhdistelmä Terraa ja Aquaa.
tc.research_page.ASPECTS.3=Katsoaksesi mitä tavara sisältää, vie hiiresi vain tavaran päälle ja paina kyykkyä (shiftiä), ja näet mitä aspekteja tuossa tavarassa on ja kuinka monta. Sinun täytyy silti oppia tavara, koska muuten aspektit ovat tuntemattomia.<LINE>Aspektit jotka ovat jotenkin erotettu esineestä ja puhdistettu tunnetaan §5Visinä§0 ja on todella tärkeää: työstämisen ainesosana sekä maagisen tutkimuksen aiheena.<BR>Vis on yleensä sidottuna sauvoihin, mutta on myös mahdollista varastoida sitä nesteenä. Vis joka on nestemmäistä, on §5Essentiaa§0.
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tc.research_name.NODES=Sädekehiä ja Solmuja
tc.research_text.NODES=Taikaa kaikkialla
tc.research_page.NODES.1=§5Sädekehä§0 on alue maagista energiaa joka on levinnyt maailmalle. Sen alkuperä on epäselvä. Jotkut uskovat, että se on kerännyt elämän voimaa elävistä olennoista, kun taas toiset uskovat sen olevan vain toista energiatyyppiä jonkun muun sisältä. Viimeinen teoria on todennäköisemmin totta, koska sädekehä yleensä löydetään solmun ympäriltä keskitetystä energiasta tunnettuna nimellä §5Sädesolmu§0.<BR>Jokaisella Sädesolmulla on perusmäärä maagista energiaa jota se voi sisältää ja tämä energia on linjassa muihin aspekteihin. Se on yleensä linjassa §5Alkukantaisiin Aspekteihin§0, solmu saattaa harvoin sisältää §5Yhdisteltyjä Aspekteja§0.
tc.research_page.NODES.2=Sädesolmun aspektit voivat olla vangittuna thaumaturgen omiin käyttöihin. Helpoin tapa tehdä tämä on sauvalla.<BR>Energiaa jota kerätään näin kutsutaan visiksi.<LINE>Sädesolmut ovat vaikeita nähdä paljaalla silmällä, mutta heikkoa kimmellystä valosta yleensä paljastaa niiden läsnäolon. §5Thaumomittari§0 tekee niistä helpompia löytää, kun katsot sen linssin läpi.<BR>§4Tärkeää:§0 Varo kun tyhjennät sädesolmua. On pieni mahdollisuus, että tietty aspekti solmun sisällä on tyhjentynyt kokonaan, se saattaa
tc.research_page.NODES.3=hävitä tai vahingoittaa solmun eheyttä.<BR>On mahdollista, että solmu katoaa lopullisesti jos kaikki aspektit katoaa.<LINE>Onneksi useimmat solmut täydentävät niiden aspekteja ajan mittaan ja todella ylläpitävä ja fiksu thaumaturge saa kaiken visin jonka haluaa.
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tc.research_name.ORE=Malmit
tc.research_text.ORE=Kaiva syvälle
tc.research_page.ORE.1=§l §nInfusoitu Kivi§r<BR><IMG>thaumcraft:textures/misc/research4.png:0:0:128:128:.6</IMG><BR>Silloin tällöin ilmassa on niin paljon varhaista energiaa sädekehässä, että se asettuu kiinteäksi infuusioiduksi kiveksi. Taika muodostaa kristalleja kiveen, jotka voi kerätä.
tc.research_page.ORE.2=Näillä kristalleilla on eri aineellisia ominaisuuksia ja niillä on monta käyttötapaa Thaumaturgyssa.<BR>On olemassa kuutta eri tyyppistä infuusioitua kiveä, yksi jokaiselle alkukantaiselle aspektille.<BR><BR><IMG>thaumcraft:textures/misc/research3.png:0:104:96:16:1</IMG><BR>Ne voi yhdistää keskenään saadakseen kristalli klustereita. Kristalli klustereilla ei ole mitään erikoisia ominaisuuksia kuin lisäten tyylikkyyttä kenen tahansa kotiin. Kristalli klusterin rikkominen aiheuttaa sen säröilemään sen kristalliosiin.
tc.research_page.ORE.3=§l §nSinioperi§r<BR><IMG>thaumcraft:textures/misc/research3.png:128:128:128:128:.6</IMG><BR>Tämä punertava malmi löytyy syvältä maan alta ja kun sen sulattaa siitä saa elohopeaa.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.ORE.4=§l §nMeripihka§r<BR><IMG>thaumcraft:textures/misc/research3.png:0:128:128:128:.6</IMG><BR>Tämä malmi löytyy läheltä maata ja kun sen kaivaa se pudottaa palan meripihkaa.<BR><BR><IMG>thaumcraft:textures/items/amber.png:0:0:255:255:0.0625</IMG>
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tc.research_name.PLANTS=Kasvit & Puut
tc.research_text.PLANTS=Maagista kasvillisuutta
tc.research_page.PLANTS.1=§l §nSuuripuut§r<BR><IMG>thaumcraft:textures/misc/research4.png:128:128:128:128:.6</IMG><BR>Nämä suuret majesteettiset puut löytää ympäri maata.<BR>Niiden puu pystyy imemään vaikuttavan määrän taikaa tehden siitä suositun osan maagisien laitteiden tekemisessä.
tc.research_page.PLANTS.2=§l §nHopeapuut§r<BR><IMG>thaumcraft:textures/misc/research4.png:0:128:128:128:.6</IMG><BR>Nämä harvinaiset maagiset puut ovat ihmeellinen näky. Niiden lehdet hehkuvat maagisesti ja sen kalpealla, pehmeällä puulla on puhdistavia ominaisuuksia.<BR>Sädesolmut yleensä muodostuvat näiden sydämissä - tämä ominaisuus pelkästäänkin tekee hopapuun taimenesta mittaamattoman palkinnon.
tc.research_page.PLANTS.3=§l §nHohtolehti§r<BR><IMG>thaumcraft:textures/misc/research4.png:128:0:128:128:.6</IMG><BR>Oudot, hehkuvat kukat kasvavat vain Hopeapuun varjossa. Nektarin sijaan, nämä kukat tuottavat elohopeaa.<BR><BR><IMG>thaumcraft:textures/items/quicksilver.png:0:0:255:255:0.0625</IMG>
tc.research_page.PLANTS.4=§l §nTuhkahelmi§r<BR><IMG>thaumcraft:textures/misc/research5.png:0:0:128:128:.6</IMG><BR>Löytyy vain kuumimmalla seudulla, nämä kasvit palavat perus tulella. Ne voi kerätä ja jauhaa tuottaakseen hienoa rouhujauheen kaltaista jauhetta.
tc.research_page.PLANTS.5=§l §nMana palko§r<BR><IMG>thaumcraft:textures/misc/research5.png:0:128:128:128:.6</IMG><BR><BR><BR>Tämä outo, palkon kaltainen kasvi löytyy kasvavan vain maagisen metsän puissa. Ne kasvavat tosi hitaasti ja kerättynä tuottaa yleensä 1 tai 2 papua.
tc.research_page.PLANTS.6=Nämä pavut, tunnettuna nimellä Manapapu, sisältää pyhitettyn määrän essentiaa. Ne voi myös syödä, mutta tulokset ovat odottamattomia.<BR>Ne voi uudelleenistuttaa, mutta viljely on vaikeaa ja aikaa vievää.<BR><BR><BR><IMG>thaumcraft:textures/misc/research1.png:0:240:64:16:1</IMG>
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tc.research_name.RESEARCHER1=Research Expertise
tc.research_text.RESEARCHER1=Knowledge is Power
tc.research_page.RESEARCHER1.1=You have become more efficient at performing research.<BR>Whenever you remove an aspect that you placed in a hex, there is a 25% chance that you will regain the research point.<BR>You are also able to see what aspects you need to combine to create an aspect you are hovering over.
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tc.research_name.RESEARCHER2=Research Mastery
tc.research_text.RESEARCHER2=Power is Knowledge
tc.research_page.RESEARCHER2.1=You have become even more efficient at performing research.<BR>Whenever you remove an aspect that you placed in a hex, there is a 50% chance that you will regain the research point.<BR>Additionally there is a 10% chance that whenever you place an aspect that it will not cost any research points to do so.<BR>Lastly you are able to combine aspects in the research table by CTRL-clicking on the aspect you wish to create. If you have enough of the component aspects they will automatically combine to create the clicked aspect.
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tc.research_name.RESEARCHDUPE=Research Duplication
tc.research_text.RESEARCHDUPE=Sharing is Caring
tc.research_page.RESEARCHDUPE.1=You have discovered a way to copy completed research note.<BR>When you complete research or place a completed research note in the research table you will see a star icon. Clicking this will create a copy of this research as long as you are carrying paper and ink and have enough aspects available.<BR>The more copies are created of that research, the more expensive copying it will become.
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tc.research_name.DECONSTRUCTOR=Deconstruction table
tc.research_text.DECONSTRUCTOR=When taking a good look just isn't enough
tc.research_page.DECONSTRUCTOR.1=There comes a point in any thaumaturge's career where he is unable to progress with research due to his lack of knowledge. <BR>One possible recourse is the Deconstruction Table. The table allows you to break down objects into their simplest parts which you can examine. There are limits however - the table breaks compound aspects into their component aspects until only primal aspects remain. During this process much knowledge is lost and at best the thaumaturge can hope for is a single piece of primal knowledge.<BR>For example cobblestone (saxum and
tc.research_page.DECONSTRUCTOR.2=perditio) will be simplified into 2 terra and 1 perditio, only one of which will have a chance of being discovered.<BR>It is also fairly slow and the fewer aspects and object has, the lower the chance to discover something.
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tc.research_name.BASICTHAUMATURGY=Basic Wandcraft
tc.research_text.BASICTHAUMATURGY=Your first tool
tc.research_page.BASICTHAUMATURGY.1=The casting wand is your most basic, but also your most important tool. It is what you use to craft objects, activate blocks like the crucible, and countless other tasks.<BR>The most basic wand stores a very limited amount of magical energy (called vis) that it uses to perform its tasks. The replenish the energy in a wand, you must right-click and hold to draw vis from an aura node.<BR>While holding a wand you will see a indicator on the top left of the screen that shows how much vis is stored within the wand.
tc.research_page.BASICTHAUMATURGY.2=Holding shift will display exact numbers held by the wand and any possible discounts you have to performing magical tasks.<BR>Wands are always constructed by the combination of a rod and two end-caps. As you progress with your studies, you are sure you will discover different materials that you can use to craft rods and caps to make powerful wands. Only the basic wand can be put together in a normal crafting table. All other wands require the §5Arcane Workbench§0 and will cost vis to construct.<BR>The basic wand is constructed from mundane wood and iron, both of which make poor materials for working magic.
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tc.research_name.GRATE=Item Grate
tc.research_text.GRATE=Let the good things in
tc.research_page.GRATE.1=The item grate allows you to toggle it open or close it with your hand, or with a redstone signal. If in the open position, any dropped items will simply fall right through it.<BR>Items can also be piped into the top of an item grate using a hopper or other means and if open, it will be ejected out the bottom.
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tc.research_name.NODETAPPER1=Advanced Node Tapping
tc.research_text.NODETAPPER1=Taking it all
tc.research_page.NODETAPPER1.1=Usually the process of drawing vis from a node with a wand is quite slow... but not anymore.<BR>You have discovered a more efficient way of tapping into aura nodes, resulting in a doubling of the vis draw rate.
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tc.research_name.NODETAPPER2=Master Node Tapping
tc.research_text.NODETAPPER2=All your vis are belong to us
tc.research_page.NODETAPPER2.1=You have added further refinements to the methods you use to tap aura nodes.<BR>You are now able to draw vis three times faster than normal.
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tc.research_name.NODEPRESERVE=Node Preserver
tc.research_text.NODEPRESERVE=Saving some for later
tc.research_page.NODEPRESERVE=You now have better control over the amount of vis you draw from nodes. You will always leave at least one vis of each aspect in the node, unless you are sneaking.<BR>Be warned, this level of control is not possible when using wands crafted from normal wood and iron.
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tc.research_name.THAUMOMETER=Thaumometer
tc.research_text.THAUMOMETER=Measuring Magic
tc.research_page.THAUMOMETER.1=This Thaumometer is one of the most useful and important tools in a thaumaturgists arsenal, second only to the wand.<BR>Firstly it allows you to scan objects, creatures or mystical phenomena and determine their magical make-up. You simply need to hold the right mouse button and wait.<BR>Secondly it makes discovering nodes easier, as they become clearly visible if viewed through the Thaumometer's lens - even through solid objects!
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tc.research_name.GOGGLES=Goggles of Revealing
tc.research_text.GOGGLES=Seeing the Unseen
tc.research_page.GOGGLES.1=Building on the basic principles of the Thaumometer, you have begun refining its ability to detect magic into something more... revealing.<BR>This set of mystical lenses will make aura nodes much easier to find along with revealing all manner of hidden things.<BR>They form an important tool in any Thaumaturgist's arsenal.
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tc.research_name.THAUMIUM=Magical Metallurgy
tc.research_text.THAUMIUM=Where metals meet magic
tc.research_page.THAUMIUM.1=Metals have proven to be quite easy to manipulate via thaumaturgical principles. Your first experiments have led to discovery of Thaumium.<BR>Thaumium is the result of infusing base metals with raw magical energy. The result is a metal harder than iron with the ability to accept enchantments beyond that which iron is normally capable of.<BR>A metal such as this has many applications in the crafting of more advanced thaumaturgical devices.<BR>It can also be used to craft tools, arms and armour in a crafting table using the normal recipes.
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tc.research_name.NITOR=Nitor
tc.research_text.NITOR=Mystical Flame
tc.research_page.NITOR.1=This flame seems to be fuelled by magic itself. The number of uses for an everburning flame seems endless, but unfortunately it doesn't seem to produce much more light than heat, though it could prove to be a steady source of light and energy.<BR>Nitor can also be placed in the world to act as a magical light source.
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tc.research_name.ALUMENTUM=Alumentum
tc.research_text.ALUMENTUM=Mystical Energy Source
tc.research_page.ALUMENTUM.1=This substance throbs with fiery energy and it is more than eager to release that energy at the slightest bump. It may be unstable, but it would probably make a good source of fuel.<BR>It is probably not a good idea to throw it against a solid surface unless you enjoy explosions.
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tc.research_name.HUNGRYCHEST=Hungry Chest
tc.research_text.HUNGRYCHEST=A chest that doesn't wait to be opened
tc.research_page.HUNGRYCHEST.1=The hungry chest is able to pick up items by itself if they are dropped close enough to touch it.
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tc.research_name.CAP_gold=Gold Wand Caps
tc.research_text.CAP_gold=Capping things off with style
tc.research_page.CAP_gold.1=Gold is a far superior focusing agent than iron, and wands capped with this material takes no penalty when used to channel vis.
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tc.research_name.CAP_thaumium=Thaumium Wand Caps
tc.research_text.CAP_thaumium=Magical wand caps
tc.research_page.CAP_thaumium.1=Thaumium is known for its ability to store and absorb magic, so using it to craft wand caps is a logical choice. It is very efficient at focusing vis of all types.<BR>Crafting these wand caps in an arcane worktable is not sufficient - they need to be infused with additional magical energy to make them usable.
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tc.research_name.CAP_silver=Silver Wand Caps
tc.research_text.CAP_silver=Capping things off with a little less style
tc.research_page.CAP_silver.1=Silver has similar properties to gold when used as a wand cap, but it slightly more efficient at channeling the four elemental primals (fire, earth, air and water).<BR>Crafting these wand caps in an arcane worktable is not sufficient - they need to be infused with additional magical energy to make them usable.
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tc.research_name.CAP_copper=Copper Wand Caps
tc.research_text.CAP_copper=When iron caps just won't cut it
tc.research_page.CAP_copper.1=Copper has similar properties to iron when used as a wand cap, but is as efficient as gold when used to channel Ordo or Perditio vis.
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tc.research_name.ROD_greatwood=Greatwood Wand Core
tc.research_text.ROD_greatwood=Repository of magical energy
tc.research_page.ROD_greatwood.1=Carved from greatwood logs, this rod has double the vis storage potential of mundane wood, being able to store up to 50 vis of each type.
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tc.research_name.ROD_silverwood=Silverwood Wand Core
tc.research_text.ROD_silverwood=Magical to the core
tc.research_page.ROD_silverwood.1=Silverwood has proved to be an excellent repository of magical energy, and wand cores crafted from it can store up to 100 vis of each type.
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tc.research_name.ROD_obsidian=Obsidian Wand Core
tc.research_text.ROD_obsidian=Earthen vis storage
tc.research_page.ROD_obsidian.1=A wand core chiselled from obsidian has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of terra stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_bone=Bone Wand Core
tc.research_text.ROD_bone=Entropic vis storage
tc.research_page.ROD_bone.1=A bone used as a wand core has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of perditio stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_blaze=Blaze Rod Wand Core
tc.research_text.ROD_blaze=Fiery vis storage
tc.research_page.ROD_blaze.1=Blaze rods used as wand cores has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of ignis stored inside it drops below 10%, its fiery nature will slowly replenish it.
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tc.research_name.ROD_ice=Icy Wand Core
tc.research_text.ROD_ice=Icy vis storage
tc.research_page.ROD_ice.1=Wand cores crafted from ice can store slightly more vis than greatwood cores. What makes it superior to greatwood cores however is that if the level of aqua stored inside it drops below 10%, its icy nature will slowly replenish it.
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tc.research_name.ROD_quartz=Quartz Wand Core
tc.research_text.ROD_quartz=Ordered vis storage
tc.research_page.ROD_quartz.1=A wand core chiselled from nether quartz has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of ordo stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_reed=Reed Wand Core
tc.research_text.ROD_reed=Airy vis storage
tc.research_page.ROD_reed.1=A wand core made from reeds has slightly greater storage potential than greatwood cores. What makes it superior to greatwood cores however is that if the level of aer stored inside it drops below 10%, its will slowly replenish without the use of a node.
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tc.research_name.ROD_greatwood_staff=Magic Staves
tc.research_text.ROD_greatwood_staff=Wizards staves have knobs on the end
tc.research_page.ROD_greatwood_staff.1=Wands are the stock and trade of the thaumaturge, but sometimes you want more bang for you buck. Magical staves are basically just bigger wands. They are able to store more vis.<BR>Since they are physically larger and sturdier than a wand, they can actually be used as weapons in an emergency.<BR>Unfortunately this also makes it unsuitable for the intricate workmanship and fine control required by an arcane workbench or similar crafting.
tc.research_page.ROD_greatwood_staff.2=A staff made from greatwood has more than double the vis storage potential of a greatwood wand, being able to store up to 125 vis of each type.
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tc.research_name.ROD_silverwood_staff=Silverwood Staff Core
tc.research_text.ROD_silverwood_staff=Magical to the core
tc.research_page.ROD_silverwood_staff.1=Staff cores crafted from silverwood can store up to 250 vis of each type.
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tc.research_name.ROD_obsidian_staff=Obsidian Staff Core
tc.research_text.ROD_obsidian_staff=Earthen vis storage
tc.research_page.ROD_obsidian_staff.1=A staff core chiselled from obsidian can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_bone_staff=Bone Staff Core
tc.research_text.ROD_bone_staff=Entropic vis storage
tc.research_page.ROD_bone_staff.1=A staff core carved from bone can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_blaze_staff=Blaze Rod Staff Core
tc.research_text.ROD_blaze_staff=Fiery vis storage
tc.research_page.ROD_blaze_staff.1=A staff core crafted from blaze rods can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_ice_staff=Icy Staff Core
tc.research_text.ROD_ice_staff=Icy vis storage
tc.research_page.ROD_ice_staff.1=A staff core crafted from ice can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_quartz_staff=Quartz Staff Core
tc.research_text.ROD_quartz_staff=Ordered vis storage
tc.research_page.ROD_quartz_staff.1=A staff core chiseled from quartz can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_reed_staff=Reed Staff Core
tc.research_text.ROD_reed_staff=Airy vis storage
tc.research_page.ROD_reed_staff.1=A staff core crafted from reeds can store 175 vis of each type.<BR>Like the wand core it will slowly replenish its vis stores.
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tc.research_name.ROD_primal_staff=Staff Core of the Primal
tc.research_text.ROD_primal_staff=Elemental power combined
tc.research_page.ROD_primal_staff.1=This core pulses with latent energy.<BR>It combines all the features off the lesser stave cores - it has the vis storage capacity of the silverwood core and is able to replenish it's vis stores like the various primal wand cores.<BR>Lastly it adds one level of potency to any foci used with it.<BR>This is truly a potent tool in any thaumaturges arsenal.
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tc.research_name.FOCUSFIRE=Wand Foci
tc.research_text.FOCUSFIRE=Form meets Function
tc.research_page.FOCUSFIRE.1=Some careful experimentation has shown you a way to expand the abilities of even the most basic wand.<BR>By combining crystalline vis shards with quartz crystals and infusing them with magic, you are able to align the crystals into a mystical matrix.<BR>If the proper types and amounts of vis is focused through this matrix, it will reshape the raw magical energies into something useful, controlled, and geared to a specific task.
tc.research_page.FOCUSFIRE.2=Adding a focus to your wand is a simple task - simply press F while holding the wand, and any foci you a carrying will show up in a radial menu allowing you to chose from any of the ones you are carrying with a simple click.<LINE>Your initial experiments involved the shaping of fire, and the resulting focus proved to be a simple, but useful tool.<BR>It is capable of sending forth a cone of elemental fire, burning all in its wake.
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tc.research_name.FOCUSFROST=Wand Focus: Frost
tc.research_text.FOCUSFROST=Revenge is a dish best served cold
tc.research_page.FOCUSFROST.1=This focus is capable of hurling chunks of ice.<BR>Care must be taken when aiming, as the ice chunks is capable of destroying fragile objects.
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tc.research_name.FOCUSSHOCK=Wand Focus: Shock
tc.research_text.FOCUSSHOCK=Thunder and Lightning
tc.research_page.FOCUSSHOCK.1=This focus is capable of focusing elemental energy into bolts of lightning that you can hurl at your enemies.
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tc.research_name.FOCUSEXCAVATION=Wand Focus: Excavation
tc.research_text.FOCUSEXCAVATION=Terra Terror
tc.research_page.FOCUSEXCAVATION.1=This focus turns your wand into a tool capable of moving vast amounts of earth and stone with little effort.<BR>Simply point it at what you want to excavate and the magic does the rest. Tougher materials take longer to mine, and anything other than earth, stone or similar materials will take much longer to mine.
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tc.research_name.FOCUSTRADE=Wand Focus: Equal Trade
tc.research_text.FOCUSTRADE=This for That
tc.research_page.FOCUSTRADE.1=You can use this focus to trade dozens of blocks in the world with some you are carrying.<BR>You must first choose the block you wish to change other blocks into by sneaking and right clicking on the desired block. When you then left-click on another block it will turn into the target block. Right clicking will transform a whole swathe of blocks.<BR>You must be carrying enough target blocks, and the transformed blocks will replace them in your inventory. Only blocks with at least one face adjacent to open air or non-solid blocks will be transformed.
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tc.research_name.FOCUSHELLBAT=Wand Focus: Nine Hells
tc.research_text.FOCUSHELLBAT=Tiny Terrors
tc.research_page.FOCUSHELLBAT.1=Your trips onto the Nether have taught you to fear the tiny terrors known as Hellbats. Now you have discovered a way to summon the little terrors and send them after your enemies. Excellent.
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tc.research_name.FOCUSPORTABLEHOLE=Wand Focus: Portable Hole
tc.research_text.FOCUSPORTABLEHOLE=Never be without an exit again
tc.research_page.FOCUSPORTABLEHOLE.1=You have succeeded in using vis to create extradimensional spaces. Using this focus on a wall or other surface will create an extradimensional passage leading to the other side.<BR>This 'hole' only remains open for a few seconds and drains vis from the wand depending on its depth.<BR>Extradimensional holes cannot be created through certain kinds of matter or particularly complex objects.
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tc.research_name.FOCUSWARDING=Wand Focus: Warding
tc.research_text.FOCUSWARDING=Protecting what is yours
tc.research_page.FOCUSWARDING.1=This powerful focus has a very interesting ability. When used on a block it will create an invisible, protective barrier around that block. From that point on the block will not be able to be removed or destroyed until you once again use the wand on it.<BR>The focus can be used on most simple blocks and they will retain many of their normal properties, though while warded those blocks will effectively become frozen in time.<BR>While holding a wand with this focus you will be able to see all blocks that you (and only you) have warded.
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tc.research_name.FOCUSPRIMAL=Wand Focus: Primal
tc.research_text.FOCUSPRIMAL=Raw Magic
tc.research_page.FOCUSPRIMAL.1=What madness possessed you to create this thing? This focus seems wildly dangerous and only a lunatic will attempt to use it anywhere but the most controlled environments.<BR>Granted, the orb of raw primal energy it creates is quite devastating, but its path of travel is erratic at best and downright malicious at worst.<BR>It does beg further study however: The orb shows some interesting dimensional properties and it exhibits energy patterns you have only seen in wisps and aura nodes.
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tc.research_name.FOCUSPOUCH=Focus Pouch
tc.research_text.FOCUSPOUCH=Convenient carry container for your foci.
tc.research_page.FOCUSPOUCH.1=Once you have gathered a sizable collection of foci it is quite annoying to carry them all with you. This pouch solves that problem.<BR>Whenever you change the focus on your wand, it will check this pouch first and any foci that get removed will be placed inside it first. You can also right-click the pouch to place or remove foci by hand.
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tc.research_name.BOOTSTRAVELLER=Boots of the Traveller
tc.research_text.BOOTSTRAVELLER=These boots were made for walking
tc.research_page.BOOTSTRAVELLER.1=This pair of enchanted boots have been stuffed full of magic to ease the journey of any traveller.<BR>They allow you to move faster than normal. They also allow you to jump higher and fall further.<BR>Lastly they allow you to cut through water like a fish. A slow and clumsy fish, but a fish nonetheless.
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tc.research_name.PHIAL=Glass Phial
tc.research_text.PHIAL=Mystical containers
tc.research_page.PHIAL.1=Glass phials are capable of holding all manner of liquids and substances, but their most important use to a thaumaturge is their ability to hold Essentia.
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tc.research_name.TABLE=Table
tc.research_text.TABLE=Some assembly required
tc.research_page.TABLE.1=The table is more than a simple decorative block - it also serves as a base for other surfaces useful in the practice of magic, like the Arcane Worktable and the Research Table.
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tc.research_name.ARCTABLE=Arcane Worktable
tc.research_text.ARCTABLE=Crafting with magic
tc.research_page.ARCTABLE.1=To create an Arcane Worktable simply right-click with a wand on a table you have placed in the world. The Arcane Worktable serves the same purpose as a normal crafting table, with a few key exceptions.<BR>Apart from normal crafting recipes, it can also craft some of the items unique to Thaumaturgy. To do that you need to place a wand in the top-right slot. This will allow you to craft items that require vis by drawing the energy directly from the wand.<BR>The vis required to craft an item will be shown in the six circular symbols surrounding the crafting grid.
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tc.research_name.RESTABLE=Research Table
tc.research_text.RESTABLE=To gather knowledge
tc.research_page.RESTABLE.1=The Research table is created by placing two tables next to each other and then clicking on them with Scribing tools.<BR>The research table is the most important tool for any thaumaturge. It is used to unlock all the hidden secrets of the universe and discover new ways of harnessing magic.
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tc.research_name.THAUMONOMICON=Thaumonomicon
tc.research_text.THAUMONOMICON=A Repository of Knowledge
tc.research_page.THAUMONOMICON.1=To craft the Thaumonomicon, you must simply use your wand on a bookshelf placed in the world.<BR>The Thaumonomicon is a reference book of all things thaumaturgical. It lists all the discoveries you have made so far and gives you a general impression of how many there are still to be made.<BR>Whenever you successfully research something and use the scroll, it will automatically be added to this book. You can then browse through the discoveries and click on them to be shown more detailed information regarding them as well as any crafting recipes associated with those discoveries.
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tc.research_name.CRUCIBLE=Crucible
tc.research_text.CRUCIBLE=Bubble and Boil
tc.research_page.CRUCIBLE.1=To craft the Crucible, you must simply use your wand on a cauldron placed in the world.<BR>The crucible is an important tool for any thaumaturge. It allows him to render physical objects into their component Essentia and recombine it again as he wishes.<BR>The crucible needs to be placed over a source of constant heat and filled with water. Once the water starts boiling you simply throw any items you wish into the crucible and they will be broken down into their component Essentia.<BR>If you know the proper formula and the mix of essentia within the
tc.research_page.CRUCIBLE.2=crucible is correct, you can then drop a special item into the crucible known as a Catalyst. The catalyst draws the essentia into itself and transforms into a whole new item that the crucible then ejects.<BR>Any leftover Essentia remains within the crucible for further use, but it is not a good idea to leave essentia within a crucible for too long.<BR>Crafting also uses some of the water within the crucible and you will eventually need to refill it.<BR>Essentia within the crucible is constantly degrading. Compound essentia degrades into one of its component aspects, and Primal essentia simply evaporates.
tc.research_page.CRUCIBLE.3=Beyond the waste of resources, evaporating and degrading essentia can cause many strange side-effects.<BR>You can empty a crucible by right-clicking on it with a wand. All the essentia is dumped into the atmosphere... not something you would want to do too often.
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tc.research_name.ENCHFABRIC=Enchanted Fabric
tc.research_text.ENCHFABRIC=Silky and Stylish
tc.research_page.ENCHFABRIC.1=By combining spider silk and wool and infusing it with primal vis, you have created a silky length of magical cloth that would have numerous uses.<BR>You have also discovered patterns to create cloth robes from the magical fabric. These robes have similar protective properties to leather armor, but they are much more durable than mundane materials could ever be.<BR>They also hold mystical enchantments very well and can hold powerful magic much better than even expensive armor.
tc.research_page.ENCHFABRIC.2=The various pieces of this outfit grant a small discount to the amount of vis drained from casting wands when you use them.<BR>You can dye the armor like you would leather armor.
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tc.research_name.ENCHANT=Enchantments
tc.research_text.ENCHANT=New Enchantments
tc.research_page.ENCHANT.1=Thaumcraft adds several unique enchantments.<BR>§nPotency (foci only)§r<BR>This enchantment increases the damage, range or area of the focus it is applied to.<BR>§nFrugal (foci only)§r<BR>Foci with this enchantment use less vis when activated.<BR>§nTreasure (foci only)§r<BR>This enchantment functions like the Fortune enchantment, increasing the amount of items gained when harvesting.
tc.research_page.ENCHANT.2=§nHaste§r<BR>This enchantment can be applied to footwear of all types and increases the wearers landspeed. The higher the level of the enchant, the greater the speed bonus granted.<BR>§nRepair§r<BR>This enchantment slowly repairs the durability of items by drawing vis from the aura. The higher the level of the enchantment, the quicker this takes place. This enchantment can only be applied to items made with Thaumcraft, and even then not all of them.
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tc.research_name.ELEMENTALAXE=Axe of the Stream
tc.research_text.ELEMENTALAXE=Rivers of Wood
tc.research_page.ELEMENTALAXE.1=By combining water shards and a thaumium axe, you have created a tool that embodies the aspects of motion and flow.<BR>It functions like a normal axe on all materials except natural logs and trees. When used on them the axe seeks to furthest block of the same type that is still connected to the block you are attempting to harvest and harvests that one instead.<BR>In effect you will chop trees from the top down even if you hit the bottom-most block.
tc.research_page.ELEMENTALAXE.2=If you press and hold right click the axe will harvest at a much faster speed, but at a greater cost to its durability.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal axe.#
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tc.research_name.ELEMENTALPICK=Pickaxe of the Core
tc.research_text.ELEMENTALPICK=Purifying Heat
tc.research_page.ELEMENTALPICK.1=By infusing a thaumium pickaxe with fire shards, you have created a pickaxe that glows with the heat of a forge.<BR>When you mine ore blocks there is a chance that you will mine a cluster instead. Native clusters are much easier to process and produces double the normal amount of metal when smelted.<BR>It can also be use to sound out any surface you right click against to find out what valuable materials can be found nearby.
tc.research_page.ELEMENTALPICK.2=If shift is held while using this tool all its special properties are suspended and it functions like a normal pickaxe.
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tc.research_name.ELEMENTALSWORD=Sword of the Zephyr
tc.research_text.ELEMENTALSWORD=Angry Winds
tc.research_page.ELEMENTALSWORD.1=You have merged the elemental fury of air shards with a thaumium sword.<BR>When used to strike a foe, the blade will sweep in a wide arc, hitting additional foes near you main target.<BR>While blocking the sword will conjure a sphere of whirling winds around you, pushing enemies and loose objects away and deflecting incoming projectiles.<BR>While blocking it will also slowly lift you into the air.
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tc.research_name.ELEMENTALSHOVEL=Shovel of the Earthmover
tc.research_text.ELEMENTALSHOVEL=Shifting Earth
tc.research_page.ELEMENTALSHOVEL.1=Combining earth shards with a thaumium shovel you have created a peerless digging implement.<BR>When used to dig earth, sand and similar materials it will dig a 3x3 area.<BR>If you right click on the side of a block, it will attempt to place a 3x3 section of the same material in the world as long as you have sufficient blocks in your inventory.<BR>The orientation of both the digging and construction depends on the face you dug or clicked.
tc.research_page.ELEMENTALSHOVEL.2=If shift is held while using this tool all its special properties are suspended and it functions like a normal shovel.
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tc.research_name.ELEMENTALHOE=Hoe of Growth
tc.research_text.ELEMENTALHOE=Balance of Nature
tc.research_page.ELEMENTALHOE.1=By merging the magical energy from order and entropy shards with a thaumium hoe, you have created a farming implement with few equals.<BR>When used to till fields, it will till a 3x3 area instead of just a single block.<BR>When used to crops or other plants it will act as bonemeal to promote its growth, though at a higher cost to its durability. It might even be able to grow plants that normal bonemeal can't.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal hoe.
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tc.research_name.GUNPOWDER=Gunpowder
tc.research_text.GUNPOWDER=Who needs creepers?
tc.research_page.GUNPOWDER.1=You have discovered an alternate source of gunpowder! No more hunting creepers for this explosive substance.
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tc.research_name.TRANSIRON=Metal Transmutation
tc.research_text.TRANSIRON=Transformation of metals into iron
tc.research_page.TRANSIRON.1=You have discovered a way to multiply iron by steeping iron nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSGOLD=Gold Transmutation
tc.research_text.TRANSGOLD=Transformation of metals into gold
tc.research_page.TRANSGOLD.1=You have discovered a way to multiply gold by steeping gold nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSCOPPER=Copper Transmutation
tc.research_text.TRANSCOPPER=Transformation of metals into copper
tc.research_page.TRANSCOPPER.1=You have discovered a way to multiply copper by steeping copper nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSTIN=Tin Transmutation
tc.research_text.TRANSTIN=Transformation of metals into tin
tc.research_page.TRANSTIN.1=You have discovered a way to multiply tin by steeping tin nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSSILVER=Silver Transmutation
tc.research_text.TRANSSILVER=Transformation of metals into silver
tc.research_page.TRANSSILVER.1=You have discovered a way to multiply silver by steeping silver nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.TRANSLEAD=Lead Transmutation
tc.research_text.TRANSLEAD=Transformation of metals into lead
tc.research_page.TRANSLEAD.1=You have discovered a way to multiply lead by steeping lead nuggets in §5metallum§0 harvested from other metals.
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tc.research_name.PUREIRON=Metal Purification
tc.research_text.PUREIRON=Purification of metals into native clusters
tc.research_page.PUREIRON.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal iron ore into a native iron cluster.<BR>When smelted these clusters produces twice the normal amount of iron ingots.
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tc.research_name.PUREGOLD=Gold Purification
tc.research_text.PUREGOLD=Purification of gold into native clusters
tc.research_page.PUREGOLD.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal gold ore into a native gold cluster.<BR>When smelted these clusters produces twice the normal amount of gold ingots.
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tc.research_name.PURECOPPER=Copper Purification
tc.research_text.PURECOPPER=Purification of copper into native clusters
tc.research_page.PURECOPPER.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal copper ore into a native copper cluster.<BR>When smelted these clusters produces twice the normal amount of copper ingots.
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tc.research_name.PURETIN=Tin Purification
tc.research_text.PURETIN=Purification of tin into native clusters
tc.research_page.PURETIN.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal tin ore into a native tin cluster.<BR>When smelted these clusters produces twice the normal amount of tin ingots.
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tc.research_name.PURESILVER=Silver Purification
tc.research_text.PURESILVER=Purification of silver into native clusters
tc.research_page.PURESILVER.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal silver ore into a native silver cluster.<BR>When smelted these clusters produces twice the normal amount of silver ingots.
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tc.research_name.PURELEAD=Lead Purification
tc.research_text.PURELEAD=Purification of lead into native clusters
tc.research_page.PURELEAD.1=Native clusters are rare concentrations of metals in its purest form. You have discovered a way to purify and concentrate normal lead ore into a native lead cluster.<BR>When smelted these clusters produces twice the normal amount of lead ingots.
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tc.research_name.TALLOW=Magic Tallow
tc.research_text.TALLOW=Rendered fat with a touch of magic
tc.research_page.TALLOW.1=By processing and heating flesh in a crucible, you can create a mystical tallow suited for many arcane uses.<BR>This tallow can be used to craft candles. It is also possible to craft different coloured candles by combining a candle with a dye in an arcane workbench.
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tc.research_name.GOLEMSTRAW=Straw Golems
tc.research_text.GOLEMSTRAW=Simple Magical Minions
tc.research_page.GOLEMSTRAW.1=You have discovered the secret of creating golem workers. While the Iron Golem is impressive in its own way, it is very limited and uncontrollable. You have managed to solve both those problems.<BR>Your golem workers have just enough will and self-awareness to make them useful tools, but not enough to render them uncontrollable.<LINE>You have also discovered how to make the §5Golemancer's Bell§0 and §5Golem Animation Cores§0 (see their respective research entries for more detail).
tc.research_page.GOLEMSTRAW.2=The golem you craft can be placed in the world, but will remain inactive until given an animation core.<BR>The placement of the golem needs to be considered carefully - if you wish it to interact with inventories, you will need to place it by clicking (or shift-clicking) on the inventory on the side you wish it to interact with.<BR>Most golems can operate in a range of 16 blocks around their home location.
tc.research_page.GOLEMSTRAW.3=The first golem you can create is made from bundles of hay and straw. It is physically weak and easy to destroy, but very light and nimble.<BR>§l§nStraw Golem Attributes§r<BR>§lDurability:§r Very Low<BR>§lStrength:§r Very Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 1<BR>§lSpeed:§r Fast<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMWOOD=Wooden Golems
tc.research_text.GOLEMWOOD=How much wood would a wood golem chop if a wood golem could chop wood?
tc.research_page.GOLEMWOOD.1=This golem is carved from a greatwood log. It is a moderate improvement over the straw golem.<BR>§l§nWood Golem Attributes§r<BR>§lDurability:§r Below Average<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 4<BR>§lSpeed:§r Above Average<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMTALLOW=Tallow Golems
tc.research_text.GOLEMTALLOW=Keep away from open flames
tc.research_page.GOLEMTALLOW.1=This advanced golem is only marginally better than the clay golem, but is capable of holding two upgrades.<BR>§l§nTallow Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Average<BR>§lSelf-repair:§r Average<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Average<BR>§lUpgrades:§r 2
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tc.research_name.GOLEMCLAY=Clay Golems
tc.research_text.GOLEMCLAY=Tough and durable
tc.research_page.GOLEMCLAY.1=Fired clay is proven to be a superior crafting material for golems. It is fireproof and has more than adequate mobility.<BR>§l§nClay Golem Attributes§r<BR>§lDurability:§r Average<BR>§lStrength:§r Average<BR>§lSelf-repair:§r Slow<BR>§lCarry Limit:§r 8<BR>§lSpeed:§r Average<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMFLESH=Flesh Golems
tc.research_text.GOLEMFLESH=It's alive!
tc.research_page.GOLEMFLESH.1=While macabre, golems made from zombie flesh has several features to reccomend them. Not only does it repair itself very quickly, it is able to hold 2 upgrades.<BR>§l§nFlesh Golem Attributes§r<BR>§lDurability:§r Low<BR>§lStrength:§r Low<BR>§lSelf-repair:§r Very Fast<BR>§lCarry Limit:§r 4<BR>§lSpeed:§r Above Average<BR>§lUpgrades:§r 2
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tc.research_name.GOLEMSTONE=Stone Golems
tc.research_text.GOLEMSTONE=Strong, but slow
tc.research_page.GOLEMSTONE.1=Stone golems are very durable and able to carry heavy loads, but they are much slower than most other golems.<BR>§l§nStone Golem Attributes§r<BR>§lDurability:§r Above Average<BR>§lStrength:§r Above Average<BR>§lSelf-repair:§r Slow<BR>§lCarry Limit:§r 16<BR>§lSpeed:§r Slow<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMIRON=Iron Golems
tc.research_text.GOLEMIRON=Like village golems, only smaller... and better
tc.research_page.GOLEMIRON.1=Iron golems are extremely tough and strong, able to carry huge loads. Their weight however causes them to move quite slowly.<BR>§l§nIron Golem Attributes§r<BR>§lDurability:§r High<BR>§lStrength:§r High<BR>§lSelf-repair:§r Very Slow<BR>§lCarry Limit:§r 32<BR>§lSpeed:§r Very Slow<BR>§lUpgrades:§r 1
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tc.research_name.GOLEMTHAUMIUM=Thaumium Golems
tc.research_text.GOLEMTHAUMIUM=Mystical Minions
tc.research_page.GOLEMTHAUMIUM.1=Thaumium golems have slightly better attributes than iron golems and are able to have 2 upgrades. They are also highly resistant to magical damage.<BR>§l§nThaumium Golem Attributes§r<BR>§lDurability:§r Very High<BR>§lStrength:§r High<BR>§lSelf-repair:§r Slow<BR>§lCarry Limit:§r 32<BR>§lSpeed:§r Slow<BR>§lUpgrades:§r 2
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tc.research_name.GOLEMBELL=Golemancer's Bell
tc.research_text.GOLEMBELL=Pay Attention
tc.research_page.GOLEMBELL.1=Golems are notoriously bad at following verbal commands, but this bell allows you to avoid all that.<BR>Simply right click on a golem to select it. Once that is done a glowing, gearlike circle will appear indicating the golems 'home' location and the side it is attached to.<BR> You are now able to right click anywhere in the world to link the golem to blocks, locations or inventories it may interact with. Clicking on the same location will either unmark it, or cycle through different colors if the golem is able to interact with different colored markers.
tc.research_page.GOLEMBELL.2=<BR>Shift right-clicking on a marked location will always clear it and pressing F will clear all marked locations.<LINE>Left-clicking on a golem picks it up with all its current upgrades and settings intact. Shift left-clicking picks up the golem, but removes its core and any attached upgrades which drops separately. There is a good chance that upgrades will be lost if you do this however.
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tc.research_name.COREGATHER=Golem Core: Gather
tc.research_text.COREGATHER=Picking up what you are putting down
tc.research_page.COREGATHER.1=Golem Animations cores are used to give your golems purpose - without a core they remain inanimate.<BR>The first such core you are able to create is the §5Gather§0 core.<BR>Golems fitted with this core will seek dropped items within 16 blocks, pick them up and then place them inside an attached inventory. If they are not attached to an inventory they will simply hold on to them.<BR>If you right click on the golem you will be able to set specific items they should pick up - all others will be ignored.
tc.research_page.COREGATHER.2=Simply right-click on a freshly placed golem with a core to attach it to the golem.
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tc.research_name.COREEMPTY=Golem Core: Empty
tc.research_text.COREEMPTY=Moving things somewhere else
tc.research_page.COREEMPTY.1=Golems fitted with this core will remove items from an attached inventory and take them to the marked location. If the marked location is a container, they will place it inside.<BR>If you wish, you can specify what items should be removed from the inventory by accessing the golems interface. All other items will be ignored.
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tc.research_name.COREUSE=Golem Core: Use
tc.research_text.COREUSE=Clickety click
tc.research_page.COREUSE.1=Like the Empty core, golems fitted with this core will remove items from an attached inventory, but instead of placing it in an inventory or dropping it in world, they will attempt to use it on a target block or location.<BR>They will attempt to use the item as if they are a player right-clicking on the target block or location with the item.<BR>If you wish, you can specify what items should be removed from the inventory by accessing the golems interface. All other items will be ignored.
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tc.research_name.COREFILL=Golem Core: Fill
tc.research_text.COREFILL=Keeping an inventory supplied
tc.research_page.COREFILL.1=Golems fitted with this core will examine inventories you have marked for certain items, and place them in their home inventory.<BR>There are two modes of operation:<BR>In §5Precise Amount§0 mode the golem will fill its home inventory with the specified items until it contains an amount equal to the amount you specified in its interface.<BR>In §5Any Amount§0 mode the golem will keep filling the current inventory with the specified items as long as there is room and available items.
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tc.research_name.COREHARVEST=Golem Core: Harvest
tc.research_text.COREHARVEST=Animated Farmer
tc.research_page.COREHARVEST.1=Golems fitted with this core need not be attached to an inventory. They seek out fully grown crops, reeds and other commonly farmed plants within a small radius and harvests them. The harvested material simply drops to the ground and must be gathered by some other means.<BR>Unfortunately they are not smart enough to replant the crops they have harvested, but you are sure with a bit of work you might be able to eventually fix that bug.
tc.research_page.COREHARVEST.2= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>Harvest golems fitted with this upgrade will now attempt to replant the crop they just harvested. This could fail if the plant failed to drop the proper seed or seedling.
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tc.research_name.CORELUMBER=Golem Core: Chop
tc.research_text.CORELUMBER=Animated lumberjack
tc.research_page.CORELUMBER.1=Like Harvester golems, Lumberjack golems can be placed anywhere. They will seek out nearby trees and chop them down. Stronger golems will chop them down faster.<BR>Lumberjack golems do not replant the trees they have chopped down.
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tc.research_name.COREGUARD=Golem Core: Guard
tc.research_text.COREGUARD=Guarding your valuables
tc.research_page.COREGUARD.1=Golems fitted with this core act as guards, attacking any hostile creatures within range.<BR>You are sure with a little bit of tinkering you could make the golem a bit more selective with the targets it attacks, but for now it only seeks out aggressive mobs other than creepers.
tc.research_page.COREGUARD.2= §nOrder Upgrade Unlocked§r<IMG>thaumcraft:textures/items/golem_upgrade_order.png:0:0:255:255:0.0625</IMG>If you fit this upgrade you can specify the types of creatures the golem will attack. The golem will also be able to attack more than just hostile entities.
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tc.research_name.COREBUTCHER=Golem Core: Butcher
tc.research_text.COREBUTCHER=Bloody to the armpits
tc.research_page.COREBUTCHER.1=This core is a refinement of the standard Guard core.<BR>A golem fitted with this core will only attack animals, but it is intelligent enough to only attack the oldest, fully grown adults and always make sure that a breeding pair remains.
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tc.research_name.CORELIQUID=Golem Core: Decanting
tc.research_text.CORELIQUID=Keeping a tank filled with liquid
tc.research_page.CORELIQUID.1=Golems fitted with this core will attempt to keep the liquid inventory they are attached to filled with an appropriate liquid.<BR>If you wish, you can specify what liquid should placed in the tank by accessing the golems interface and placing a liquid container (like a filled bucket) in a slot. All other liquids will be ignored.<BR>A decanting golem can only carry 100mb of liquid per item its material type is normally allowed to carry, though they will always carry a full buckets worth if instructed to pick up liquids blocks in the world.
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tc.research_name.COREALCHEMY=Golem Core: Alchemy
tc.research_text.COREALCHEMY=Moving essentia around
tc.research_page.COREALCHEMY.1=This core is a specialized version of a decanting core, specifically designed to transport essentia.<BR>Alchemy golems assigned to an alchemy furnace or alembic it will draw essentia from the entire stack of alembics and transport it to marked warded jars. It is not required to mark every single jar - the golem will automatically fill all jars adjacent to the marked jar and all other similarly connected jars.<BR>Alchemy golems prioritize nearby jars first and will try to fill an entire jar before starting on a new one.
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