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handshake_manager.go
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handshake_manager.go
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package nebula
import (
"bytes"
"context"
"crypto/rand"
"encoding/binary"
"errors"
"net"
"time"
"github.com/rcrowley/go-metrics"
"github.com/sirupsen/logrus"
"github.com/slackhq/nebula/header"
"github.com/slackhq/nebula/iputil"
"github.com/slackhq/nebula/udp"
)
const (
DefaultHandshakeTryInterval = time.Millisecond * 100
DefaultHandshakeRetries = 10
DefaultHandshakeTriggerBuffer = 64
DefaultUseRelays = true
)
var (
defaultHandshakeConfig = HandshakeConfig{
tryInterval: DefaultHandshakeTryInterval,
retries: DefaultHandshakeRetries,
triggerBuffer: DefaultHandshakeTriggerBuffer,
useRelays: DefaultUseRelays,
}
)
type HandshakeConfig struct {
tryInterval time.Duration
retries int
triggerBuffer int
useRelays bool
messageMetrics *MessageMetrics
}
type HandshakeManager struct {
pendingHostMap *HostMap
mainHostMap *HostMap
lightHouse *LightHouse
outside *udp.Conn
config HandshakeConfig
OutboundHandshakeTimer *SystemTimerWheel
messageMetrics *MessageMetrics
metricInitiated metrics.Counter
metricTimedOut metrics.Counter
l *logrus.Logger
// can be used to trigger outbound handshake for the given vpnIp
trigger chan iputil.VpnIp
}
func NewHandshakeManager(l *logrus.Logger, tunCidr *net.IPNet, preferredRanges []*net.IPNet, mainHostMap *HostMap, lightHouse *LightHouse, outside *udp.Conn, config HandshakeConfig) *HandshakeManager {
return &HandshakeManager{
pendingHostMap: NewHostMap(l, "pending", tunCidr, preferredRanges),
mainHostMap: mainHostMap,
lightHouse: lightHouse,
outside: outside,
config: config,
trigger: make(chan iputil.VpnIp, config.triggerBuffer),
OutboundHandshakeTimer: NewSystemTimerWheel(config.tryInterval, hsTimeout(config.retries, config.tryInterval)),
messageMetrics: config.messageMetrics,
metricInitiated: metrics.GetOrRegisterCounter("handshake_manager.initiated", nil),
metricTimedOut: metrics.GetOrRegisterCounter("handshake_manager.timed_out", nil),
l: l,
}
}
func (c *HandshakeManager) Run(ctx context.Context, f udp.EncWriter) {
clockSource := time.NewTicker(c.config.tryInterval)
defer clockSource.Stop()
for {
select {
case <-ctx.Done():
return
case vpnIP := <-c.trigger:
c.handleOutbound(vpnIP, f, true)
case now := <-clockSource.C:
c.NextOutboundHandshakeTimerTick(now, f)
}
}
}
func (c *HandshakeManager) NextOutboundHandshakeTimerTick(now time.Time, f udp.EncWriter) {
c.OutboundHandshakeTimer.advance(now)
for {
ep := c.OutboundHandshakeTimer.Purge()
if ep == nil {
break
}
vpnIp := ep.(iputil.VpnIp)
c.handleOutbound(vpnIp, f, false)
}
}
func (c *HandshakeManager) handleOutbound(vpnIp iputil.VpnIp, f udp.EncWriter, lighthouseTriggered bool) {
hostinfo, err := c.pendingHostMap.QueryVpnIp(vpnIp)
if err != nil {
return
}
hostinfo.Lock()
defer hostinfo.Unlock()
// We may have raced to completion but now that we have a lock we should ensure we have not yet completed.
if hostinfo.HandshakeComplete {
// Ensure we don't exist in the pending hostmap anymore since we have completed
c.pendingHostMap.DeleteHostInfo(hostinfo)
return
}
// Check if we have a handshake packet to transmit yet
if !hostinfo.HandshakeReady {
// There is currently a slight race in getOrHandshake due to ConnectionState not being part of the HostInfo directly
// Our hostinfo here was added to the pending map and the wheel may have ticked to us before we created ConnectionState
c.OutboundHandshakeTimer.Add(vpnIp, c.config.tryInterval*time.Duration(hostinfo.HandshakeCounter))
return
}
// If we are out of time, clean up
if hostinfo.HandshakeCounter >= c.config.retries {
hostinfo.logger(c.l).WithField("udpAddrs", hostinfo.remotes.CopyAddrs(c.pendingHostMap.preferredRanges)).
WithField("initiatorIndex", hostinfo.localIndexId).
WithField("remoteIndex", hostinfo.remoteIndexId).
WithField("handshake", m{"stage": 1, "style": "ix_psk0"}).
WithField("durationNs", time.Since(hostinfo.handshakeStart).Nanoseconds()).
Info("Handshake timed out")
c.metricTimedOut.Inc(1)
c.pendingHostMap.DeleteHostInfo(hostinfo)
return
}
// We only care about a lighthouse trigger before the first handshake transmit attempt. This is a very specific
// optimization for a fast lighthouse reply
//TODO: it would feel better to do this once, anytime, as our delay increases over time
if lighthouseTriggered && hostinfo.HandshakeCounter > 0 {
// If we didn't return here a lighthouse could cause us to aggressively send handshakes
return
}
// Get a remotes object if we don't already have one.
// This is mainly to protect us as this should never be the case
// NB ^ This comment doesn't jive. It's how the thing gets intiailized.
// It's the common path. Should it update every time, in case a future LH query/queries give us more info?
if hostinfo.remotes == nil {
hostinfo.remotes = c.lightHouse.QueryCache(vpnIp)
}
//TODO: this will generate a load of queries for hosts with only 1 ip (i'm not using a lighthouse, static mapped)
if hostinfo.remotes.Len(c.pendingHostMap.preferredRanges) <= 1 {
// If we only have 1 remote it is highly likely our query raced with the other host registered within the lighthouse
// Our vpnIp here has a tunnel with a lighthouse but has yet to send a host update packet there so we only know about
// the learned public ip for them. Query again to short circuit the promotion counter
c.lightHouse.QueryServer(vpnIp, f)
}
// Send a the handshake to all known ips, stage 2 takes care of assigning the hostinfo.remote based on the first to reply
var sentTo []*udp.Addr
hostinfo.remotes.ForEach(c.pendingHostMap.preferredRanges, func(addr *udp.Addr, _ bool) {
c.messageMetrics.Tx(header.Handshake, header.MessageSubType(hostinfo.HandshakePacket[0][1]), 1)
err = c.outside.WriteTo(hostinfo.HandshakePacket[0], addr)
if err != nil {
hostinfo.logger(c.l).WithField("udpAddr", addr).
WithField("initiatorIndex", hostinfo.localIndexId).
WithField("handshake", m{"stage": 1, "style": "ix_psk0"}).
WithError(err).Error("Failed to send handshake message")
} else {
sentTo = append(sentTo, addr)
}
})
// Don't be too noisy or confusing if we fail to send a handshake - if we don't get through we'll eventually log a timeout
if len(sentTo) > 0 {
hostinfo.logger(c.l).WithField("udpAddrs", sentTo).
WithField("initiatorIndex", hostinfo.localIndexId).
WithField("handshake", m{"stage": 1, "style": "ix_psk0"}).
Info("Handshake message sent")
}
if c.config.useRelays && len(hostinfo.remotes.relays) > 0 {
hostinfo.logger(c.l).WithField("relayIps", hostinfo.remotes.relays).Info("Attempt to relay through hosts")
// Send a RelayRequest to all known Relay IP's
for _, relay := range hostinfo.remotes.relays {
// Don't relay to myself, and don't relay through the host I'm trying to connect to
if *relay == vpnIp || *relay == c.lightHouse.myVpnIp {
continue
}
relayHostInfo, err := c.mainHostMap.QueryVpnIp(*relay)
if err != nil || relayHostInfo.remote == nil {
hostinfo.logger(c.l).WithError(err).WithField("relay", relay.String()).Info("Establish tunnel to relay target.")
f.Handshake(*relay)
continue
}
// Check the relay HostInfo to see if we already established a relay through it
if existingRelay, ok := relayHostInfo.relayState.QueryRelayForByIp(vpnIp); ok {
switch existingRelay.State {
case Established:
hostinfo.logger(c.l).WithField("relay", relay.String()).Info("Send handshake via relay")
f.SendVia(relayHostInfo, existingRelay, hostinfo.HandshakePacket[0], make([]byte, 12), make([]byte, mtu), false)
case Requested:
hostinfo.logger(c.l).WithField("relay", relay.String()).Info("Re-send CreateRelay request")
// Re-send the CreateRelay request, in case the previous one was lost.
m := NebulaControl{
Type: NebulaControl_CreateRelayRequest,
InitiatorRelayIndex: existingRelay.LocalIndex,
RelayFromIp: uint32(c.lightHouse.myVpnIp),
RelayToIp: uint32(vpnIp),
}
msg, err := m.Marshal()
if err != nil {
hostinfo.logger(c.l).
WithError(err).
Error("Failed to marshal Control message to create relay")
} else {
f.SendMessageToVpnIp(header.Control, 0, *relay, msg, make([]byte, 12), make([]byte, mtu))
}
default:
hostinfo.logger(c.l).
WithField("vpnIp", vpnIp).
WithField("state", existingRelay.State).
WithField("relayVpnIp", relayHostInfo.vpnIp).
Errorf("Relay unexpected state")
}
} else {
// No relays exist or requested yet.
if relayHostInfo.remote != nil {
idx, err := AddRelay(c.l, relayHostInfo, c.mainHostMap, vpnIp, nil, TerminalType, Requested)
if err != nil {
hostinfo.logger(c.l).WithField("relay", relay.String()).WithError(err).Info("Failed to add relay to hostmap")
}
m := NebulaControl{
Type: NebulaControl_CreateRelayRequest,
InitiatorRelayIndex: idx,
RelayFromIp: uint32(c.lightHouse.myVpnIp),
RelayToIp: uint32(vpnIp),
}
msg, err := m.Marshal()
if err != nil {
hostinfo.logger(c.l).
WithError(err).
Error("Failed to marshal Control message to create relay")
} else {
f.SendMessageToVpnIp(header.Control, 0, *relay, msg, make([]byte, 12), make([]byte, mtu))
}
}
}
}
}
// Increment the counter to increase our delay, linear backoff
hostinfo.HandshakeCounter++
// If a lighthouse triggered this attempt then we are still in the timer wheel and do not need to re-add
if !lighthouseTriggered {
//TODO: feel like we dupe handshake real fast in a tight loop, why?
c.OutboundHandshakeTimer.Add(vpnIp, c.config.tryInterval*time.Duration(hostinfo.HandshakeCounter))
}
}
func (c *HandshakeManager) AddVpnIp(vpnIp iputil.VpnIp, init func(*HostInfo)) *HostInfo {
hostinfo, created := c.pendingHostMap.AddVpnIp(vpnIp, init)
if created {
c.OutboundHandshakeTimer.Add(vpnIp, c.config.tryInterval)
c.metricInitiated.Inc(1)
}
return hostinfo
}
var (
ErrExistingHostInfo = errors.New("existing hostinfo")
ErrAlreadySeen = errors.New("already seen")
ErrLocalIndexCollision = errors.New("local index collision")
ErrExistingHandshake = errors.New("existing handshake")
)
// CheckAndComplete checks for any conflicts in the main and pending hostmap
// before adding hostinfo to main. If err is nil, it was added. Otherwise err will be:
//
// ErrAlreadySeen if we already have an entry in the hostmap that has seen the
// exact same handshake packet
//
// ErrExistingHostInfo if we already have an entry in the hostmap for this
// VpnIp and the new handshake was older than the one we currently have
//
// ErrLocalIndexCollision if we already have an entry in the main or pending
// hostmap for the hostinfo.localIndexId.
func (c *HandshakeManager) CheckAndComplete(hostinfo *HostInfo, handshakePacket uint8, overwrite bool, f *Interface) (*HostInfo, error) {
c.pendingHostMap.Lock()
defer c.pendingHostMap.Unlock()
c.mainHostMap.Lock()
defer c.mainHostMap.Unlock()
// Check if we already have a tunnel with this vpn ip
existingHostInfo, found := c.mainHostMap.Hosts[hostinfo.vpnIp]
if found && existingHostInfo != nil {
// Is it just a delayed handshake packet?
if bytes.Equal(hostinfo.HandshakePacket[handshakePacket], existingHostInfo.HandshakePacket[handshakePacket]) {
return existingHostInfo, ErrAlreadySeen
}
// Is this a newer handshake?
if existingHostInfo.lastHandshakeTime >= hostinfo.lastHandshakeTime {
return existingHostInfo, ErrExistingHostInfo
}
existingHostInfo.logger(c.l).Info("Taking new handshake")
}
existingIndex, found := c.mainHostMap.Indexes[hostinfo.localIndexId]
if found {
// We have a collision, but for a different hostinfo
return existingIndex, ErrLocalIndexCollision
}
existingIndex, found = c.pendingHostMap.Indexes[hostinfo.localIndexId]
if found && existingIndex != hostinfo {
// We have a collision, but for a different hostinfo
return existingIndex, ErrLocalIndexCollision
}
existingRemoteIndex, found := c.mainHostMap.RemoteIndexes[hostinfo.remoteIndexId]
if found && existingRemoteIndex != nil && existingRemoteIndex.vpnIp != hostinfo.vpnIp {
// We have a collision, but this can happen since we can't control
// the remote ID. Just log about the situation as a note.
hostinfo.logger(c.l).
WithField("remoteIndex", hostinfo.remoteIndexId).WithField("collision", existingRemoteIndex.vpnIp).
Info("New host shadows existing host remoteIndex")
}
// Check if we are also handshaking with this vpn ip
pendingHostInfo, found := c.pendingHostMap.Hosts[hostinfo.vpnIp]
if found && pendingHostInfo != nil {
if !overwrite {
// We won, let our pending handshake win
return pendingHostInfo, ErrExistingHandshake
}
// We lost, take this handshake and move any cached packets over so they get sent
pendingHostInfo.ConnectionState.queueLock.Lock()
hostinfo.packetStore = append(hostinfo.packetStore, pendingHostInfo.packetStore...)
c.pendingHostMap.unlockedDeleteHostInfo(pendingHostInfo)
pendingHostInfo.ConnectionState.queueLock.Unlock()
pendingHostInfo.logger(c.l).Info("Handshake race lost, replacing pending handshake with completed tunnel")
}
if existingHostInfo != nil {
// We are going to overwrite this entry, so remove the old references
delete(c.mainHostMap.Hosts, existingHostInfo.vpnIp)
delete(c.mainHostMap.Indexes, existingHostInfo.localIndexId)
delete(c.mainHostMap.RemoteIndexes, existingHostInfo.remoteIndexId)
for _, relayIdx := range existingHostInfo.relayState.CopyRelayForIdxs() {
delete(c.mainHostMap.Relays, relayIdx)
}
}
c.mainHostMap.addHostInfo(hostinfo, f)
return existingHostInfo, nil
}
// Complete is a simpler version of CheckAndComplete when we already know we
// won't have a localIndexId collision because we already have an entry in the
// pendingHostMap
func (c *HandshakeManager) Complete(hostinfo *HostInfo, f *Interface) {
c.pendingHostMap.Lock()
defer c.pendingHostMap.Unlock()
c.mainHostMap.Lock()
defer c.mainHostMap.Unlock()
existingHostInfo, found := c.mainHostMap.Hosts[hostinfo.vpnIp]
if found && existingHostInfo != nil {
// We are going to overwrite this entry, so remove the old references
delete(c.mainHostMap.Hosts, existingHostInfo.vpnIp)
delete(c.mainHostMap.Indexes, existingHostInfo.localIndexId)
delete(c.mainHostMap.RemoteIndexes, existingHostInfo.remoteIndexId)
for _, relayIdx := range existingHostInfo.relayState.CopyRelayForIdxs() {
delete(c.mainHostMap.Relays, relayIdx)
}
}
existingRemoteIndex, found := c.mainHostMap.RemoteIndexes[hostinfo.remoteIndexId]
if found && existingRemoteIndex != nil {
// We have a collision, but this can happen since we can't control
// the remote ID. Just log about the situation as a note.
hostinfo.logger(c.l).
WithField("remoteIndex", hostinfo.remoteIndexId).WithField("collision", existingRemoteIndex.vpnIp).
Info("New host shadows existing host remoteIndex")
}
c.mainHostMap.addHostInfo(hostinfo, f)
c.pendingHostMap.unlockedDeleteHostInfo(hostinfo)
}
// AddIndexHostInfo generates a unique localIndexId for this HostInfo
// and adds it to the pendingHostMap. Will error if we are unable to generate
// a unique localIndexId
func (c *HandshakeManager) AddIndexHostInfo(h *HostInfo) error {
c.pendingHostMap.Lock()
defer c.pendingHostMap.Unlock()
c.mainHostMap.RLock()
defer c.mainHostMap.RUnlock()
for i := 0; i < 32; i++ {
index, err := generateIndex(c.l)
if err != nil {
return err
}
_, inPending := c.pendingHostMap.Indexes[index]
_, inMain := c.mainHostMap.Indexes[index]
if !inMain && !inPending {
h.localIndexId = index
c.pendingHostMap.Indexes[index] = h
return nil
}
}
return errors.New("failed to generate unique localIndexId")
}
func (c *HandshakeManager) addRemoteIndexHostInfo(index uint32, h *HostInfo) {
c.pendingHostMap.addRemoteIndexHostInfo(index, h)
}
func (c *HandshakeManager) DeleteHostInfo(hostinfo *HostInfo) {
//l.Debugln("Deleting pending hostinfo :", hostinfo)
c.pendingHostMap.DeleteHostInfo(hostinfo)
}
func (c *HandshakeManager) QueryIndex(index uint32) (*HostInfo, error) {
return c.pendingHostMap.QueryIndex(index)
}
func (c *HandshakeManager) EmitStats() {
c.pendingHostMap.EmitStats("pending")
c.mainHostMap.EmitStats("main")
}
// Utility functions below
func generateIndex(l *logrus.Logger) (uint32, error) {
b := make([]byte, 4)
// Let zero mean we don't know the ID, so don't generate zero
var index uint32
for index == 0 {
_, err := rand.Read(b)
if err != nil {
l.Errorln(err)
return 0, err
}
index = binary.BigEndian.Uint32(b)
}
if l.Level >= logrus.DebugLevel {
l.WithField("index", index).
Debug("Generated index")
}
return index, nil
}
func hsTimeout(tries int, interval time.Duration) time.Duration {
return time.Duration(tries / 2 * ((2 * int(interval)) + (tries-1)*int(interval)))
}