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Retro Shooter Example Game #13

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HeadClot opened this issue Sep 9, 2015 · 1 comment
Open

Retro Shooter Example Game #13

HeadClot opened this issue Sep 9, 2015 · 1 comment

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@HeadClot
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HeadClot commented Sep 9, 2015

Hey,
Got a bit of a request for a example game.

A retro shooter example game similar to Wolfenstien 3D, Doom, or Hexen.

  • Level transition logic for moving between levels.
  • End State: A Game over state on the second level Kill the Boss to get the key to exit the level.
  • Four Enemy types (An Melee Enemy, Two ranged enemies (Example: Shotgun and Rifle), and a Ranged Area Of Effect (Rocket launcher) enemy) Each enemy should also have health between 0 and 100 as well as a death state.
  • A Controllable Player character that moves with the W A S D keys and / or arrow keys. With health and death state.
  • Pickup - A Heath kit that restores health, Ammo for various weapons, etc.

Side note - This would be a great example game for networked based cooperative and versus play.

@HeadClot
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HeadClot commented Aug 2, 2016

I am looking into making this myself as a starter project for Atomic as for levels. I might be using LevelBuddy by Matt Lucas for the creation of the levels.

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