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This repository has been archived by the owner on May 10, 2024. It is now read-only.
A retro shooter example game similar to Wolfenstien 3D, Doom, or Hexen.
Level transition logic for moving between levels.
End State: A Game over state on the second level Kill the Boss to get the key to exit the level.
Four Enemy types (An Melee Enemy, Two ranged enemies (Example: Shotgun and Rifle), and a Ranged Area Of Effect (Rocket launcher) enemy) Each enemy should also have health between 0 and 100 as well as a death state.
A Controllable Player character that moves with the W A S D keys and / or arrow keys. With health and death state.
Pickup - A Heath kit that restores health, Ammo for various weapons, etc.
Side note - This would be a great example game for networked based cooperative and versus play.
The text was updated successfully, but these errors were encountered:
I am looking into making this myself as a starter project for Atomic as for levels. I might be using LevelBuddy by Matt Lucas for the creation of the levels.
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Hey,
Got a bit of a request for a example game.
A retro shooter example game similar to Wolfenstien 3D, Doom, or Hexen.
Side note - This would be a great example game for networked based cooperative and versus play.
The text was updated successfully, but these errors were encountered: