Q2
- XREngine Cluster Control Center
- Inverse Kinematics
- Light & Dark Mode
- Immersive UI
- Navmesh & Autopilot
- Rapier Physics Engine
- Github Project Editor Integration
- Persistent Worlds
- Better Logging System
Q3
- WebGPU
- Improved CMS
- P2P networking mode
- Full WebXR Mobile / Headset AR
- Automated WebXR Tests with Puppeteer
- User Data System & DID Wallet Inventory
- Migrate from Sequelize & MariaDB to Prisma & Postgres
Q4
- Live Editor & Immersive Editor
- Spatial Scene Segmentation
- Object Persistence
- Instant Realtime portals
- SFU Chaining
- Friend/Party System
- RTMFP & restream.io
- Computer vision based full body IK
- Entity & Asset Servers
- Dynamic Server Stitching
- Procedural Terrain Generation
- Content Galore (Vehicles, Space Ships, Laser Swords, Guns)
- Model Editor - WebGLStudio
- Cloud WebGPU Rendering
- Matrix.org