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As the gamedev I want to expand the functionality of the AssetInstanceAtlas to act as a pool for Assets So that createing and destroying assets is a lot less expensive.
Additional Context
The current issue is that when assets are created and destoyed, the garage collector has to do a lot of heavy lifting. This usually occurs when level loading / unloading happens.
A way to solve this would be to turn the AssetInstanceAtlas into a pseudo ResourcePool. Allowing AssetInstances to be returned to the pool, instead of destroyed and collected by the Garbage Collector.
Dev-Side Criteria
No response
Ducky awareness
I hereby accept that this issue form might be thrown into the void by the developer. This isn't out of maliciousness or anything like that. Most likely they just forgot that this was a thing, and already implemented it, or have decided they are going to push it down the sprint cycles, untill the great ducky in the sky forces them to work on this issue.
I am a ducky
The text was updated successfully, but these errors were encountered:
The Who - What - Why of it all
As the gamedev
I want to expand the functionality of the
AssetInstanceAtlas
to act as a pool for AssetsSo that createing and destroying assets is a lot less expensive.
Additional Context
The current issue is that when assets are created and destoyed, the garage collector has to do a lot of heavy lifting. This usually occurs when level loading / unloading happens.
A way to solve this would be to turn the
AssetInstanceAtlas
into a pseudo ResourcePool. Allowing AssetInstances to be returned to the pool, instead of destroyed and collected by the Garbage Collector.Dev-Side Criteria
No response
Ducky awareness
The text was updated successfully, but these errors were encountered: