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As a gamedev I want to alter the behaviour of logging in a better structed framework So that having the ability to output logs to different mediums is handled on Program.cs
Additional Context
Andreas
I've come to realize that a lot of the logging setup is handled in inconsitent manners because of it being created at the start of the project. It is in need of a refresh and should be better configured through a boot operation. Wether that be a special boot operation which is put directly on EngineConfiguration or just as a later overridable bootoperation?
User-Side Criteria
No response
Dev-Side Criteria
No response
Ducky awareness
I hereby accept that this issue form might be thrown into the void by the developer. This isn't out of maliciousness or anything like that. Most likely they just forgot that this was a thing, and already implemented it, or have decided they are going to push it down the sprint cycles, untill the great ducky in the sky forces them to work on this issue.
I am a ducky
The text was updated successfully, but these errors were encountered:
The Who - What - Why of it all
As a gamedev
I want to alter the behaviour of logging in a better structed framework
So that having the ability to output logs to different mediums is handled on
Program.cs
Additional Context
User-Side Criteria
No response
Dev-Side Criteria
No response
Ducky awareness
The text was updated successfully, but these errors were encountered: