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Changing Network #17

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Run0ver opened this issue Apr 25, 2017 · 1 comment
Open

Changing Network #17

Run0ver opened this issue Apr 25, 2017 · 1 comment

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@Run0ver
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Run0ver commented Apr 25, 2017

I've been so inspired to register on github specifically into this project.
I was wondering if you folks changed the network from "Peer 2 Peer" to "Peer 2 Server" which means every game created by x player is specifically to display "Server IP Address" only if packets been sniffed by another player trying to "DDoS" those players..

This happened multiply times on every gunz private server and original International GunZ 2003~2005. also during ijji.

So i was wondering if you folks still working on that or it's was done..
thank you

@Asunaya
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Asunaya commented Apr 30, 2017

Server-based netcode isn't done yet, but it's more than just that: The point of it is mainly to perform hit registration on the server, so that cheats that rely on client-side hit registration (e.g. godmode) are impossible.

If you're only interested in hiding your IP by routing connections through the server, that is much simpler. Freestyle Gunz already has a /forcenat command thingy for that AFAIK, we could just add something like that.

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