Interactions for the basketball game app will vary depending on whether you choose to adapt the game for AR or VR. Consider how each interaction model could be leveraged for a player to interact with the game.
- Direct manipulation with hands
- Point and commit with hands
- Motion controllers
- Voice input
- Gaze and dwell
- Eye Gaze and Commit
- Head Gaze and Commit
Criteria | Exemplary | Adequate | Needs Improvement |
---|---|---|---|
Identify use cases for Hands and Motion Controllers modalities. | Identifies use cases and impact of the modality. | Identifies use case but lacks impact of the modality. | Use case not relevant for modalities. |
Identify use cases for Hands Free modalities. | Identifies use cases and impact of the modality. | Identifies use case but lacks impact of the modality. | Use case not relevant for modalities. |
Identify use cases for Gaze and Commit modalities. | Identifies use cases and impact of the modality. | Identifies use case but lacks impact of the modality. | Use case not relevant for modalities. |