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Interactions for a Basketball Game App

Instructions

Interactions for the basketball game app will vary depending on whether you choose to adapt the game for AR or VR. Consider how each interaction model could be leveraged for a player to interact with the game.

Hands and Motion Controllers

  • Direct manipulation with hands
  • Point and commit with hands
  • Motion controllers

Hands Free

  • Voice input
  • Gaze and dwell

Gaze and Commit

  • Eye Gaze and Commit
  • Head Gaze and Commit

Rubric

Criteria Exemplary Adequate Needs Improvement
Identify use cases for Hands and Motion Controllers modalities. Identifies use cases and impact of the modality. Identifies use case but lacks impact of the modality. Use case not relevant for modalities.
Identify use cases for Hands Free modalities. Identifies use cases and impact of the modality. Identifies use case but lacks impact of the modality. Use case not relevant for modalities.
Identify use cases for Gaze and Commit modalities. Identifies use cases and impact of the modality. Identifies use case but lacks impact of the modality. Use case not relevant for modalities.