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window_multithreaded.h
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window_multithreaded.h
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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of The Qt Company Ltd nor the names of its
** contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef WINDOW_MULTITHREADED_H
#define WINDOW_MULTITHREADED_H
#include <QWindow>
#include <QMatrix4x4>
#include <QThread>
#include <QWaitCondition>
#include <QMutex>
#include <QFile>
QT_FORWARD_DECLARE_CLASS(QOpenGLContext)
QT_FORWARD_DECLARE_CLASS(QOpenGLFramebufferObject)
QT_FORWARD_DECLARE_CLASS(QOffscreenSurface)
QT_FORWARD_DECLARE_CLASS(QQuickRenderControl)
QT_FORWARD_DECLARE_CLASS(QQuickWindow)
QT_FORWARD_DECLARE_CLASS(QQmlEngine)
QT_FORWARD_DECLARE_CLASS(QQmlComponent)
QT_FORWARD_DECLARE_CLASS(QQuickItem)
class CubeRenderer;
class QuickRenderer : public QObject
{
Q_OBJECT
public:
QuickRenderer();
void requestInit();
void requestRender();
void requestResize();
void requestStop();
QWaitCondition *cond() { return &m_cond; }
QMutex *mutex() { return &m_mutex; }
void setContext(QOpenGLContext *ctx) { m_context = ctx; }
void setSurface(QOffscreenSurface *s) { m_surface = s; }
void setWindow(QWindow *w) { m_window = w; }
void setQuickWindow(QQuickWindow *w) { m_quickWindow = w; }
void setRenderControl(QQuickRenderControl *r) { m_renderControl = r; }
void aboutToQuit();
private:
bool event(QEvent *e) Q_DECL_OVERRIDE;
void init();
void cleanup();
void ensureFbo();
void render(QMutexLocker *lock);
QWaitCondition m_cond;
QMutex m_mutex;
QOpenGLContext *m_context;
QOffscreenSurface *m_surface;
QOpenGLFramebufferObject *m_fbo;
QWindow *m_window;
QQuickWindow *m_quickWindow;
QQuickRenderControl *m_renderControl;
CubeRenderer *m_cubeRenderer;
QMutex m_quitMutex;
bool m_quit;
QFile m_file;
QTextStream m_out;
};
class WindowMultiThreaded : public QWindow
{
Q_OBJECT
public:
WindowMultiThreaded();
~WindowMultiThreaded();
protected:
void exposeEvent(QExposeEvent *e) Q_DECL_OVERRIDE;
void resizeEvent(QResizeEvent *e) Q_DECL_OVERRIDE;
void mousePressEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
void mouseReleaseEvent(QMouseEvent *e) Q_DECL_OVERRIDE;
bool event(QEvent *e) Q_DECL_OVERRIDE;
private slots:
void run();
void requestUpdate();
void polishSyncAndRender();
private:
void startQuick(const QString &filename);
void updateSizes();
QuickRenderer *m_quickRenderer;
QThread *m_quickRendererThread;
QOpenGLContext *m_context;
QOffscreenSurface *m_offscreenSurface;
QQuickRenderControl *m_renderControl;
QQuickWindow *m_quickWindow;
QQmlEngine *m_qmlEngine;
QQmlComponent *m_qmlComponent;
QQuickItem *m_rootItem;
bool m_quickInitialized;
bool m_psrRequested;
QFile m_file;
QTextStream m_out;
};
#endif