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Calling the Play function after an 'Instruction' pause leads to an incorrect flow. #85

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Blasthal opened this issue Mar 3, 2024 · 0 comments

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@Blasthal
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Blasthal commented Mar 3, 2024

Hello.

Please tell me if the following is a bug or my mistake.
(If the following are inappropriate, I apologise.)

I have created the following flow in Articy.
1

"Instruction" has been added to "Pause On" and the process is simply to call the Play function.
2
3

I expect to see 'A' in the first conversation in this dialogue, but the result is 'B'.
4

Why is "Instruction" added to the Pause target?

Because I want to perform Latent processing.
The Deley node is probably the easiest to understand.
I want to write "Delay(2.0);" in the Instruction Node of Articy.
If you have a better way to do this, please let me know.

What we tried.

  • If not Pause on "Instruction", the flow follows as expected.
  • If another Dialog Fragment is added between the "Instruction" node and the Dialog Fragment node, the expected flow is followed even if Pause is performed on "Instruction".

Version information.

  • Articy:draft3 3.2.2
  • UnrealEngine 5.3.2
  • Articy3ImporterForUnreal 1.7.1 (c733398)
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