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AAK doesn't work with bullet or physx3. The player skis around and none of the triggers for climbing work. And none of the collision meshes are correct.
I think this might be a general issue with recent Torque devhead because the Sector demo also does not work which doesn't lend credibility to our original theory that it's a collision mesh issue with the DAE but rather may be a general physics adapter issue.
The text was updated successfully, but these errors were encountered:
AAK doesn't work with bullet or physx3. The player skis around and none of the triggers for climbing work. And none of the collision meshes are correct.
I think this might be a general issue with recent Torque devhead because the Sector demo also does not work which doesn't lend credibility to our original theory that it's a collision mesh issue with the DAE but rather may be a general physics adapter issue.
The text was updated successfully, but these errors were encountered: