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NITWBizarreWorlds.csproj
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NITWBizarreWorlds.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<AssemblyName>SceneTest</AssemblyName>
<Description>My first plugin</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.Analyzers" Version="1.*" PrivateAssets="all" />
<PackageReference Include="BepInEx.Core" Version="5.*" />
<PackageReference Include="BepInEx.PluginInfoProps" Version="1.*" />
<PackageReference Include="UnityEngine.Modules" Version="5.6.2" IncludeAssets="compile" />
</ItemGroup>
<ItemGroup Condition="'$(TargetFramework.TrimEnd(`0123456789`))' == 'net'">
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies" Version="1.0.2" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<Reference Include="AmplifyColor">
<HintPath>libs\AmplifyColor.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>libs\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>libs\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-UnityScript">
<HintPath>libs\Assembly-UnityScript.dll</HintPath>
</Reference>
<Reference Include="Assembly-UnityScript-firstpass">
<HintPath>libs\Assembly-UnityScript-firstpass.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>libs\Boo.Lang.dll</HintPath>
</Reference>
<Reference Include="CsvHelper">
<HintPath>libs\CsvHelper.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>libs\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Rewired_Core">
<HintPath>libs\Rewired_Core.dll</HintPath>
</Reference>
<Reference Include="Rewired_Windows_Lib">
<HintPath>libs\Rewired_Windows_Lib.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>libs\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>libs\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityScript.Lang">
<HintPath>libs\UnityScript.Lang.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Folder Include="codenew\" />
</ItemGroup>
</Project>