diff --git a/worlds/messenger/portals.py b/worlds/messenger/portals.py index 64438b018400..51f51d7e379e 100644 --- a/worlds/messenger/portals.py +++ b/worlds/messenger/portals.py @@ -1,3 +1,4 @@ +from copy import deepcopy from typing import List, TYPE_CHECKING from BaseClasses import CollectionState, PlandoOptions @@ -18,24 +19,6 @@ ] -REGION_ORDER = [ - "Autumn Hills", - "Forlorn Temple", - "Catacombs", - "Bamboo Creek", - "Howling Grotto", - "Quillshroom Marsh", - "Searing Crags", - "Glacial Peak", - "Tower of Time", - "Cloud Ruins", - "Underworld", - "Riviere Turquoise", - "Elemental Skylands", - "Sunken Shrine", -] - - SHOP_POINTS = { "Autumn Hills": [ "Climbing Claws", @@ -204,30 +187,48 @@ } +REGION_ORDER = [ + "Autumn Hills", + "Forlorn Temple", + "Catacombs", + "Bamboo Creek", + "Howling Grotto", + "Quillshroom Marsh", + "Searing Crags", + "Glacial Peak", + "Tower of Time", + "Cloud Ruins", + "Underworld", + "Riviere Turquoise", + "Elemental Skylands", + "Sunken Shrine", +] + + def shuffle_portals(world: "MessengerWorld") -> None: - def create_mapping(in_portal: str, warp: str) -> None: - nonlocal available_portals + """shuffles the output of the portals from the main hub""" + def create_mapping(in_portal: str, warp: str) -> str: + """assigns the chosen output to the input""" parent = out_to_parent[warp] exit_string = f"{parent.strip(' ')} - " if "Portal" in warp: exit_string += "Portal" world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}00")) - elif warp_point in SHOP_POINTS[parent]: - exit_string += f"{warp_point} Shop" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp_point)}")) + elif warp in SHOP_POINTS[parent]: + exit_string += f"{warp} Shop" + world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}1{SHOP_POINTS[parent].index(warp)}")) else: - exit_string += f"{warp_point} Checkpoint" - world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp_point)}")) + exit_string += f"{warp} Checkpoint" + world.portal_mapping.append(int(f"{REGION_ORDER.index(parent)}2{CHECKPOINTS[parent].index(warp)}")) world.spoiler_portal_mapping[in_portal] = exit_string connect_portal(world, in_portal, exit_string) - available_portals.remove(warp) - if shuffle_type < ShufflePortals.option_anywhere: - available_portals = [port for port in available_portals if port not in shop_points[parent]] + return parent def handle_planned_portals(plando_connections: List[PlandoConnection]) -> None: + """checks the provided plando connections for portals and connects them""" for connection in plando_connections: if connection.entrance not in PORTALS: continue @@ -236,22 +237,28 @@ def handle_planned_portals(plando_connections: List[PlandoConnection]) -> None: world.plando_portals.append(connection.entrance) shuffle_type = world.options.shuffle_portals - shop_points = SHOP_POINTS.copy() + shop_points = deepcopy(SHOP_POINTS) for portal in PORTALS: shop_points[portal].append(f"{portal} Portal") if shuffle_type > ShufflePortals.option_shops: - shop_points.update(CHECKPOINTS) + for area, points in CHECKPOINTS.items(): + shop_points[area] += points out_to_parent = {checkpoint: parent for parent, checkpoints in shop_points.items() for checkpoint in checkpoints} available_portals = [val for zone in shop_points.values() for val in zone] + world.random.shuffle(available_portals) plando = world.multiworld.plando_connections[world.player] if plando and world.multiworld.plando_options & PlandoOptions.connections: handle_planned_portals(plando) - world.multiworld.plando_connections[world.player] = [connection for connection in plando - if connection.entrance not in PORTALS] + for portal in PORTALS: - warp_point = world.random.choice(available_portals) - create_mapping(portal, warp_point) + if portal in world.plando_portals: + continue + warp_point = available_portals.pop() + parent = create_mapping(portal, warp_point) + if shuffle_type < ShufflePortals.option_anywhere: + available_portals = [port for port in available_portals if port not in shop_points[parent]] + world.random.shuffle(available_portals) def connect_portal(world: "MessengerWorld", portal: str, out_region: str) -> None: