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##RT-Engine

A realtime C/OpenCL-OpenGL interop raytracer.

Requires the GLFW and OpenCL libraries. So far, it has been tested on the nVidia & Intel OpenCL platforms.

A GPU that supports 'cl_khr_gl_sharing' is recommended, as it will otherwise fallback to manual texture transfer - this will be quite slow.

#####Sample screenshot RT-Engine