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MonoGame.Tests.iOS.csproj
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MonoGame.Tests.iOS.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<MtouchLink>None</MtouchLink>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>MonoGame_Tests_iOS</AssemblyName>
<MtouchI18n />
<Commandlineparameters>--argument "-i" --argument "Labelled_frame"</Commandlineparameters>
<ConsolePause>false</ConsolePause>
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<CodesignKey>iPhone Developer</CodesignKey>
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<MtouchProfiling>true</MtouchProfiling>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>MonoGameTestsiOS</AssemblyName>
<IpaPackageName />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
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<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
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<ConsolePause>false</ConsolePause>
<CodesignKey>iPhone Developer</CodesignKey>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>MonoGameTestsiOS</AssemblyName>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
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<Reference Include="monotouch" />
<Reference Include="NDesk.Options">
<HintPath>Libs\NDesk.Options.dll</HintPath>
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</ItemGroup>
<ItemGroup>
<None Include="Info.plist" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<Content Include="TestResources\tests.xsl">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<Compile Include="Components\DrawFrameNumberComponent.cs" />
<Compile Include="Components\FrameCompareComponent.cs" />
<Compile Include="Components\ImplicitDrawOrderComponent.cs" />
<Compile Include="Components\PixelDeltaFrameComparer.cs" />
<Compile Include="Components\UpdateGuard.cs" />
<Compile Include="Components\VisualTestDrawableGameComponent.cs" />
<Compile Include="Components\VisualTestGameComponent.cs" />
<Compile Include="iOS\AppDelegate.cs" />
<Compile Include="iOS\Main.cs" />
<Compile Include="Visual\VisualTestFixtureBase.cs" />
<Compile Include="Visual\VisualTestGame.cs" />
<Compile Include="Constants.cs" />
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<Compile Include="PixelArgb.cs" />
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<Compile Include="Interface\MobileInterface.cs" />
<Compile Include="Components\Colored3DCubeComponent.cs" />
<Compile Include="Components\TexturedQuadComponent.cs" />
<Compile Include="GameTest.cs" />
<Compile Include="GameTest+Methods.cs" />
<Compile Include="GameTest+Properties.cs" />
<Compile Include="Interface\CommandLineInterface.cs" />
<Compile Include="Interface\AggregateTestFilter.cs" />
<Compile Include="Interface\RegexTestFilter.cs" />
<Compile Include="Interface\TestFilterAction.cs" />
<Compile Include="Interface\RunOptions.cs" />
<Compile Include="Interface\TestEventListenerBase.cs" />
<Compile Include="Interface\FileServer.cs" />
<Compile Include="Components\FlexibleGameComponent.cs" />
<Compile Include="Visual\MiscellaneousTests.cs" />
<Compile Include="Visual\ShaderTest.cs" />
<Compile Include="Visual\SpriteBatchTest.cs" />
<Compile Include="Visual\SpriteFontTest.cs" />
<Compile Include="Visual\ViewportTest.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="Components\SpaceshipModelDrawComponent.cs" />
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<ItemGroup>
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</ProjectReference>
<ProjectReference Include="..\MonoGame.Framework\MonoGame.Framework.iOS.csproj">
<Project>{DB8508BB-9849-4CC2-BC0F-8EB5DACB3C47}</Project>
<Name>MonoGame.Framework.iOS</Name>
</ProjectReference>
<ProjectReference Include="Assets\MonoGame.Tests.Assets.iOS.csproj">
<Project>{F759DE08-E160-4BB4-9A09-404D5694A4EC}</Project>
<Name>MonoGame.Tests.Assets.iOS</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Interface\" />
</ItemGroup>
</Project>