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vision.cpp.save.4
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vision.cpp.save.4
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#include <opencv2/highgui/highgui.hpp>
#include <opencv2/imgproc/imgproc.hpp>
#include <iostream>
#include <cmath>
#include <stdio.h>
#include "include/networktables/NetworkTable.h"
#define real true
//This is here for later cmake -DCUDA_USE_STATIC_CUDA_RUNTIME=OFF .
using namespace cv;
cv::Mat matOriginal, matThresh, matGray, matThreshCopy;
cv::Mat matColor, matBlurred, matOrigCopy, matTest;
VideoCapture cap;
const Scalar YELLOW(0, 255, 255),
RED(0, 0, 255),
GREEN(33, 255, 0),
MIDDLEGROUND(255, 0, 0),
LOWER_BOUNDS(0, 40, 0),
UPPER_BOUNDS(40, 255, 40);
double normalize360(double angle) {
while (angle >= 360.0) {
angle -= 360.0;
}
while (angle < 0.0) {
angle += 360.0;
}
return angle;
}
void NetworkTables(double azi,double dist) {
NetworkTable::SetClientMode();
NetworkTable::SetTeam(668);
auto table = NetworkTable::GetTable("SmartDashboard");
table->PutNumber("Azimuth",azi);
table->PutNumber("Distance",dist);
}
void processImage(){
vector<vector<Point> > contours;
while(true){
contours.clear();
cap.read(matOriginal);
cvtColor(matOriginal, matGray, COLOR_BGR2GRAY);
// GaussianBlur(matOriginal, matBlurred, Size(7,7), 0, 0);
// inRange(matBlurred, LOWER_BOUNDS, UPPER_BOUNDS, matGray);
threshold(matGray, matThresh, 16.0, 255, THRESH_BINARY);
threshold(matGray, matThreshCopy, 16.0, 255, THRESH_BINARY);
findContours(matThreshCopy, contours, RETR_EXTERNAL, CHAIN_APPROX_SIMPLE);
int xVals [2];
int yVals [2];
int side1 [2];
int side2 [2];
int index = 0;
for(int i = 0; i < contours.size(); i++){
vector<Point> matOfPoint = contours[i];
vector<Point> approxPoly;
approxPolyDP(matOfPoint, approxPoly, arcLength(matOfPoint, true) * .02, true);
if(approxPoly.size() == 4 ){
Rect rec = boundingRect(contours[i]);
double ratio = (double)rec.height/(double)rec.width;
if(ratio<3&&ratio>1.7){
int G = (int)matOriginal.at<Vec3b>((int)((rec.tl().y + rec.br().y)/2), (int)((rec.br().x + rec.tl().x)/2))[1];
int B = (int)matOriginal.at<Vec3b>((int)((rec.tl().y + rec.br().y)/2), (int)((rec.br().x + rec.tl().x)/2))[0];
int R = (int)matOriginal.at<Vec3b>((int)((rec.tl().y + rec.br().y)/2), (int)((rec.br().x + rec.tl().x)/2))[2];
//This code prints out the BGR values for the center pixel that we reference for
if(G>200&&R<10){
//std::cout <<" B:"<< (int)matOriginal.at<Vec3b>((int)((rec.tl().y + rec.br().y)/2), (int)((rec.br().x + rec.tl().x)/2))[0];
//std::cout <<" G:"<< (int)matOriginal.at<Vec3b>((int)((rec.tl().y + rec.br().y)/2), (int)((rec.br().x + rec.tl().x)/2))[1];
//std::cout <<" R:"<< (int)matOriginal.at<Vec3b>((int)((rec.tl().y + rec.br().y)/2), (int)((rec.br().x + rec.tl().x)/2))[2];
//std::cout <<" Ratio: "<< ratio<<std::endl;
rectangle(matOriginal, rec.br(), rec.tl(), RED);
circle(matOriginal, Point((int)((rec.br().x + rec.tl().x)/2), (int)((rec.tl().y + rec.br().y)/2)), 10, RED, 2, 8, 0);
if (index == 0){
xVals[index] = rec.br().x;
yVals[index] = rec.br().y;
side1[0] = rec.br().y;
side1[1] = rec.tl().y;
}else if (index == 1){
xVals[index] = rec.tl().x;
yVals[index] = rec.tl().y;
side2[0] = rec.br().y;
side2[1] = rec.tl().y;
}
} // if g>100
index++;
} // aspect ratio?
} // poly size?
} // for contours.com
//Drawing Center Point
double avgX = (xVals[0] + xVals[1])/2;
double avgY = (yVals[0] + yVals[1])/2;
circle(matOriginal, Point(avgX, avgY), 10, RED, 2, 8, 0);
//Square ratio comparison
double s1 = side1[0]-side1[1];
double s2 = side2[0]-side2[1];
double SquareRatio = s1/s2;
// std::cout <<" Ratio: "<<SquareRatio<<std::endl;
// int angle = (-176.2673*SquareRatio)+177.7535;
// std::cout <<" Angle: "<<angle<<std::endl;
//Declaration of constants for calculations
double CAMERA_ANGLE = 21.5;
double HORIZONTAL_FOV = 82.15;
double VERTICAL_FOV = 82.15;
double TOP_TARGET_HEIGHT = 15.75;
double TOP_CAMERA_HEIGHT = .5;
double PI = 3.14159;
//This is calculating the Azimuth
double targetX = (2* (avgX /matOriginal.cols))-1;
double azi = normalize360((targetX)* HORIZONTAL_FOV / 2.0);
//This is calculating the distance from the target
double targetY = -((2 * (avgY/ matOriginal.rows)) - 1);
double distance = (TOP_TARGET_HEIGHT - TOP_CAMERA_HEIGHT)/ tan((targetY * VERTICAL_FOV / 2.0 + CAMERA_ANGLE) *PI /180);
//This prints the values to the picture
char AzimuthCharArr [80];
sprintf(AzimuthCharArr, "Azimuth: %f", azi); // this is old-school c. good to know gary's good for something.
std::cout <<"Azimuth"<<azi<<std::endl;
putText(matOriginal, AzimuthCharArr, cvPoint(30,30), FONT_HERSHEY_COMPLEX_SMALL, 0.8, RED, 1, CV_AA);
char DistanceCharArr [80];
sprintf(DistanceCharArr, "Distance: %f", distance);
putText(matOriginal, DistanceCharArr, cvPoint(30,60), FONT_HERSHEY_COMPLEX_SMALL, 0.8, RED, 1, CV_AA);
NetworkTables(azi,distance);
// imshow("Thresh", matThresh);
// imshow("Center", matTest);
// imshow("Original", matOriginal);
if (waitKey(66) >= 0)
break;
}
}
int main(){
//This initalizes the exposure and contrast for the camera
system("xterm -hold -e ' v4l2-ctl -c exposure_auto=1&&v4l2-ctl --set-ctrl exposure_absolute=18 && v4l2-ctl --set-ctrl contrast=255 && kill| less' &");
cap.open(0);
processImage();
return 0;
}