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gpSP for MiyooCFW

An enhanced version of gpSP for low-level ARM devices.

How to install

Note: in these instructions, it is presumed you use the MiyooCFW custom firmware on your device.

  1. Download the latest release ZIP-file or IPK-package over at Releases.

  2. ZIP: Extract the gpsp*.zip content to $HOME directory on your device (possibly Powkiddy as button mapping matches for those devices).

    IPK: Launch gpsp.ipk from GMenu2X's Explorer.

  3. It is mandatory to include gba_bios.bin in working directory to make any ROM launch (emulator comes bundled with fake BIOS).

Changelog

v1.2.3

Improvements

  • use newer GCC and revert to using staticly linked musl libraries for an output binary

v1.2.2

Fixes

  • correct button mapping to accommodate for latest 2.0 CFW (universal aka PocketGO)

v1.2.1

Features

  • add "borders" option to this port, that is triggering overlay image over unscaled video screen with border.png put inside working directory (set Display scalling->unscaled 3:2 in menu to make it visible).

Fixes

  • reduce tearing by enabling Doublebuffering in all video modes (hardcoded)
  • eliminate audio underruns in sound_callback (reduces audio freezes)

v1.2

Improvements

  • Improve unfiltered video upscaling

v1.1

New features

  • Automatically exit menu on saving state
  • Add setting to display or hide state screenshots
  • Optimize the order of menu items

v1.0

New features

  • Map save/load state to buttons
  • Auto save state feature (automatically save a state when exiting gpSP and open state when starting the emulator)
  • Autofire A/B button (can be set in button mapping) (based phantuanphong's solution)

Bugfixes

  • Fix bug when loading or saving states didn't always use the displayed save slot
  • Fix option to disable screen filter (thanks to user @drowsnug on Discord)
  • Fix some minor text related issues in gpSP's GUI

PowKiddy specific changes

  • Fix for A and B buttons being reversed in gpSP's GUI
  • Fix mapping for A and B buttons being reversed

pre v1.0

See ./readme.txt

Thanks to

  • gameblabla for writing the initial Bittboy gpSP port
  • the other people mentioned in the changelog who shared improvements for gpSP

How to build

  1. Build the (preferably) static SDK from buildroot or use the docker containters.
  2. You can now build gpSP from ./miyoo/Makefile with make (dependencies are: SDL-1.2, zlib)
  3. Be sure to include game_config.txt and gba_bios.bin

Optimizing your build

The release gpsp binaries have been optimized with PGO by using manually generated *.gcda files. Use PROFILE=YES make flag to generate those at runtime, or PROFILE=APPLY to optimize your output build after profiling.

Debuging your build

Use DEBUG=YES make flag in ./miyoo/Makefile to output unstripped build with debug info. For local PC testing there is ./x86/Makefile which is only to be used within 32-bit platforms due to x86 assembly code.