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My goal is to retain the native controller functionality while also introducing additional keybinds that map to specific keyboard keys. The game I play supports native controller, but I would like to supplement by adding combos that map to a single keyboard event, such as n or m.
I am trying to achieve a 2-set solution in which I can swap between the two
(Set 1) Native controller support retention : The game I play supports Xbox controllers out of the box. I want to keep this untouched, I added a while held switch to left on the D-pad, this doesnt interfere with gameplay.
(Set 2) Custom keybinds: In set 2 I was able to make mappings, such as A to n and B to m (which behaves as intended in game), however I lose all controls in set 1, unable to interact with the game.
I'm hoping to avoid, if possible, manually creating Set 1
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My goal is to retain the native controller functionality while also introducing additional keybinds that map to specific keyboard keys. The game I play supports native controller, but I would like to supplement by adding combos that map to a single keyboard event, such as n or m.
I am trying to achieve a 2-set solution in which I can swap between the two
(Set 1) Native controller support retention : The game I play supports Xbox controllers out of the box. I want to keep this untouched, I added a while held switch to left on the D-pad, this doesnt interfere with gameplay.
(Set 2) Custom keybinds: In set 2 I was able to make mappings, such as A to n and B to m (which behaves as intended in game), however I lose all controls in set 1, unable to interact with the game.
I'm hoping to avoid, if possible, manually creating Set 1
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