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using Linux (POP OS 20.04) running the game through Wine.
my controller is a Sony PS2 controller using a Kiki Joy PS2 (playstation 2 not the ps/2 mouse/keyboard plug) to USB adapter.
When not using any mapping, this is where the buttons end up defaulting to:
the game swaps both the X and Circle buttons
the Triangle and Square buttons,
and the "2" shoulder buttons with the "1" shoulder buttons.
The left stick is interpreted correctly
as is the D pad.
The thumstick press buttons (l3 and r3) work correctly.
The start button is interpereted as the "options" button (i think that's what sony renamed the select button on newer controllers),
the selct button is not recognized.
The right stick, the y axis functions as the x axis, and the x axis is not recognized.
If I set the SDL_GAMECONTROLLERCONFIG environment variable after performing the controller mapping in antimicro, which produces this
now circle maps to x, x maps to SQUARE?, square maps to circle, and triangle is correct.
Start becomes r2 and select becomes l2
l3 is interpeted as something that can only exit a selection but cant be selected as a control (not sure what?)
r3 is the options button
the dpad is correct
L2 becomes the x axis of the right stick?? when pressed it is like pushing the stick left and not pressed is right. causes the screen to spin constantly.
r2 becomes the y axis of the right stick
l1 and r1 are correct.
Most of these could be fixed in game by remapping the controls except for the right stick not working properly.
I've aslo seen the right stick issue (without using any mapping) in another game, atelier ryza, but it wasn't that neccessary to use the right stick vert axis too often so i lived with it, plus i could use pgup and pgdn to look up and down.
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using Linux (POP OS 20.04) running the game through Wine.
my controller is a Sony PS2 controller using a Kiki Joy PS2 (playstation 2 not the ps/2 mouse/keyboard plug) to USB adapter.
When not using any mapping, this is where the buttons end up defaulting to:
the game swaps both the X and Circle buttons
the Triangle and Square buttons,
and the "2" shoulder buttons with the "1" shoulder buttons.
The left stick is interpreted correctly
as is the D pad.
The thumstick press buttons (l3 and r3) work correctly.
The start button is interpereted as the "options" button (i think that's what sony renamed the select button on newer controllers),
the selct button is not recognized.
The right stick, the y axis functions as the x axis, and the x axis is not recognized.
If I set the SDL_GAMECONTROLLERCONFIG environment variable after performing the controller mapping in antimicro, which produces this
0300249a318600002811000000010000343534392,LTS PSX/USB Pad,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
now circle maps to x, x maps to SQUARE?, square maps to circle, and triangle is correct.
Start becomes r2 and select becomes l2
l3 is interpeted as something that can only exit a selection but cant be selected as a control (not sure what?)
r3 is the options button
the dpad is correct
L2 becomes the x axis of the right stick?? when pressed it is like pushing the stick left and not pressed is right. causes the screen to spin constantly.
r2 becomes the y axis of the right stick
l1 and r1 are correct.
Most of these could be fixed in game by remapping the controls except for the right stick not working properly.
I've aslo seen the right stick issue (without using any mapping) in another game, atelier ryza, but it wasn't that neccessary to use the right stick vert axis too often so i lived with it, plus i could use pgup and pgdn to look up and down.
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