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Makefile
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# Platforms:
# Linux/Cygwin native
# (don't need to do anything)
# Linux 64-bit
# make NATIVE=linux64
# Linux 32-bit
# make NATIVE=linux32
# Linux cross-compile to Win32
# make CROSS=i686-pc-mingw32-
# or make CROSS=i586-mingw32msvc-
# or whichever prefix your crosscompiler uses
# as long as its name contains mingw32
# Win32 (non-Cygwin)
# Run: make NATIVE=win32
# OS X
# Run: make NATIVE=osx
# Build types:
# Debug (no optimizations)
# Default
# ccache (use compilation caches)
# make CCACHE=1
# Release (turn on optimizations)
# make RELEASE=1
# Tiles (uses SDL rather than ncurses)
# make TILES=1
# Sound (requires SDL, so TILES must be enabled)
# make TILES=1 SOUND=1
# Disable gettext, on some platforms the dependencies are hard to wrangle.
# make LOCALIZE=0
# Compile localization files for specified languages
# make LANGUAGES="<lang_id_1>[ lang_id_2][ ...]"
# (for example: make LANGUAGES="zh_CN zh_TW" for Chinese)
# Install to system directories.
# make install
# Enable lua debug support
# make LUA=1
# Use user's home directory for save files.
# make USE_HOME_DIR=1
# Use dynamic linking (requires system libraries).
# make DYNAMIC_LINKING=1
# comment these to toggle them as one sees fit.
# DEBUG is best turned on if you plan to debug in gdb -- please do!
# PROFILE is for use with gprof or a similar program -- don't bother generally
# RELEASE is flags for release builds, we want to error on everything to make sure
# we don't check in code with new warnings, but we also have to disable some classes of warnings
# for now as we get rid of them. In non-release builds we want to show all the warnings,
# even the ones we're allowing in release builds so they're visible to developers.
RELEASE_FLAGS = -Werror
WARNINGS = -Wall -Wextra
# Uncomment below to disable warnings
#WARNINGS = -w
ifeq ($(shell sh -c 'uname -o 2>/dev/null || echo not'),Cygwin)
DEBUG = -g
else
DEBUG = -g -D_GLIBCXX_DEBUG
endif
#PROFILE = -pg
#OTHERS = -O3
#DEFINES = -DNDEBUG
# Disable debug. Comment this out to get logging.
#DEFINES = -DENABLE_LOGGING
# Limit debug to level. Comment out all for all levels.
#DEFINES += -DDEBUG_INFO
#DEFINES += -DDEBUG_WARNING
#DEFINES += -DDEBUG_ERROR
#DEFINES += -DDEBUG_PEDANTIC_INFO
# Limit debug to section. Comment out all for all levels.
#DEFINES += -DDEBUG_ENABLE_MAIN
#DEFINES += -DDEBUG_ENABLE_MAP
#DEFINES += -DDEBUG_ENABLE_MAP_GEN
#DEFINES += -DDEBUG_ENABLE_GAME
VERSION = 0.B
TARGET = cataclysm
TILESTARGET = cataclysm-tiles
W32TILESTARGET = cataclysm-tiles.exe
W32TARGET = cataclysm.exe
CHKJSON_BIN = chkjson
BINDIST_DIR = bindist
BUILD_DIR = $(CURDIR)
SRC_DIR = src
LUA_DIR = lua
LUASRC_DIR = src/lua
# if you have LUAJIT installed, try make LUA_BINARY=luajit for extra speed
LUA_BINARY = lua
LOCALIZE = 1
# tiles object directories are because gcc gets confused
# when preprocessor defines change, but the source doesn't
ODIR = obj
ODIRTILES = obj/tiles
W32ODIR = objwin
W32ODIRTILES = objwin/tiles
DDIR = .deps
OS = $(shell uname -s)
ifdef CCACHE
CXX = ccache $(CROSS)g++
LD = ccache $(CROSS)g++
else
CXX = $(CROSS)g++
LD = $(CROSS)g++
endif
RC = $(CROSS)windres
# enable optimizations. slow to build
ifdef RELEASE
ifeq ($(NATIVE), osx)
CXXFLAGS += -O3
else
CXXFLAGS += -Os
LDFLAGS += -s
endif
# OTHERS += -mmmx -m3dnow -msse -msse2 -msse3 -mfpmath=sse -mtune=native
# Strip symbols, generates smaller executable.
OTHERS += $(RELEASE_FLAGS)
DEBUG =
DEFINES += -DRELEASE
endif
ifdef CLANG
ifeq ($(NATIVE), osx)
OTHERS += -stdlib=libc++
endif
ifdef CCACHE
CXX = CCACHE_CPP2=1 ccache $(CROSS)clang++
LD = CCACHE_CPP2=1 ccache $(CROSS)clang++
else
CXX = $(CROSS)clang++
LD = $(CROSS)clang++
endif
WARNINGS = -Wall -Wextra -Wno-switch -Wno-sign-compare -Wno-missing-braces -Wno-type-limits -Wno-narrowing
endif
OTHERS += --std=c++11
CXXFLAGS += $(WARNINGS) $(DEBUG) $(PROFILE) $(OTHERS) -MMD
BINDIST_EXTRAS += README.md data
BINDIST = cataclysmdda-$(VERSION).tar.gz
W32BINDIST = cataclysmdda-$(VERSION).zip
BINDIST_CMD = tar --transform=s@^$(BINDIST_DIR)@cataclysmdda-$(VERSION)@ -czvf $(BINDIST) $(BINDIST_DIR)
W32BINDIST_CMD = cd $(BINDIST_DIR) && zip -r ../$(W32BINDIST) * && cd $(BUILD_DIR)
# Check if called without a special build target
ifeq ($(NATIVE),)
ifeq ($(CROSS),)
ifeq ($(shell sh -c 'uname -o 2>/dev/null || echo not'),Cygwin)
DEFINES += -DCATA_NO_CPP11_STRING_CONVERSIONS
TARGETSYSTEM=CYGWIN
else
TARGETSYSTEM=LINUX
endif
endif
endif
# Linux 64-bit
ifeq ($(NATIVE), linux64)
CXXFLAGS += -m64
LDFLAGS += -m64
TARGETSYSTEM=LINUX
else
# Linux 32-bit
ifeq ($(NATIVE), linux32)
CXXFLAGS += -m32
LDFLAGS += -m32
TARGETSYSTEM=LINUX
endif
endif
# OSX
ifeq ($(NATIVE), osx)
OSX_MIN = 10.5
DEFINES += -DMACOSX
CXXFLAGS += -mmacosx-version-min=$(OSX_MIN)
WARNINGS = -Werror -Wall -Wextra -Wno-switch -Wno-sign-compare -Wno-missing-braces
ifeq ($(LOCALIZE), 1)
LDFLAGS += -lintl
ifeq ($(MACPORTS), 1)
LDFLAGS += -L$(shell ncursesw5-config --libdir)
endif
endif
TARGETSYSTEM=LINUX
ifneq ($(OS), Linux)
BINDIST_CMD = tar -s"@^$(BINDIST_DIR)@cataclysmdda-$(VERSION)@" -czvf $(BINDIST) $(BINDIST_DIR)
endif
endif
# Win32 (MinGW32 or MinGW-w64(32bit)?)
ifeq ($(NATIVE), win32)
# Any reason not to use -m32 on MinGW32?
TARGETSYSTEM=WINDOWS
else
# Win64 (MinGW-w64? 64bit isn't currently working.)
ifeq ($(NATIVE), win64)
CXXFLAGS += -m64
LDFLAGS += -m64
TARGETSYSTEM=WINDOWS
endif
endif
# Cygwin
ifeq ($(NATIVE), cygwin)
TARGETSYSTEM=CYGWIN
endif
# MXE cross-compile to win32
ifneq (,$(findstring mingw32,$(CROSS)))
DEFINES += -DCROSS_LINUX
TARGETSYSTEM=WINDOWS
endif
# Global settings for Windows targets
ifeq ($(TARGETSYSTEM),WINDOWS)
CHKJSON_BIN = chkjson.exe
TARGET = $(W32TARGET)
BINDIST = $(W32BINDIST)
BINDIST_CMD = $(W32BINDIST_CMD)
ODIR = $(W32ODIR)
ifdef DYNAMIC_LINKING
# Windows isn't sold with programming support, these are static to remove MinGW dependency.
LDFLAGS += -static-libgcc -static-libstdc++
else
LDFLAGS += -static
endif
ifeq ($(LOCALIZE), 1)
LDFLAGS += -lintl -liconv
endif
W32FLAGS += -Wl,-stack,12000000,-subsystem,windows
RFLAGS = -J rc -O coff
ifeq ($(NATIVE), win64)
RFLAGS += -F pe-x86-64
endif
endif
ifdef SOUND
ifndef TILES
$(error "SOUND=1 only works with TILES=1")
endif
CXXFLAGS += $(shell pkg-config --cflags SDL2_mixer)
CXXFLAGS += -DSDL_SOUND
LDFLAGS += $(shell pkg-config --libs SDL2_mixer)
LDFLAGS += -lvorbisfile -lvorbis -logg
endif
ifdef LUA
ifeq ($(TARGETSYSTEM),WINDOWS)
# Windows expects to have lua unpacked at a specific location
LDFLAGS += -llua
else
# On unix-like systems, use pkg-config to find lua
LDFLAGS += $(shell pkg-config --silence-errors --libs lua5.2)
CXXFLAGS += $(shell pkg-config --silence-errors --cflags lua5.2)
LDFLAGS += $(shell pkg-config --silence-errors --libs lua-5.2)
CXXFLAGS += $(shell pkg-config --silence-errors --cflags lua-5.2)
LDFLAGS += $(shell pkg-config --silence-errors --libs lua)
CXXFLAGS += $(shell pkg-config --silence-errors --cflags lua)
endif
CXXFLAGS += -DLUA
LUA_DEPENDENCIES = $(LUASRC_DIR)/catabindings.cpp
BINDIST_EXTRAS += $(LUA_DIR)
endif
ifdef SDL
TILES = 1
endif
ifdef TILES
SDL = 1
BINDIST_EXTRAS += gfx
ifeq ($(NATIVE),osx)
ifdef FRAMEWORK
DEFINES += -DOSX_SDL_FW
OSX_INC = -F/Library/Frameworks \
-F$(HOME)/Library/Frameworks \
-I/Library/Frameworks/SDL2.framework/Headers \
-I$(HOME)/Library/Frameworks/SDL2.framework/Headers \
-I/Library/Frameworks/SDL2_image.framework/Headers \
-I$(HOME)/Library/Frameworks/SDL2_image.framework/Headers \
-I/Library/Frameworks/SDL2_ttf.framework/Headers \
-I$(HOME)/Library/Frameworks/SDL2_ttf.framework/Headers
LDFLAGS += -F/Library/Frameworks \
-F$(HOME)/Library/Frameworks \
-framework SDL2 -framework SDL2_image -framework SDL2_ttf -framework Cocoa
CXXFLAGS += $(OSX_INC)
else # libsdl build
DEFINES += -DOSX_SDL2_LIBS
# handle #include "SDL2/SDL.h" and "SDL.h"
CXXFLAGS += $(shell sdl2-config --cflags) \
-I$(shell dirname $(shell sdl2-config --cflags | sed 's/-I\(.[^ ]*\) .*/\1/'))
LDFLAGS += -framework Cocoa $(shell sdl2-config --libs) -lSDL2_ttf
ifdef TILES
LDFLAGS += -lSDL2_image
endif
endif
else # not osx
LDFLAGS += -lSDL2 -lSDL2_ttf
ifdef TILES
LDFLAGS += -lSDL2_image
endif
endif
ifdef TILES
DEFINES += -DSDLTILES
endif
DEFINES += -DTILES
ifeq ($(TARGETSYSTEM),WINDOWS)
ifndef DYNAMIC_LINKING
# These differ depending on what SDL2 is configured to use.
LDFLAGS += -lfreetype -lpng -lz -ljpeg -lbz2
else
# Currently none needed by the game itself (only used by SDL2 layer).
# Placeholder for future use (savegame compression, etc).
LDFLAGS +=
endif
TARGET = $(W32TILESTARGET)
ODIR = $(W32ODIRTILES)
else
TARGET = $(TILESTARGET)
ODIR = $(ODIRTILES)
endif
else
# Link to ncurses if we're using a non-tiles, Linux build
ifeq ($(TARGETSYSTEM),LINUX)
ifeq ($(LOCALIZE),1)
ifeq ($(OS), Darwin)
LDFLAGS += -lncurses
else
ifeq ($(NATIVE), osx)
LDFLAGS += -lncurses
else
LDFLAGS += $(shell ncursesw5-config --libs)
CXXFLAGS += $(shell ncursesw5-config --cflags)
endif
endif
else
LDFLAGS += -lncurses
endif
endif
ifeq ($(TARGETSYSTEM),CYGWIN)
ifeq ($(LOCALIZE),1)
LDFLAGS += $(shell ncursesw5-config --libs)
CXXFLAGS += $(shell ncursesw5-config --cflags)
# Work around Cygwin not including gettext support in glibc
LDFLAGS += -lintl -liconv
endif
endif
endif
# Global settings for Windows targets (at end)
ifeq ($(TARGETSYSTEM),WINDOWS)
LDFLAGS += -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lversion
endif
ifeq ($(LOCALIZE),1)
DEFINES += -DLOCALIZE
endif
ifeq ($(TARGETSYSTEM),LINUX)
BINDIST_EXTRAS += cataclysm-launcher
endif
ifeq ($(TARGETSYSTEM),CYGWIN)
BINDIST_EXTRAS += cataclysm-launcher
endif
SOURCES = $(wildcard $(SRC_DIR)/*.cpp)
HEADERS = $(wildcard $(SRC_DIR)/*.h)
_OBJS = $(SOURCES:$(SRC_DIR)/%.cpp=%.o)
ifeq ($(TARGETSYSTEM),WINDOWS)
RSRC = $(wildcard $(SRC_DIR)/*.rc)
_OBJS += $(RSRC:$(SRC_DIR)/%.rc=%.o)
endif
OBJS = $(patsubst %,$(ODIR)/%,$(_OBJS))
ifdef LANGUAGES
L10N = localization
endif
ifeq ($(TARGETSYSTEM), LINUX)
ifneq ($(PREFIX),)
DEFINES += -DPREFIX="$(PREFIX)"
endif
endif
ifeq ($(TARGETSYSTEM), CYGWIN)
ifneq ($(PREFIX),)
DEFINES += -DPREFIX="$(PREFIX)"
endif
endif
ifeq ($(USE_HOME_DIR),1)
DEFINES += -DUSE_HOME_DIR
endif
all: version $(TARGET) $(L10N)
@
$(TARGET): $(ODIR) $(DDIR) $(OBJS)
$(LD) $(W32FLAGS) -o $(TARGET) $(DEFINES) \
$(OBJS) $(LDFLAGS)
.PHONY: version json-verify
version:
@( VERSION_STRING=$(VERSION) ; \
[ -e ".git" ] && GITVERSION=$$( git describe --tags --always --dirty --match "[0-9A-Z]*.[0-9A-Z]*" ) && VERSION_STRING=$$GITVERSION ; \
[ -e "$(SRC_DIR)/version.h" ] && OLDVERSION=$$(grep VERSION $(SRC_DIR)/version.h|cut -d '"' -f2) ; \
if [ "x$$VERSION_STRING" != "x$$OLDVERSION" ]; then echo "#define VERSION \"$$VERSION_STRING\"" | tee $(SRC_DIR)/version.h ; fi \
)
json-verify:
$(LUA_BINARY) lua/json_verifier.lua
$(ODIR):
mkdir -p $(ODIR)
$(DDIR):
@mkdir $(DDIR)
$(ODIR)/%.o: $(SRC_DIR)/%.cpp
$(CXX) $(DEFINES) $(CXXFLAGS) -c $< -o $@
$(ODIR)/%.o: $(SRC_DIR)/%.rc
$(RC) $(RFLAGS) $< -o $@
version.cpp: version
$(LUASRC_DIR)/catabindings.cpp: $(LUA_DIR)/class_definitions.lua $(LUASRC_DIR)/generate_bindings.lua
cd $(LUASRC_DIR) && $(LUA_BINARY) generate_bindings.lua
$(SRC_DIR)/catalua.cpp: $(LUA_DEPENDENCIES)
localization:
lang/compile_mo.sh $(LANGUAGES)
$(CHKJSON_BIN): src/chkjson/chkjson.cpp src/json.cpp
$(CXX) $(CXXFLAGS) -Isrc/chkjson -Isrc src/chkjson/chkjson.cpp src/json.cpp -o $(CHKJSON_BIN)
json-check: $(CHKJSON_BIN)
./$(CHKJSON_BIN)
clean: clean-tests
rm -rf $(TARGET) $(TILESTARGET) $(W32TILESTARGET) $(W32TARGET)
rm -rf $(ODIR) $(W32ODIR) $(W32ODIRTILES)
rm -rf $(BINDIST) $(W32BINDIST) $(BINDIST_DIR)
rm -f $(SRC_DIR)/version.h $(LUASRC_DIR)/catabindings.cpp
rm -f $(CHKJSON_BIN)
distclean:
rm -rf $(BINDIST_DIR)
rm -rf save
rm -rf lang/mo
rm -f data/options.txt
rm -f data/keymap.txt
rm -f data/auto_pickup.txt
rm -f data/fontlist.txt
bindist: $(BINDIST)
ifeq ($(TARGETSYSTEM), LINUX)
DATA_PREFIX=$(PREFIX)/share/cataclysm-dda/
BIN_PREFIX=$(PREFIX)/bin
LOCALE_DIR=$(PREFIX)/share/locale
install: version $(TARGET)
mkdir -p $(DATA_PREFIX)
mkdir -p $(BIN_PREFIX)
install --mode=755 $(TARGET) $(BIN_PREFIX)
cp -R --no-preserve=ownership data/font $(DATA_PREFIX)
cp -R --no-preserve=ownership data/json $(DATA_PREFIX)
cp -R --no-preserve=ownership data/mods $(DATA_PREFIX)
cp -R --no-preserve=ownership data/names $(DATA_PREFIX)
cp -R --no-preserve=ownership data/raw $(DATA_PREFIX)
cp -R --no-preserve=ownership data/recycling $(DATA_PREFIX)
cp -R --no-preserve=ownership data/motd $(DATA_PREFIX)
cp -R --no-preserve=ownership data/credits $(DATA_PREFIX)
cp -R --no-preserve=ownership data/title $(DATA_PREFIX)
ifdef TILES
cp -R --no-preserve=ownership gfx $(DATA_PREFIX)
endif
ifdef LUA
mkdir -p $(DATA_PREFIX)/lua
install --mode=644 lua/autoexec.lua $(DATA_PREFIX)/lua
install --mode=644 lua/class_definitions.lua $(DATA_PREFIX)/lua
endif
install --mode=644 data/changelog.txt data/cataicon.ico data/fontdata.json \
README.txt LICENSE.txt -t $(DATA_PREFIX)
mkdir -p $(LOCALE_DIR)
LOCALE_DIR=$(LOCALE_DIR) lang/compile_mo.sh
endif
ifeq ($(TARGETSYSTEM), CYGWIN)
DATA_PREFIX=$(PREFIX)/share/cataclysm-dda/
BIN_PREFIX=$(PREFIX)/bin
LOCALE_DIR=$(PREFIX)/share/locale
install: version $(TARGET)
mkdir -p $(DATA_PREFIX)
mkdir -p $(BIN_PREFIX)
install --mode=755 $(TARGET) $(BIN_PREFIX)
cp -R --no-preserve=ownership data/font $(DATA_PREFIX)
cp -R --no-preserve=ownership data/json $(DATA_PREFIX)
cp -R --no-preserve=ownership data/mods $(DATA_PREFIX)
cp -R --no-preserve=ownership data/names $(DATA_PREFIX)
cp -R --no-preserve=ownership data/raw $(DATA_PREFIX)
cp -R --no-preserve=ownership data/recycling $(DATA_PREFIX)
cp -R --no-preserve=ownership data/motd $(DATA_PREFIX)
cp -R --no-preserve=ownership data/credits $(DATA_PREFIX)
cp -R --no-preserve=ownership data/title $(DATA_PREFIX)
ifdef TILES
cp -R --no-preserve=ownership gfx $(DATA_PREFIX)
endif
ifdef LUA
mkdir -p $(DATA_PREFIX)/lua
install --mode=644 lua/autoexec.lua $(DATA_PREFIX)/lua
install --mode=644 lua/class_definitions.lua $(DATA_PREFIX)/lua
endif
install --mode=644 data/changelog.txt data/cataicon.ico data/fontdata.json \
README.txt LICENSE.txt -t $(DATA_PREFIX)
mkdir -p $(LOCALE_DIR)
LOCALE_DIR=$(LOCALE_DIR) lang/compile_mo.sh
endif
ifdef TILES
ifeq ($(NATIVE), osx)
APPTARGETDIR=Cataclysm.app
APPRESOURCESDIR=$(APPTARGETDIR)/Contents/Resources
APPDATADIR=$(APPRESOURCESDIR)/data
ifndef FRAMEWORK
SDLLIBSDIR=$(shell sdl2-config --libs | sed -n 's/.*-L\([^ ]*\) .*/\1/p')
endif # ifndef FRAMEWORK
appclean:
rm -rf $(APPTARGETDIR)
data/osx/AppIcon.icns: data/osx/AppIcon.iconset
iconutil -c icns $<
app: appclean version data/osx/AppIcon.icns $(TILESTARGET)
mkdir -p $(APPTARGETDIR)/Contents
cp data/osx/Info.plist $(APPTARGETDIR)/Contents/
mkdir -p $(APPTARGETDIR)/Contents/MacOS
cp data/osx/Cataclysm.sh $(APPTARGETDIR)/Contents/MacOS/
mkdir -p $(APPRESOURCESDIR)
cp $(TILESTARGET) $(APPRESOURCESDIR)/
cp data/osx/AppIcon.icns $(APPRESOURCESDIR)/
mkdir -p $(APPDATADIR)
cp data/fontdata.json $(APPDATADIR)
cp -R data/font $(APPDATADIR)
cp -R data/json $(APPDATADIR)
cp -R data/mods $(APPDATADIR)
cp -R data/names $(APPDATADIR)
cp -R data/raw $(APPDATADIR)
cp -R data/recycling $(APPDATADIR)
cp -R data/motd $(APPDATADIR)
cp -R data/credits $(APPDATADIR)
cp -R data/title $(APPDATADIR)
ifdef SOUND
cp -R data/sound $(APPDATADIR)
endif # ifdef SOUND
cp -R gfx $(APPRESOURCESDIR)/
ifdef FRAMEWORK
cp -R /Library/Frameworks/SDL2.framework $(APPRESOURCESDIR)/
cp -R /Library/Frameworks/SDL2_image.framework $(APPRESOURCESDIR)/
cp -R /Library/Frameworks/SDL2_ttf.framework $(APPRESOURCESDIR)/
else # libsdl build
cp $(SDLLIBSDIR)/libSDL2.dylib $(APPRESOURCESDIR)/
cp $(SDLLIBSDIR)/libSDL2_image.dylib $(APPRESOURCESDIR)/
cp $(SDLLIBSDIR)/libSDL2_ttf.dylib $(APPRESOURCESDIR)/
endif # ifdef FRAMEWORK
endif # ifeq ($(NATIVE), osx)
endif # ifdef TILES
$(BINDIST): distclean version $(TARGET) $(L10N) $(BINDIST_EXTRAS) $(BINDIST_LOCALE)
mkdir -p $(BINDIST_DIR)
cp -R $(TARGET) $(BINDIST_EXTRAS) $(BINDIST_DIR)
ifdef LANGUAGES
cp -R --parents lang/mo $(BINDIST_DIR)
endif
$(BINDIST_CMD)
export ODIR _OBJS LDFLAGS CXX W32FLAGS DEFINES CXXFLAGS
ctags: $(SOURCES) $(HEADERS)
ctags $(SOURCES) $(HEADERS)
etags: $(SOURCES) $(HEADERS)
etags $(SOURCES) $(HEADERS)
find data/json -name "*.json" -print0 | xargs -0 -L 50 etags --append
tests: $(ODIR) $(DDIR) $(OBJS)
$(MAKE) -C tests
check: tests
$(MAKE) -C tests check
clean-tests:
$(MAKE) -C tests clean
.PHONY: tests check ctags etags clean-tests install
-include $(SOURCES:$(SRC_DIR)/%.cpp=$(DEPDIR)/%.P)
-include ${OBJS:.o=.d}