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Add Rectangle.equalsEpsilon #6533

Merged
merged 3 commits into from
May 8, 2018
Merged

Add Rectangle.equalsEpsilon #6533

merged 3 commits into from
May 8, 2018

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hpinkos
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@hpinkos hpinkos commented May 1, 2018

For API consistency. We never added a static Rectangle.equalsEpsilon, we just had Rectangle.prototype.equalsEpsilon

Don't merge until after the release is finished

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Signed CLA is on file.

@hpinkos, thanks for the pull request! Maintainers, we have a signed CLA from @hpinkos, so you can review this at any time.


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hpinkos commented May 7, 2018

@ggetz can you review?

CHANGES.md Outdated
@@ -16,6 +16,7 @@ Change Log
* Added `PostProcessStage` which takes a fragment shader that processes the color and depth texture from the stage run before it.
* Added `PostProcessStageComposite` for multi-stage post-processes like depth of field.
* Added a new Sandcastle label `Post Processing` to showcase the different built-in post-process stages.
* Added `Rectangle.equalsEpsilon` [#6533](https://github.com/AnalyticalGraphicsInc/cesium/pull/6533)
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I know it's self-explanatory, but usually we include a "for ..." description to the addition note.

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hpinkos commented May 7, 2018

@ggetz fixed

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ggetz commented May 8, 2018

Thanks @hpinkos

@ggetz ggetz merged commit 404f286 into master May 8, 2018
@ggetz ggetz deleted the rectangle-equals-epsilon branch May 8, 2018 13:32
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3 participants