new equation in czm_alphaWeight shader function #6340
Merged
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The current alpha blending function used in Cesium in not suitable for our vegetation models.
In particular, we have problems displaying a large number of trees from I3DM if they are modelled as transparent billboards. Blended colors from overlapping textures are way too bright.
Changing the equation in function czm_alphaWeight fixed this problem.
The referenced paper in Shaders/Builtin/Functions/alphaWeight.js (http://jcgt.org/published/0002/02/09) mentions several alpha weight functions that can be used. Buildings and other geometries don't seem to be affected.
Equation (9) works best for us:
pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0))))
comparison of alpha blending with current equation (8) - left and (9) - right: