Fix generating model shaders for case where material is not used by a primitve #6315
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Fixes https://groups.google.com/forum/#!topic/cesium-dev/xat4Uy4sabQ
CC CesiumGS/gltf-pipeline#351
extras._pipeline.primitive
is only created if a primitive uses the material. The model linked in the forum post had a material that wasn't being used by any primitives which triggered an edge case in the shader generation code.