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Fix applying translucent style to point cloud #6113

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merged 4 commits into from
Jan 17, 2018
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lilleyse
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When setting a point cloud style's color to a translucent color only a single tile would become translucent. The fix is to mark whether the cached shader is translucent.

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Signed CLA is on file.

@lilleyse, thanks for the pull request! Maintainers, we have a signed CLA from @lilleyse, so you can review this at any time.

⚠️ I noticed that CHANGES.md has not been updated. If this change updates the public API in any way, fixes a bug, or makes any non-trivial update, please add a bullet point to CHANGES.md and comment on this pull request so we know it was updated. For more info, see the Pull Request Guidelines.


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@lilleyse lilleyse force-pushed the translucent-shader-update branch from bae2977 to e53672d Compare January 11, 2018 22:38
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Other than that, code changes look good, does this warrant a spec?

@@ -1454,11 +1456,13 @@ define([
Cesium3DTileStyle.prototype.getColorShaderFunction = function(functionName, attributePrefix, shaderState) {
if (this._colorShaderFunctionReady) {
// Return the cached result, may be undefined
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Comment applies to next line, not this new line

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does this warrant a spec?

Yeah, I'll need to create new sample tileset since all our test point clouds are a single tile. I'll bump when ready.

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Updated.

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ggetz commented Jan 17, 2018

@lilleyse It looks like that new test is failing.

@lilleyse lilleyse force-pushed the translucent-shader-update branch from 94d7113 to 38cfc31 Compare January 17, 2018 15:18
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Updated - it seems like it was a capitalization issue. Hopefully the test passes on Travis now.

@ggetz ggetz merged commit 3f4a499 into master Jan 17, 2018
@ggetz ggetz deleted the translucent-shader-update branch January 17, 2018 17:01
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3 participants