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This is easy to reproduce via the Geometry & Appearances Sandcastle example, just look at the striped circle on the right side.
I'm also not sure about the seemingly "flat" top on the circle, but that might just be an artifact of the view angle and outline.
The text was updated successfully, but these errors were encountered:
Not critical for 1.5.
@bagnell this is also in 1.4. Perhaps we introduced it with texture coordinate compression or the new triangulation algorithm?
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This is easy to reproduce via the Geometry & Appearances Sandcastle example, just look at the striped circle on the right side.
I'm also not sure about the seemingly "flat" top on the circle, but that might just be an artifact of the view angle and outline.
The text was updated successfully, but these errors were encountered: