- int32 datatype =101 #not yet
- int32 version = 1
- int32 vertexCount
- int32 normalsCount
- int32 uvsCount
- int32 indicesCount
- int32 submeshCount
foreach vertex:
- single x
- single y
- single z
foreach normal:
- single x
- single y
- single z
foreach uv:
- single x
- single y
foreach index:
- int32 index
foreach submesh (for unity setSubmesh with submeshDescriptor, baseVertex=0):
- int32 submeshid (to be able to skip empty submeshes)
- int32 firstIndex
- int32 indexCount
- int32 firstvertex
- int32 vertexcount
- int32 version = 1
- int32 identifierCount
foreach object:
- string identifying-code (UTF-8) (starting with int32 as length)
- int32 firstIndex
- int32 indexCount
- int32 firstvertex
- int32 vertexcount
- int32 submeshid