-
Notifications
You must be signed in to change notification settings - Fork 8
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
BloodRayne 2 crashes on startup #78
Comments
I did a bisect, because BloodRayne 2 used to work just fine sometime prior to 0.10 (aside from the fact that it crashed on exit). Sure enough, seems like something in D3D8Subresource broke it:
I'll see if I can figure out more. |
*sigh* Looks like the game doesn't like d8vk holding refs to the container texture in subresources. Commenting out as follows makes it work again:
Not sure if the game simply expects dangling subresources to be a thing, or what is the best way to address this... Something is probably broken anyway even with the above, because the game crashes on exit (as it did before the regression). |
|
The intro videos play, choppy as hell, and then the game crashes before getting to the main menu. I've captured a trace that doesn't reproduce the crash, unfortunately, but captures the problem with the intro videos (I'm hoping that's our main culprit here anyway).
Software information
BloodRayne 2 (Terminal Cut, but without using Ziggurat's d3d8.dll wrapper)
System information
Apitrace file(s)
rayne2.tar.xz
Log files
The text was updated successfully, but these errors were encountered: