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m_renderTarget caching causes crash in GTA: VC trace #64

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AlpyneDreams opened this issue Nov 19, 2022 · 2 comments
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m_renderTarget caching causes crash in GTA: VC trace #64

AlpyneDreams opened this issue Nov 19, 2022 · 2 comments
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@AlpyneDreams
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In the GTA Vice City trace file, and probably other places, caching the active rendertarget (b46bb74) causes an access violation.

It has been reverted for now (0c563be) while this issue is open.

@AlpyneDreams AlpyneDreams added the bug Something isn't working label Nov 19, 2022
@WinterSnowfall
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Oh, so you had an issue open for it, missed that :)... in that case I'll add more detail here as well.

Other games that have issues with it: Curse - The Eye of Isis

Games that seem to need the ref: #98 #102

@AlpyneDreams
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Good news! This was fixed yesterday by 567b033!

It's also worth noting that sometimes this would crash in CreateTexture instead of SetRenderTarget, and I don't know why it was doing that. However this doesn't happen after 567b033 so I will not worry about that for now.

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