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It's also worth noting that sometimes this would crash in CreateTexture instead of SetRenderTarget, and I don't know why it was doing that. However this doesn't happen after 567b033 so I will not worry about that for now.
In the GTA Vice City trace file, and probably other places, caching the active rendertarget (b46bb74) causes an access violation.
It has been reverted for now (0c563be) while this issue is open.
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