Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug]: two different types of Uranium Slurry clogging the Crystallizers after server reboots etc. #3019

Closed
0rbiter opened this issue Apr 1, 2022 · 2 comments
Labels
Bug Something isn't working In Dev Fixed/Changed/Removed/Added to dev version

Comments

@0rbiter
Copy link

0rbiter commented Apr 1, 2022

Possible Fixes

No

Modpack Version

1.8.20

What happened?

After server reboots/crashes etc. (not sure exactly - our servers reboot every 3 hours) the Crystallizers stop working. They are usually filled up with less than 200mb of Clean Uranium Slurry of 1 of two different types. One is from the Mekanism Mod and dark green, the other one if from the ATM modpack and bright.
Therefore the Chemical Washers in front are unable to input more Clean Uranium Slurry for the recipe (200mb needed).

After using two different gauge droppers (machines have one of the two mentioned inside) on the Crystallizers they start working again.

I'm not using any conduits - the Clean Uranium slurry is dumped directly from the Washer to the Crystallizer.

This only seems to affect Uranium since I isolated the quadrupling of Uranium I haven't had any problems with other ores.
2022-04-01_09 13 56
2022-04-01_09 16 42

latest.log

https://gist.github.com/0rbiter/f45ac11c856c79709c289f958b8df6b1

@0rbiter 0rbiter added the Bug Something isn't working label Apr 1, 2022
@0rbiter 0rbiter changed the title [Bug]: two different types of Uranium Slurry clogging the Crystallizers after Server Reboots etc. [Bug]: two different types of Uranium Slurry clogging the Crystallizers after server reboots etc. Apr 1, 2022
@0rbiter
Copy link
Author

0rbiter commented Apr 1, 2022

A bit of an update here: using XNet Controllers to limit the injection into the Crystallizers to 200millibuckets seems to be a workaround for the problem

@jeremiahwinsley jeremiahwinsley added the In Dev Fixed/Changed/Removed/Added to dev version label Apr 12, 2022
@jeremiahwinsley
Copy link
Contributor

Fixed in 1.8.23.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Something isn't working In Dev Fixed/Changed/Removed/Added to dev version
Projects
None yet
Development

No branches or pull requests

2 participants